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  1. #21
    Community Member Orratti's Avatar
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    When I played a warforged tank I told the clerics not to heal me. I didn't take healers friend and knew healing me would be a complete waste of their sp. Instead I drank pots, alot of them. It was the most expensive character I've ever made. I'm not going to say they are right to refuse but healing warforged is very hard on the spell points of a cleric. Favored Souls might have the spell points to do it with no harm done. Casters are the most capable healers of warforged and it would be better all the way around if the cleric spent his spell points keeping up the caster that was keeping you up. Unfortunately a good majority of casters refuse (or forget) this role and I don't think I have ever seen anyone complain about that.

  2. #22
    Founder Freeman's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    You also don't understand that the WF saves you SP but not being poisoned, getting stat damaged, or level drained.
    Unless he's that cleric that is always giving my WF Neutralize Poison and Remove Disease, then hitting me with Restoration when I say I'm down a level.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  3. #23
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    Quote Originally Posted by RazorrX View Post
    WF can cost Clerics a hella lot of mana. ESP if you guys take the Adamantine body. Sure it gives you heavy fort, but it also makes healing cost out the wazzoo.

    Mages (wiz and sorc) are the class that gets Repair spells. Mages can use Repair Wands. The race was created by mages and is intended to be healed by them. Buy them repair wands and ask them to heal you after fights, may get you healed some and save the Cleric spell points.

    Most Clerics I know will still try to keep you alive. IF you are taking way more damage than the other players I can see an issue (but that works if you are flesh or wood). It is good you have healers friend, if you really want Clerics to heal you - let them know you have it.

    But basically game mechanics state that Clerics heal fleshies, Mages heal Droids.

    So you should rant that the mage is not healing you, because it is a class feature for him. I doubt it will get you anywhere, but feel free to spew at them. Heck, they made you in the first place.


    Umm adamantine body doesnt cause an increase in the cost to heal a WF but its not a good feat to take anyways and yes all WF should take healers friend and get some amp items plus carry pots and wands for the arcanes, I try to make sure all my WF can do some selfhealing


    Beware the Sleepeater

  4. #24
    Community Member mediocresurgeon's Avatar
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    To melee warforged: The faster you kill enemies, the faster you stop taking damage, and the less clerics will complain about healing warforged. If you have a shield out, put it away and bust out a 2-handed weapon. Your job is to KILL. If you wanted a tank-type build you should have made a human (healing amp) or a halfling (AC).

    To clerics: Consider that your equipment sucks and you don't know how to mitigate damage to your party. If you don't like the fact that your toaster is taking damage, do something about it! Spam Greater Command! Cometfall! Blade Barrier, and kite the aggro through it! In a group with crappy tanks it is often cheaper to cast a crowd control spell or two each fight than it is to try to cure everyone through it. Clerics can be proactive!

    I understand that clerics want to see huge numbers when they heal someone. Consider that clerics now generate aggro when they heal, so when healing warforged they generate 50% less aggro. This makes tanking easier. There. Now I've just turned a negative thing into a positive thing.

    Quote Originally Posted by Lithic View Post
    Adamantine body has nothing to do with the healing penalty of WF. You have no idea what you are talking about.
    +1 rep. You were a lot more polite than I would have been, had I been the one to respond first.
    Last edited by mediocresurgeon; 09-30-2009 at 01:17 AM.

    The nerfing will continue until morale improves!

  5. #25
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    Ugh, happened again this Weekend. "I am not doing healbots..waste of mana". I need to find a adult guild, I am tried of playing with the 13 year olds.

  6. #26
    Community Member Inspire's Avatar
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    My only Cleric is a Warforged, built in M3-4 due to this exact topic.

  7. #27
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    Pfft, biggest problem is that the clerics out there don't know jack about preventive maintenance. Cast resist elemental spells on me with extend, and it will be a cold day in hell before you ever need to heal me. (Though i did take improved fort, so they can't ever heal me.)

    I keep telling them, "stop healing me", and they just keep trying. Though most of that was before i became immune to critical. But I'm probally going to use my free feat reset to drop that and pick up some glorious belt that gives me +75% immunity so I'm immune but can be healed normally. (Since some wonderful jackass decided that regeneration should be 'healing' and thus is ignored with imp fort.)

    We run an All WF party. And we group up and laugh at the fleshies we invite, because they get poisoned. A lot. Oh and paralyzed. Fleshies LOVE to be paralyzed. They also seem to like laying down on the ground a lot. One time we had this one quest that was like totally nearly underwater. The fleshy almost drowned.

    Hell, we often tell the fleshies to wait here, while we run in and disable the devices and such. But eh, when you are a robot with 170+ hp at level 6 and you take only 2-3 damage every 200 mundane attacks while the fleshies take 20-30 damage every 5 mundane attacks..

