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  1. #1
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    Default New Player TWF Build

    Been browsing through the forums looking for a good build for a Pure fighter. TWF seems like an interesting build and wanted to try it out. Was wondering anyone have suggestions or links to a build for a new player (no tomes 32 points etc)

  2. #2
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    I too am interested in something like this.

  3. #3
    Community Member Mav145's Avatar
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    I don't have a link to a build but here is some advice and some of it is opinion.

    If you do not have 32 pt. builds, I would start out with a dwarf, you get a racial bonus to constitution (+2) to your con score and you get some spell resistances. Another good thing is that you can take the racial toughness bonuses and the fighter toughness bonuses to get your hp bumped up even further. I think that an AC in the 60's and lots of HP make for a very effective character.

    You get plenty of feats as a fighter so you shouldn't have too much trouble being a very good dual wielder with dwarven axes.

    Here are the necessities - TWF, ITWF, OTWF, GTWF, Weapon Focus-Slashing, Greater Weapon Focus-Slashing, and Superior Weapon Focus- Slashing. Power Attack is nice but would wait until level 10-12 or so before I took that. I also like Dodge and Mobility as it gives you a little bit of AC and increases your to-hit while you are moving.

    After that, just read the descriptions and see what makes sense - Power Critical, Improved shield mastery (for tanking), and anything else that increases your damage output or increases your AC.

    As far as enhancements, figure out what you need for Kensai III and start with that. Pick up the dwarven axe damge 1 and 2, d-axe mastery, and things to help your initimidate.

    Just my two cents worth, good luck and have fun.

  4. #4
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    Quote Originally Posted by Mav145 View Post
    I don't have a link to a build but here is some advice and some of it is opinion.

    If you do not have 32 pt. builds, I would start out with a dwarf, you get a racial bonus to constitution (+2) to your con score and you get some spell resistances. Another good thing is that you can take the racial toughness bonuses and the fighter toughness bonuses to get your hp bumped up even further. I think that an AC in the 60's and lots of HP make for a very effective character.

    You get plenty of feats as a fighter so you shouldn't have too much trouble being a very good dual wielder with dwarven axes.

    Here are the necessities - TWF, ITWF, OTWF, GTWF, Weapon Focus-Slashing, Greater Weapon Focus-Slashing, and Superior Weapon Focus- Slashing. Power Attack is nice but would wait until level 10-12 or so before I took that. I also like Dodge and Mobility as it gives you a little bit of AC and increases your to-hit while you are moving.

    After that, just read the descriptions and see what makes sense - Power Critical, Improved shield mastery (for tanking), and anything else that increases your damage output or increases your AC.

    As far as enhancements, figure out what you need for Kensai III and start with that. Pick up the dwarven axe damge 1 and 2, d-axe mastery, and things to help your initimidate.

    Just my two cents worth, good luck and have fun.
    Absolutely agree. This has been said before but it bares repeating to new players. Its tempting to use WIS as a dump stat for fighters. Its a common and terrible mistake. Fighters have terrible WILL saves, and it really is no fun getting held, poisoned, diseased, etc. Try and shot for a 8-10 just to keep it even.

  5. #5
    Community Member BigBadMojo's Avatar
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    Default Noob Attempt

    I'm interested in the same thing. Here is my attempt. Comments and criticisms welcome.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Redicto Real 
    Level 20 Lawful Good Dwarf Male
    (20 Fighter) 
    Hit Points: 402
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 11
    Will: 8
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    17
    Constitution         17                    19
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -2                     1
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            2                    19
    Jump                  3                     6
    Listen               -1                    -1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                    -1
    Swim                  3                     6
    Tumble                n/a                   4
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Armor Mastery I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Dwarven Axe Damage I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Dwarven Constitution I
    Enhancement: Fighter Strength I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Feat: (Selected) Iron Will
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Racial Toughness II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Toughness III
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Strength III
    
    
    Level 11 (Fighter)
    Enhancement: Racial Toughness III
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Luck of Heroes
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Dwarven Constitution II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Snake Blood
    Enhancement: Fighter Haste Boost II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Axe Damage II
    Enhancement: Fighter Dwarven Waraxe Specialization II
    
    
    Level 17 (Fighter)
    Enhancement: Racial Toughness IV
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Resist Poison
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Axe Attack I
    Enhancement: Fighter Item Defense I

  6. #6
    Community Member BigBadMojo's Avatar
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    Default

    FYI, a base dex of 17 is needed for Greater Twin Weapon Fighting, so you'll probably want to start at 16 dex and add 1 stat increase to it.

  7. #7
    Community Member tag3rd's Avatar
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    Default

    This build should work

    Code:
    Character Plan by DDO Character Planner Version 3.08
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (20 Fighter) 
    Hit Points: 384
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 10
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             16                 20                   23
    Dexterity            16                 17                   17
    Constitution         14                 14                   16
    Intelligence          8                  8                    8
    Wisdom               12                 12                   12
    Charisma              6                  6                    6
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  3                    7
    Bluff                -2                 -2                    1
    Concentration         2                  3                    3
    Diplomacy            -2                 -2                   -2
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  1                  1                    1
    Hide                  3                  3                    3
    Intimidate            2                 21                   21
    Jump                  3                  6                    6
    Listen                1                  1                    1
    Move Silently         3                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  1                  1                    1
    Swim                  3                  6                    6
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Iron Will
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Power Attack
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Feat: (Selected) Luck of Heroes
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

    1AP left over for Dwarven Waraxe Specialization III glitch in the planner wouldn't let me take it

  8. #8
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    Default

    You would be better off going Ranger for the tempest build which grants bonuses to 2 weapon fighting for free, plus you wont need such high dex so you could max out your strength. You also get access to spells, cure wands, and you could probably do a good 12rang/8fight or 16/4 split and still get the extra feats.

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