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  1. #1
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    Default Melee, Str Based Fav Soul

    This build excels in melee brute force and strong heals. Its not designed to land a single spell that involves a save (with the exception of Blade Barrier - just because it's nice to have one persistent damaging spell). Please note a +1 Dex tome is needed to qualify for ITWF & GTWF, if you don't have access to one just take a filler feat (toughness always works) until you get your hands on one. For a 28 pt build start with the following:

    Str: 15 (+5 levels, +6 item, +2 tome, +2 rage) 30
    Dex: 16 (+6 item, +2 tome, +2 race) 26
    Con: 14 (+6 item, +2 tome, +2 rage) 24
    Int: 10
    Wis: 8 (+6 item, +2 tome, +2 class) 20
    Cha: 10 (+6 item, +2 tome, +2 class) 20

    For a 32 pt as shown in planner below start with 17 Str and 9 Cha. Add in class enhancement +3, modified end game Cha remains 20, Str becomes 32.


    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (2 Monk \ 18 Favored Soul) 
    Hit Points: 242
    Spell Points: 1453 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    22
    Dexterity            16                    17
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              9                     9
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     9
    Bluff                -1                    -1
    Concentration         6                    25
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate           -1                    -1
    Jump                  5                     9
    Listen               -1                     1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  3                     6
    Tumble                5                     5
    Use Magic Device      1                    10
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)

    Character Role

    Backup healer for at least first few levels as having only level 1 spells until level 5 does leave little to work with in tough fights. Right around levels 5-6 should be more then compentant primary healer. Considered more as an off-tank & caster killer. While the heavy melee (barbs, fighters, etc) take on the other warrior types this character leaps over the main front and attacks the casters hiding behind the ranks. Or when there are no casters around, fights on the enemies flank opposite friendly tank.
    Last edited by Braegan; 10-04-2009 at 01:00 AM.
    Git off mah lawn!

    If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.

  2. #2
    Community Member GrimDMT's Avatar
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    Default

    How do you plan on casting any spells?

  3. #3
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    Quote Originally Posted by GrimDMT View Post
    How do you plan on casting any spells?

    eat a no min level +1cha tome and equip a +1 cha item. From then on, just keep adding to charisma via enhancements, items and tomes. At end game: 9 +2 tome +2 enhancement +6 item = 19

  4. #4
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    Quote Originally Posted by doppleganger View Post
    eat a no min level +1cha tome and equip a +1 cha item. From then on, just keep adding to charisma via enhancements, items and tomes. At end game: 9 +2 tome +2 enhancement +6 item = 19
    That is one route. I came across a Bound to Account no ML +2 cha item and that was enough to get going.

    Also note the 28 pt version starts with a 10 cha to be a little friendlier to newer players who might be working with 28 pt'ers and no access to no ml tomes. Perhaps I should show some of the math and ending stats.
    Git off mah lawn!

    If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.

  5. #5
    Community Member Xyfiel's Avatar
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    +3 damage and 20 hps isn't worth losing the ability to offensively cast.

  6. #6
    Community Member GrimDMT's Avatar
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    Quote Originally Posted by Braegan View Post
    That is one route. I came across a Bound to Account no ML +2 cha item and that was enough to get going.

    Also note the 28 pt version starts with a 10 cha to be a little friendlier to newer players who might be working with 28 pt'ers and no access to no ml tomes. Perhaps I should show some of the math and ending stats.
    Yeah, I was a little confused at first without any of the details of how you were going to get your charisma up to the point of casting spells.

  7. #7
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    Quote Originally Posted by Xyfiel View Post
    +3 damage and 20 hps isn't worth losing the ability to offensively cast.
    Not sure where you got those numbers, but taken on faith whether it's worth it or not is dependant on how much fun the build is to the player behind it. As said in the op this build won't be able to cast offensively but that is the trade off for being a str based TWF.
    Git off mah lawn!

    If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.