  8. #28
    Community Member Arnya's Avatar
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    Heh, my cleric on Cannith is a WF Lord of Blades.

    Nobody gets a heal unless I'm not busy, but WF come first
    BLACK MANTIS - Sarlona
    A r n y a - T o r c h e - S l i m m - D e b t - E p o x y - R e t r o g r a d e - P i n e t r e e
    NOW YOU WILL KNOW TRUE POWER

  9. #29
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    Had a Warfrog in group who was bragging about how he could not get crit hit, etc. and watched the poor cleric go DRY trying to keep him alive.
    Well if he took improved fort, that means the cleric cannot heal him. Would be like a wizard trying to heal one of your weak fleshy friends. I'm absolutely positive that if said cleric was to have instead protected the warforged instead of trying to preform such a futile act of healing him, that the cleric would still have many of his little fleshy points left.

    Its pretty simple. So simple that even I can figure it out, regardless of my lower intelligence. Use spells like Protection from energy X. That will STOP damage. My Adamantaim plating does this in fact. I stop 3 points of mundane damage. Not much, I know, but with the 31 Ac i have at level 6 (33ac if i go into my stance) most things can only get grazing hits against me. Which causes me to take 0 damage when they graze me, and them to take 1d4 points of lighting damage.

  10. #30
    Community Member Myriam's Avatar
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    As I play a Bladesworn WF Pally, I feel it is my duty to keep the squishy pink things alive so when the Lord of Blades arises, he will have plenty of minions to subjugate.

    On a serious note, I find it ironic that the same clerics, who refuse to heal Warforged, have no qualms at all about spending SP on any other race fighter and barbarians who don't heal themselves.

    I joined a PUG on one of my WF the other day and the cleric immediately piped up with "Oh, god, I'm going to need more spell points to keep you standing."

    I laughed and replied, "We're in Kobold Assault on normal. I'm level 3 with a 27 AC standing unbuffed, 3 Adamantine DR, I'm a 32 point build with 6 tomes, 250 barkskin potions, 200 Shield of Faith Potions, a Bless clicky, 200 Repair pots and Adamantine body. If anything goes that wrong that we wipe, I guarantee I'll be the last one left standing."

    What was really funny, when all I was said and done, is that I was wand whip healing the other party members faster than she was casting, and I still led the kill count.


    Quote Originally Posted by FluffyCalico View Post
    1) Saves don't stop MM to the face and neither does AC.

  11. #31
    Community Member Fattiest's Avatar
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    i love my WF Paly,,,,,,,,,,,,,,,,,,,,,,LOH FTW if even needed at all.
    Archangels - RIP Xoriat
    Fattiest - Lardarss - XiiGage - WarDrumm - Mongler - Constabull - Chalus - Lootbank

  12. #32
    Community Member karnokvolrath's Avatar
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    Alright, i play a strait healbot cleric, and ill say this. Heal the WF already. I love WF because there DR means less topping off, usally when they do get hit its on a crit, half there life drops. I throw a cure crit or a heal if there uber HP WF. And as said before, no disease, no stat damage, no posion, not to mention they just flat out pwn things. If your a cleric that doesnt heal and reading this (i dobt you are because you prolly dont read the WF section) realise these things are your best friend. Sure they DO take alot of SP to heal, but in the end i think its about the same, i actully prefear healing WF because of the DR as stated aboove.

  13. #33
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    I think the problem is that there are just bad warforged players out there ruining it for everyone.

    I just started a warforged paladin--My other chars are cleric and fvs. I used to HATE healing warforged, because they would just run around and think they were invincible, draw way too much aggro, and then ask me to to heal them when I had 4 other people to watch over. Basically, they're like any other idiotic player except they take twice as much sp to heal.

    But now that I am playing a WF myself, I appreciate how HARD it is to be good, but it can be done. I find myself never dropping below 50% health and barely ever needing a heal. I usually never even use my LOHs on myself.

    Personally, since i'm so attuned to being a healer myself, I usually just play "healer guardian" when I'm in a group with a cleric and fleshies. I haven't had issues with cleric love.

  14. #34
    Community Member SUPERCREWJOHN's Avatar
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    Quote Originally Posted by RazorrX View Post
    WF can cost Clerics a hella lot of mana. ESP if you guys take the Adamantine body. Sure it gives you heavy fort, but it also makes healing cost out the wazzoo.

    Mages (wiz and sorc) are the class that gets Repair spells. Mages can use Repair Wands. The race was created by mages and is intended to be healed by them. Buy them repair wands and ask them to heal you after fights, may get you healed some and save the Cleric spell points.

