My first attempt was posted here Bunkion. Pure level 20 Fighter.
After input from multiple directions and players, I have posted a new build. Check it below. Currently level 10.
Bunked
Build concepts include:
- superior ranged DPS
- high intimidate skill
- self sufficient thru high UMD
- sub-average melee
Bunkion IICode:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Bunkion II Level 20 True Neutral Elf Male (18 Fighter \ 1 Barbarian \ 1 Bard) Hit Points: 300 Spell Points: 110 BAB: 19\19\24\29\29 Fortitude: 14 Reflex: 13 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 17 27 Dexterity 17 21 Constitution 10 12 Intelligence 11 13 Wisdom 8 10 Charisma 12 14 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 9 Bluff 1 5 Concentration 0 1 Diplomacy 1 2 Disable Device n/a n/a Haggle 1 2 Heal -1 0 Hide 5 7 Intimidate 1 34 Jump 7 12 Listen -1 2 Move Silently 5 7 Open Lock n/a n/a Perform 5 6 Repair 0 1 Search 0 3 Spot -1 2 Swim 3 8 Tumble 7 9 Use Magic Device 5 23 Level 1 (Bard) Feat: (Selected) Point Blank Shot Level 2 (Fighter) Feat: (Fighter Bonus) Rapid Shot Level 3 (Fighter) Feat: (Fighter Bonus) Precise Shot Feat: (Selected) Weapon Focus: Ranged Weapons Level 4 (Fighter) Level 5 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Level 6 (Fighter) Feat: (Selected) Toughness Level 7 (Fighter) Feat: (Fighter Bonus) Manyshot Level 8 (Barbarian) Level 9 (Fighter) Feat: (Selected) Bow Strength Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Level 11 (Fighter) Level 12 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons Feat: (Selected) Improved Precise Shot Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons Level 15 (Fighter) Feat: (Selected) Skill Focus: Intimidate Level 16 (Fighter) Feat: (Fighter Bonus) Combat Expertise Level 17 (Fighter) Level 18 (Fighter) Feat: (Selected) Bullheaded Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Quick Draw Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Attack Boost III Enhancement: Barbarian Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Bard Extra Song I Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Kensei Longbow Mastery I Enhancement: Kensei Longbow Mastery II Enhancement: Kensei Longbow Mastery III Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Kensei III Enhancement: Fighter Longbow Specialization I Enhancement: Fighter Longbow Specialization II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Fighter Intimidate I Enhancement: Fighter Intimidate II Enhancement: Fighter Intimidate III Enhancement: Fighter Intimidate IV Enhancement: Bard Energy of the Music I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II
Class: 18 fighter / 1 barbarian / 1 bard
Race: Elf
Alignment: Ture Neutral
Attributes
Str: 17 (+6 item, +2 tome, +3 AP, +5 lvl, +3 exceptional) 36
Dex: 17(+6 item, +2 tome, +2 AP, +1 exceptional) 28
Con: 10 (+6 item, +2 tome) 18
Int: 11 (+2 tome) 13
Wis: 8 (+2 tome) 10
Cha: 12 (+6 item, +2 tome) 20
End Game Buffed
Str: 36 (+4 tome) 38 (+2 rage spell, +2 madstone, +2 dbl madstone, +8 powersurge) 52 (+4 Barb Rage) 56
Dex: 28
Con: 18 (+2 rage spell, +2 madstone) 22 (+2 exceptional) 24 (+8 choker) 32
Int: 13
Wis: 10
Cha: 20
Notes: To achieve all skill points, this build will require a +1 Int Tome consumed at lvl 3. To achieve Combat Expertise and Improved Percise Shot, you will also have to consume a +2 Int Tome at lvl 15 and a +2 Dex Tome at lvl 11. All other tomes are not required.
HP & SP
20 Base
180 Level 18 Fighter
6 Level 1 Bard
12 Level 1 Barbarian
80 Con Bonus
22 Toughness Feat
40 Toughness Enhancements
10 Favor
20 Minos
Total: 390 (standing)
Buffed:
20 +2 Exceptional Constitution
20 Rage
20 Madstone
80 Choker
Total: 510 (when intimidating shield blocking)
Saves
Skills
Intimidate:
23 Base
+5 Charisma 20
+5 Feat (SF & BH)
+4 Enhancement
+3 Kensei
+6 Crafted GS
+15 Item
+2 Head of Good Fortune
Total: 63 (standing)
+4 GH
+2 Song
+1 Focus Chant
Total: 70 (buffed)
+2 (+3 Tome and +3 exceptional weapon raising Cha to 24)
Grand Total: 72 (buffed w/gs & +3 tome)
Use Magic Device:
21 Base
+5 Charisma 20
+6 Crafted GS
+2 Head of Good Fortune
Total: 32 (standing)
+4 GH
+1 Focus Chant
Total: 37 (self buffed)
+3/+5 Item
Grand Total: 40-42 (self buffed)
Turtle Armor Class
10 Base
+15 Dragontouched Plate
+9 Tower Shield
+5 Protection
+5 Combat Expertise
+1 Dex Bonus
+4 Insight (GS Weapon)
+5 Dodge (Chaos Guard, Dragontouched)
+4 Natural (Madstone)
+1 Shield Ritual
+1 Armor Ritual
Total: 60
+1 Natural (ranger barkskin)
+4 Bard Song
+5 Paladin Aura
+2 Recitation
Grand Total: 72
Ranged Attack and Damage Breakdown
Items
Quite unsure of how the new ToD sets will work. Still figuring that out. Also unsure of the dragontouched armor setup for when Ranging and Turtling. If I choose to scrap the original Bunkion and roll this character up, I will have a current gear setup. Of course what is below is the "wish list".
Ranged Setup
Head: Minos or GS Helm
Necklace: Gilvaenor's
Goggles: Tharne's
Trinket: Bloodstone or Shimmering Arrowhead
Cloak: Bard Cloak
Bracers: Chaos Guards
Belt: Belt of Brute Strength
Ring 1: Gilvaenor's Ring w/+2 Exceptional Strength
Ring 2: Circle of Hatred
Gloves: GS Gloves
Boots: Madstone Boots / Ash Boots / Gyroscopic
Armor: Dragontouched (undecided)
Weapon: Various Longbows
Shield: none
Turtle Setup
Head: Minos or GS Helm
Necklace: Scoruge Choker
Goggles: Tharne's
Trinket: Head of Good Fortune (w/ritual)
Cloak: Bard Cloak
Bracers: Chaos Guards
Belt: Vorne's
Ring 1: Circle of Hatred
Ring 2: Gnawed Ring w/+2 Exceptional Constitution
Gloves: GS Gloves
Boots: Madstone / Anchoring / Fire Greaves
Armor: Dragontouched (undecided) (w/ritual)
Weapon: GS Scimitar (3 x Positive, Holy/+1Cha/+4 Insight)
Shield: Lorrik's or Levik's (w/ritual)
Notes: GS Gloves and Helm seem to be the 2 slots I would craft something in. If I go on the cheap side, I would probably do a 3xAir for SP and Cha Skills. Cord-Opp items are always nice and something to consider. Perhaps a Mineral II Helm or even a Smoke II item for HP and 20% concealment. Still unsure how I want to do GS crafting, dragontouched crafting and ring crafting.