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  1. #1
    Community Member
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    Sep 2009
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    41

    Default Sneaky Melee Solo

    Goal
    Code:
    I like to be able to be sneaky while doing decent melee + casting some spells for pulling / taking down harder targets / self healing.
    Things I like
    Code:
    Like to solo 
    Like being sneaky
    Like casting spells
    Things I like to know
    Code:
    Will this work the way id like it to? 
    If it won't what did I do wrong and how can I fix it?
    Things I have and don't have
    Code:
    I have VIP
    I don't have drow (but have $$)
    I don't have FVS (but have $$)
    I do have time (work at home)
    I don't have tomes or gear (new to game but want a charter like this cause found I enjoy solo + sneaking around casting at people with little melee :P)
    Build Ideal
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (1 Fighter \ 6 Monk \ 13 Wizard) 
    Hit Points: 232
    Spell Points: 734 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 13
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             15                    15
    Dexterity            17                    19
    Constitution         15                    15
    Intelligence         10                    15
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     6
    Bluff                -2                    -2
    Concentration         6                    20
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  7                    19
    Intimidate           -2                    -2
    Jump                  3                     8.5
    Listen               -2                    -2
    Move Silently         7                    20
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     9
    Search                0                     2
    Spot                 -2                    -2
    Swim                  2                     0
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Mithral Body
    Feat: (Monk Bonus) Toughness
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    Enhancement: Monk Concentration I
    Enhancement: Warforged Mechanics I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Monk Jump I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Discipline
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Racial Toughness I
    Enhancement: Fighter Repair I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Monk Balance I
    Enhancement: Warforged Mechanics II
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Mithral Fluidity
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Monk Concentration II
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness II
    Enhancement: Monk Jump II
    Enhancement: Warforged Inscribed Armor II
    
    
    Level 8 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 9 (Wizard)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand Mastery I
    
    
    Level 10 (Wizard)
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Wand Heightening I
    
    
    Level 11 (Wizard)
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Warforged Inscribed Armor III
    
    
    Level 12 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Finesse
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Force Manipulation II
    
    
    Level 13 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 14 (Wizard)
    Enhancement: Wizard Energy Manipulation III
    
    
    Level 15 (Wizard)
    Feat: (Selected) Quicken Spell
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Spell Penetration I
    
    
    Level 16 (Wizard)
    Enhancement: Wizard Lineage of Deadly Energy II
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 17 (Wizard)
    Enhancement: Wizard Improved Empowering II
    
    
    Level 18 (Wizard)
    Feat: (Selected) Two Weapon Defense
    Enhancement: Wizard Energy Manipulation IV
    
    
    Level 19 (Wizard)
    Enhancement: Wizard Force Manipulation IV
    
    
    Level 20 (Wizard)
    Enhancement: Monk Tumble I
    Enhancement: Wizard Energy of the Scholar III
    Last edited by W4T3RDr0pz; 10-01-2009 at 02:15 AM.

  2. #2
    Community Member
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    Sep 2009
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    Default

    Ignore the Mithral body stuff and any frets / enchants that go with it (didn't know it un-centered you)

  3. #3
    Community Member
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    Mar 2006
    Posts
    11,846

    Default

    Why don't you provide the spell list you plan to mainly use from Wizard?

  4. #4
    Community Member Gleipner's Avatar
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    Default

    if you want to use your mgic to pull and self heal i´d go 2 lvl rog 6 lvl rng 12 lvl wiz as you´ll have more dps that way and your wis is to low to utilize the monk wis ac bonus anyway. This way you ca also dissabel all the traps aswell.

  5. #5
    Community Member
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    Sep 2009
    Posts
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    Default

    Why don't you provide the spell list you plan to mainly use from Wizard?
    Was going go the acid and lighting route cause this is for fun they seem like they will be more fun.

