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  1. #21

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    Quote Originally Posted by Eladrin View Post
    So do I - it looks like it's working entirely as expected. I use Divine Power, my swing speed increases to the BAB 20 rate.

    On your character sheet, it'll list your BAB as 15/20, since it shows your permanent BAB and your temporary after the slash. (Monks do this too when they're using a Ki weapon.)

    I checked the numbers behind the scenes to make sure, but it's working fine. There has been no nerf to Divine Power.
    Thanks Eladrin!
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  2. #22
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Eladrin View Post
    So do I - it looks like it's working entirely as expected. I use Divine Power, my swing speed increases to the BAB 20 rate.

    On your character sheet, it'll list your BAB as 15/20, since it shows your permanent BAB and your temporary after the slash. (Monks do this too when they're using a Ki weapon.)

    I checked the numbers behind the scenes to make sure, but it's working fine. There has been no nerf to Divine Power.
    I dislike the divine power clicky and feel it should be a short term solution with a better long term solution in the future which is more like pnp. Any possibility you devs are working on something which would make the divine power clicky uneccessary in the future?
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  3. #23
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    Quote Originally Posted by Eladrin View Post
    So do I - it looks like it's working entirely as expected. I use Divine Power, my swing speed increases to the BAB 20 rate.

    On your character sheet, it'll list your BAB as 15/20, since it shows your permanent BAB and your temporary after the slash. (Monks do this too when they're using a Ki weapon.)

    I checked the numbers behind the scenes to make sure, but it's working fine. There has been no nerf to Divine Power.
    tyvm eladrin. it's nice to know you guys are checking bug reports quickly. do you think you can take a minute out of your time to answer my question in the Monk forum? I PM'd you a link earlier today.

  4. #24
    Community Member Healemup's Avatar
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    Quote Originally Posted by Aspenor View Post
    And how would you compensate me for the 10 clickies I have of 5x/day in my backpack?
    I would magically free up 10 inventory slots and compensate you the gp value soon(tm).
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  5. #25
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    Quote Originally Posted by rimble View Post
    I kinda like the idea of REAL BaB classes being a little up on poseur BaB classes.
    That is a good objective, but things like Kensei III, Power Rage, and Tempest already achieve that.

    When DDO's Divine Power spell was first given a BAB increase (mod 3 release), melee Clerics temporarily became overpowered compared to Fighters. Aside from a Haste Boost and +2 damage from Weapon Spec / Strength enhancement, their melee capabilities were basically identical. And the Cleric-Paladin comparison went even worse.

    But since that time, the melee classes have received all kinds of updates bringing them back to their proper level of superiority over a DP Cleric:
    PRC: Tempest, Kensei, Frenzied Berserker
    Capstone: Weapon Mastery, Might
    Spell: Zeal, Ram's Might
    Enhancements: Favored Damage, Power Rage, Weapon Spec, Exalted Smite, Divine Might/Sac

    At this point, there is plenty of space to improve the speed of a Divine Powered Cleric/FVS without infringing on the role security of melee classes.

  6. #26

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    Quote Originally Posted by Aspenor View Post
    And how would you compensate me for the 10 clickies I have of 5x/day in my backpack?
    It depends what you mean by "compensate". I would just put a very, very long shared cooldown on them. You'd still have them, though.
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  7. #27
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    Quote Originally Posted by maddmatt70 View Post
    Any possibility you devs are working on something which would make the divine power clicky uneccessary in the future?
    The strongest legitimate complaint here is that the Tenser's Transformation spell isn't performing the function it's meant for, which is allowing mages to fight in melee when needed. That's because of a D&D rule which is not being followed: casters in DDO are unable to dismiss their buffs early, meaning that the debuff portion of Tenser's Transformation is too big of a penalty.

    There are several approaches they could take to fix this:
    1. A new special "Dismiss Tenser" icon. (bad)
    2. When Tenser's is up, attempting to cast it again will instead dismiss it (bad)
    3. When Tensers's is up, attempting to cast any spell or clicky will dismiss it (good)
    3b. Casting a spell under Tensers's doesn't dismiss it, but suppresses the benefits for 6 seconds.
    4. Players can right click on buff icons to dismiss them (good)
    5. Casting a spell under Tensers's works, but has +50% mana cost, casting time, and cooldown.