  8. #8
    Community Member Xyfiel's Avatar
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    Elf
    Build 1 14 base str, 17 base wis, 12 base con, levels in wis, 25 points spent
    Build 2 17 base str, 8 base wis, 14base con, levels in str, 23 points spent
    I started with 8 int and ate a +2 int tome, the 2 point difference
    Total str difference 3 from base+5levels=8 or +4 modifier

    Total to hit difference=+4
    Total damage difference +4 main/+2 off hand (+3 average)

    If you hit on a 2 anyway, difference becomes +3 damage.
    20 hps difference
    Build 1 can reach 44 wisdom fully buffed, a 14 point difference


    I want people to make what gives them fun, don't get me wrong. I had a similiar build until I worked the numbers closer and found higher wisdom was the better way to go. It ends up being 5% or so more dps compared to being able to impode, bb, and cometfall stuff. Not to mention the +7 ac from the monk splash. Just wanted to share my findings, good luck with whatever you decide.

  9. #9
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    Quote Originally Posted by Xyfiel View Post

    I want people to make what gives them fun, don't get me wrong. I had a similiar build until I worked the numbers closer and found higher wisdom was the better way to go. It ends up being 5% or so more dps compared to being able to impode, bb, and cometfall stuff. Not to mention the +7 ac from the monk splash. Just wanted to share my findings, good luck with whatever you decide.
    Right on man, and I appreciate you showing the math. To be honest I am still on the fence about giving up all DC related spells. I had planned on making a couple different Fav Souls, this was one path, the other would prolly be human, pure and max wis.
    Git off mah lawn!

    If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.

  10. #10
    Community Member Delt's Avatar
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    Quote Originally Posted by Braegan View Post
    Right on man, and I appreciate you showing the math. To be honest I am still on the fence about giving up all DC related spells. I had planned on making a couple different Fav Souls, this was one path, the other would prolly be human, pure and max wis.
    I like math too - but I'm scratching my head as to why he'd avg/half the STR damage difference...

    Plus I'm a little curious what I am missing here:

    Build 1 can reach 44 wisdom fully buffed, a 14 point difference
    17(base)+5(levels)+6(item)+3(ex)+4(tome)+2(APs)+2( pot)+2(stance)=41

    It's late, sure I am overlooking something dumb...

  11. #11
    Community Member Xyfiel's Avatar
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    Off hand attacks get half str bonus, so average is +3(4+2 divide by 2=3)

    17(base)+5(levels)+6(item)+3(ex)+4(tome)+2(APs)+2( pot)+2(stance)=41
    +1litany trinket+2favor/store potion(they stack)

  12. #12
    Community Member Delt's Avatar
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    Quote Originally Posted by Xyfiel View Post
    Off hand attacks get half str bonus, so average is +3(4+2 divide by 2=3)

    17(base)+5(levels)+6(item)+3(ex)+4(tome)+2(APs)+2( pot)+2(stance)=41
    +1litany trinket+2favor/store potion(they stack)
    I'm well aware HOW you divided - I'm less clear WHY you divided when you pointed out the dmg boost. It doesn't make much sense to point out a per hit avg when additive bonus is a static +6 in your comparison..

    As for the Lit, ya, I knew it was something simple I was forgetting. I heard the pots stack too.

  13. #13
    Community Member Xyfiel's Avatar
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    Quote Originally Posted by Delt View Post
    I'm well aware HOW you divided - I'm less clear WHY you divided when you pointed out the dmg boost. It doesn't make much sense to point out a per hit avg when additive bonus is a static +6 in your comparison..

    As for the Lit, ya, I knew it was something simple I was forgetting. I heard the pots stack too.
    I am not following how you are seeing the math. I will try again to explain.
    Lets say you do 4 main hand hits, with +4 damage to each one = 16 extra damage from your 8 higher str. Now you do 4 off hand hits, with +2 damage to each one = 8 extra damage from the 8 higher str. You did 16+8=24 extra damage in your combo sequence of 8 swings. 24 damage/8 swings=3 extra damage per swing. We don't say that build 2 does 6 more damage, we calculate per swing. Least that is the common method the builders use.

    Anyway, any more questions pm me, no need to derail further.

  14. #14
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    Didn't delete OP for posterity but am scrapping this build/idea.
    Git off mah lawn!

    If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.

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