    List- Order is not how I pick them rather how they are on list so it was easier :P
    Code:
     
    lvl 1 skills
    Feather Fall
    Hypnotism
    Jump 
    Mage Armor 
    Repair Light Dmg 
    Sheild
    
    lvl 2 skills
    Hypnotic Pattern
    Invisibility
    Melf's Acid Arrow
    Knock
    Repair Moderate Damage
    
    lvl 3 skills 
    Lightning Bolt
    Repair Serious Damage
    
    lvl 4 skills 
    Dimension Door
    Repair Critical Damage
    
    lvl 5 skills 
    Ball Lightning
    Cloudkill
    Cone of Cold
    
    lvl 6 skills 
    Acid Fog
    Reconstruct
    Chain Lightning
    
    lvl 7 skills
    Finger of Death
    if you want to use your magic to pull and self heal i´d go 2 lvl rog 6 lvl rng 12 lvl wiz as you´ll have more dps that way and your wis is to low to utilize the monk wis ac bonus anyway. This way you ca also disable all the traps aswell.
    Magic also for doing dmg, went monk for air stance/toughness/SP

    Would you show me that build or a link to that build so I could get a better understanding of it. I am new to the game so you listing that out I don't fully understand what id be getting out of it vs what I have now.

    Rogue is for hide + dd + ms + spot + search - Are traps that bad later on? (max level I have gone is 3)
    ranger is for twf + itwf? + ?
    wizard

  6. #6
    Community Member Gleipner's Avatar
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    Apr 2009
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    233

    Default

    Quote Originally Posted by W4T3RDr0pz View Post
    Magic also for doing dmg, went monk for air stance/toughness/SP

    Would you show me that build or a link to that build so I could get a better understanding of it. I am new to the game so you listing that out I don't fully understand what id be getting out of it vs what I have now.

    Rogue is for hide + dd + ms + spot + search - Are traps that bad later on? (max level I have gone is 3)
    ranger is for twf + itwf? + ?
    wizard
    Well traps isn´t that bad but they give you a nice exp boost and you have more skills to chooce from, rng lvls is for tempest and 2wf feats, and besides if you go with this kind of build (i wouldn´t) you realy would need 32 pts as it gives you more options.
    Here is the build i made it just now (feel free to change feats, stats and enhancements) it is 32 pts and i don´t recomend doing it on a 28 pt platform. (Infact i wouldn´t do it unless i realy wanted to do something realy new for myself to play.)

    Level 20 Lawful Good Warforged Male
    (2 Rogue / 6 Ranger / 12 Wizard)
    Hit Points: 168
    Spell Points: 725

    BAB: 13/13/18/23
    Fortitude: 11
    Reflex: 17
    Will: 8

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 15 15
    Dexterity 17 20
    Constitution 15 15
    Intelligence 14 20
    Wisdom 6 6
    Charisma 6 6

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 7 9
    Bluff 1 1
    Concentration 4 25
    Diplomacy -2 -2
    Disable Device 6 24
    Haggle 2 2
    Heal -2 -2
    Hide 7 20
    Intimidate -2 -2
    Jump 2 2
    Listen -2 -2
    Move Silently 7 18
    Open Lock 7 18
    Perform n/a n/a
    Repair 2 5
    Search 6 28
    Spot 2 5
    Swim 2 2
    Tumble 4 6
    Use Magic Device n/a n/a

    Level 1 (Rogue)
    Feat: (Selected) Dodge

    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead

    Level 3 (Ranger)
    Feat: (Selected) Mobility

    Level 4 (Ranger)

    Level 5 (Ranger)

    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack

    Level 7 (Ranger)

    Level 8 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell

    Level 9 (Wizard)
    Feat: (Selected) Power Attack

    Level 10 (Rogue)

    Level 11 (Wizard)

    Level 12 (Wizard)
    Feat: (Selected) Oversized Two Weapon Fighting

    Level 13 (Wizard)
    Feat: (Wizard Bonus) Extend Spell

    Level 14 (Wizard)

    Level 15 (Wizard)
    Feat: (Selected) Weapon Finesse

    Level 16 (Wizard)

    Level 17 (Wizard)

    Level 18 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Greater Two Weapon Fighting

    Level 19 (Wizard)

    Level 20 (Wizard)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Energy II
    Enhancement: Wizard Lineage of Energy III
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Lineage of Force III
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Energy II
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Lineage of Deadly Force II
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Energy Manipulation IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II

    P.S using a +1 dex tome and putting more in to con/int/str might be an idea aswell instead of wasting a statpoint that could go to str, int or con D.S
    Last edited by Gleipner; 10-01-2009 at 06:35 AM.

  7. #7
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    Sep 2009
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    Default

    Thank you for build will look into it and see what I pull from it :P
    p.s Why spot so low on build won't it need to be higher to find the traps before you hit them?
    Last edited by W4T3RDr0pz; 10-01-2009 at 08:07 AM.

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