Ok, I'm not against grouping, but I realize that my lack of social assertiveness means I'm more likely to play alone than to play in a group. So what I'm looking for is that this build will be able to hold itself well enough in a fight to do some quests all on its own, and still be viable to group with and be at least an off-tank or more likely DPS or something. Why Ranger/Rogue instead of Fighter or just straight up Fighter you may ask? Well I have this thing for Two-Weapon Fighting, not sure what exactly. Initially I was hoping for actual unarmed weapons, like punching daggers, and not those hand wraps. Unfortunately hand wraps appears to be it for unarmed and now I'm still stuck thinking how cool TWF is for some reason. And Rogue is so that when I run across traps and locked doors I can handle them. Also getting that little bit of sneak attack sounds nice.
Here's what I've got so far:
Warforged Ranger/Rogue
Str 15
Dex 15
Con 12
Int 14
Wis 10
Cha 6
1st - Ranger - Adamantine Body
2nd - Rogue
3rd/4th - Ranger - Oversized Two-Weapon Fighting
5th - Rogue
6th/7th/8th/9th - Ranger - Toughness/Two-Weapon Defense
10th - Rogue
11th/12th/13th/14th - Ranger - Improved Critical (Some weapon type, maybe slashing?)
15th - Rogue - Weapon Focus (Same as Improved Crit)
16th/17th/18th/19th - Ranger - Dodge (Maybe?)
20th - Rogue
The reason for the scattered Rogue levels is that by doing this, with the skill points available to me, I can end the progression at max ranks in Disable Device and Open Locks, and I should be able to be at or near max ranks in Search and Spot if I plan things correctly at the end. My intent for skills is to keep Disable Device, Open Locks, Search and Spot as high as possible to help with bypassing traps and getting as much treasure as possible, also adding a bit of Rogue to any group I'm with if we don't have one. Other skills would probably include Listen, Repair and maybe off points into Jump or Balance perhaps. Unsure just how vital Intimidate is to holding aggro since I"ve been soloing so far to get a feel for combat and using skills etc.
So let me know what you all think. Hopefully this is a functional build?