    Any of the above changes could solve the problem, and release melee-focused Wizards and Sorcerers from reliance on a row of Divine Power clickies. That would mean that of DDO's 10 classes, only Rogues and Bards lack an ability to reach BAB 20. Both of them have a different way to get a large bonus on attack rolls, and both have UMD so they could read Tenser scrolls if they really wanted.

  8. #28
    Community Member moorewr's Avatar
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    Eladrin - I believe the question is more whether clickies give you BAB=your actual level, or give a lower effective level now.
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  9. #29
    Community Member Phidius's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The strongest legitimate complaint here is that the Tenser's Transformation spell isn't performing the function it's meant for, which is allowing mages to fight in melee when needed. That's because of a D&D rule which is not being followed: casters in DDO are unable to dismiss their buffs early, meaning that the debuff portion of Tenser's Transformation is too big of a penalty.

    There are several approaches they could take to fix this:
    1. A new special "Dismiss Tenser" icon. (bad)
    2. When Tenser's is up, attempting to cast it again will instead dismiss it (bad)
    3. When Tensers's is up, attempting to cast any spell or clicky will dismiss it (good)
    3b. Casting a spell under Tensers's doesn't dismiss it, but suppresses the benefits for 6 seconds.
    4. Players can right click on buff icons to dismiss them (good)
    5. Casting a spell under Tensers's works, but has +50% mana cost, casting time, and cooldown.

    Any of the above changes could solve the problem, and release melee-focused Wizards and Sorcerers from reliance on a row of Divine Power clickies. That would mean that of DDO's 10 classes, only Rogues and Bards lack an ability to reach BAB 20. Both of them have a different way to get a large bonus on attack rolls, and both have UMD so they could read Tenser scrolls if they really wanted.
    Anything that makes Tenser's workable has my support. I've always thought it odd that my casters completely eschew a level 6 spell in favor of a clerical spell in a clickie...

    I prefer #5, though - how would it work with scrolls/clickies?
    Last edited by Phidius; 09-29-2009 at 02:26 PM. Reason: Tenser's is actually level 6 - told you I eschewed it
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  10. #30
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    Quote Originally Posted by Phidius View Post
    I prefer #5, though - how would it work with scrolls/clickies?
    The animation to activate the item would slow down, and the cooldown would increase from 6 to 9 seconds.

  11. #31
    Community Member Phidius's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    The animation to activate the item would slow down, and the cooldown would increase from 6 to 9 seconds.
    Sign me up!!
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  12. #32
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Eladrin View Post
    There has been no nerf to Divine Power.
    Has there been a nerf to Solid Fog and Acid Fog?

    Why was Haste nerfed?
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  13. #33

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    Quote Originally Posted by sephiroth1084 View Post
    Why was Haste nerfed?
    That's an easy question: for the same reason that Dungeon Alert was added.
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  14. #34
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Borror0 View Post
    That's an easy question: for the same reason that Dungeon Alert was added.
    Haste didn't contribute directly to lag, though I'll agree that the nerf bookends well with DA. Still, with the slowdown of haste, and the reduction in attack speed overall, the game just feels so much slower. I know the latter is supposed to get fixed, but the coupling still leaves a bad taste in my mouth.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  15. #35
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    Quote Originally Posted by sephiroth1084 View Post
    Why was Haste nerfed?
    Numerical analysis and testing has discerned that haste wasn't nerfed. The combat system was.

  16. #36

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    Quote Originally Posted by Aspenor View Post
    And how would you compensate me for the 10 clickies I have of 5x/day in my backpack?
    The same way they did for all the people with w/p, or shroud true rez, or transmutting.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  17. #37
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    Quote Originally Posted by FluffyCalico View Post
    The same way they did for all the people with w/p, or shroud true rez, or transmutting.
    None of those were removed from the game, and they still have value (although diminished).

    That's entirely different than removing them from the game and people's inventories.

  18. #38

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    Quote Originally Posted by Aspenor View Post
    Numerical analysis and testing has discerned that haste wasn't nerfed. The combat system was.
    He's talking about the haste nerf to running speed, not attack speed.

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  19. #39
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Aspenor View Post
    Numerical analysis and testing has discerned that haste wasn't nerfed. The combat system was.
    Well, in this instance I was referring to the movement speed boosting portion of haste.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  20. #40
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    Quote Originally Posted by Kraldor View Post
    He's talking about the haste nerf to running speed, not attack speed.
    As previously stated, numerical testing and in-game analysis of haste running speed has determined that haste was not nerfed. It's still 40%. I trust MrCow more than I trust my own intuition.

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