    Most Clerics I know will still try to keep you alive. IF you are taking way more damage than the other players I can see an issue (but that works if you are flesh or wood). It is good you have healers friend, if you really want Clerics to heal you - let them know you have it.

    But basically game mechanics state that Clerics heal fleshies, Mages heal Droids.

    So you should rant that the mage is not healing you, because it is a class feature for him. I doubt it will get you anywhere, but feel free to spew at them. Heck, they made you in the first place.
    I noticed something about Adamantine body. I havent seen anyware where this is an additional negative to healing. There are other feats that are such as improved fotification. On most of my WF, I have 125 % fortification from a Heavy Fort item and a DR of 5 from enhancements. I rarely have healers complain because I am not taking the damage from the critical hits like most of the squishy folks, nor Im I draining the party when I get poisoned, diseased, or drow, or take damage from stray arrow that fall off harmlessly. Also, you mentioned the beholder. The rest of you squishy folks run like girls at the sight, we think of them more as a floating t-ball. Sure disentigration hurts, but when your level 14 and have almost 450HP who care's.

    BTW. a WF wizard or Sorc can be a terrific cleric to an all WF party

  15. #35
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    As a lowbie warforged cleric, I can see both sides of it.

    Healing myself hurts. Some quick eyeball math I did was that at lvl 3, I could heal around 200 HP on a single bar of SP (after my usual buffs). Used on myself, that becomes 130 HP on a bar of SP. Combined with my fat HP bar due to a 16 CON (I doubt I'll get toughness; 22 additional HP doesn't seem worth passing up more meta or combat feats), I can burn my of my SP taking myself from empty to full twice.

    That being said, by the numbers, I save SP in a lot of ways. Remove Paralysis? Never. Heals to make up for auto-crits during Hold Person? Never. Poison and disease? Never. Drown? Never. It works out reasonably well, and later on, when heals become more powerful and SP-efficient, that gap will become smaller. I hope.

    A wizard throwing the occasional Repair spell (possibly maximized or empowered) is a great help. I don't know sorceror too well, but wizards can definitely afford to keep one on the books if there's a WF in the party.

  16. #36
    Community Member BLAKROC's Avatar
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    at lower levels a cleric tying to keep up a wf is painful on the mana bar. seeing those cure lites do 4-5 can make a cleric cry

    take healers friend 1 makes a difference just pop a pot as needed

    at higher levels a heal will fill ya up just fine. no need to get upset until you play the cleric trying to keep the wf barb or fighter alive.

    rant when you walk a mile in a clerics shoes................................
    Quote Originally Posted by Tarrant View Post
    Dooo00000ooooo000mmmmmm

  17. #37
    Community Member Letrii's Avatar
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    My cleric and fvs have had no issues keeping warforged up at low levels.

  18. #38
    Community Member Arnya's Avatar
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    Quote Originally Posted by IronCyzyk View Post
    (I doubt I'll get toughness; 22 additional HP doesn't seem worth passing up more meta or combat feats)
    22HP?

    29HP at lvl20 with no enhancements used.

    WF get toughness enhancements, and a 1 level fighter splash can net you Fighter Toughness I.

    Well worth it if you plan to melee or run quests with no rogue
    BLACK MANTIS - Sarlona
    A r n y a - T o r c h e - S l i m m - D e b t - E p o x y - R e t r o g r a d e - P i n e t r e e
    NOW YOU WILL KNOW TRUE POWER

  19. #39
    Community Member Letrii's Avatar
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    Quote Originally Posted by Arnya View Post
    22HP?

    29HP at lvl20 with no enhancements used.

    WF get toughness enhancements, and a 1 level fighter splash can net you Fighter Toughness I.

    Well worth it if you plan to melee or run quests with no rogue
    3 hp initially, plus 1 hp per level after. 3+19=22

  20. #40
    Community Member Wyrmnax's Avatar
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    Quote Originally Posted by THAC0 View Post
    And truth be told, when a Cleric (or anyone) specifically calls out to me "I won't be healing you..." I simply say, "I didn't expect you to but since you feel it is necessary to point this out, I'll make sure to just fight the monsters attacking me and the others and ignore the ones on you." that usually gives the person a virtual slap in the face and gets them to realize how rude they were being (and gets a laugh from others in the group). Or, if the person is especially annoying, I just leave the group.
    So... i think ive run with you once?

    I had this exact situation... WF barbarian, cleric says he wont heal him, wf replies that ok, im not taking mobs off you then, and i reply dont worry, i got you ( reconstruct memorized ). Me and the other WF ended up watching the wipefest that the cleric made with the other 3 pt members, while me and him kept trucking and bringing them back to ress shrines.

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