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  1. #61
    Community Member Robi3.0's Avatar
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    I like it!

    Ambushes should be given a Spot DC. That way anyone with a high enough spot can detect them and relay information back to the party.


    It should function exactly like spot traps does except it would provide different information. something like:

    "Warning! Your senses detect a number of foes lay in wait up ahead. Expect an ambush!
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  2. #62
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    Quote Originally Posted by Robi3.0 View Post
    Ambushes should be given a Spot DC.
    I guess it would make sense for them to also have a Listen DC, so you can notice it with either skill. (Like the monsters arer talking to each other while they wait, or just breathing)

  3. #63
    Community Member Brennie's Avatar
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    I have been saying this for years :P

    I highly approve of the "Detect lockout doors like normal traps" idea (Though I don't think they should be disable-able).

    Ambushes, however, don't *need* that mechanic... a player can typically run back to a group if monsters spring out of nowhere to attack them. However, it woudl give more flavor to scouting, in which case I approve, but ONLY IF a small icon of Admiral Ackbar pops up next to the DM text:


  4. #64
    Community Member azrael4h's Avatar
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    Didn't read the entire thing, so I don't know if it was mentioned. But in Delera's Tomb 1, you can avoid those portcullis' from closing by not stepping on the bones, which triggers both the closing and the spawning of skeletons. I soloed it 4 times with my Monk in this manner. Only the very last room's entrance, as bones are piled up around it.

    However, signed, as anything that makes scouting more viable a tactic is fine with me. More tactical variety means a better game.

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