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  1. #1
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    Default Rogue Acrobats can take a Flying Leap

    Now that Favored Souls have been out long enough that we've all at least seen what Leap of Faith is like, it is clear that the Acrobat specialty is going to have to get a similar feature if it is to be worthy of the name. The natural place for it would be tier 3.

    The Abundant Step and Leap of Faith of the Monk and FVS classes are the premiere acrobatic movement abilities in DDO, and no character without something similar can provide nearly that level of ability at reaching inaccessible places, which is thematically the focus of a Thief-Acrobat.

    Because Rogues don't have an expendable resource like Ki or Spellpoints, another kind of penalty must be added to prevent spamming the ability. I suggest doubling the cooldown from what FVS has, and also debuffing yourself from the strain, causing a -2 penalty to Strength, Dexterity, and skills for 10 seconds.

  2. #2
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    Surpringly enough to myself but I like it.


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  3. #3

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    Just expend Haste Boosts, as Showtime does, or Uncanny Dodges.
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  4. #4
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by SableShadow View Post
    Just expend Haste Boosts, as Showtime does, or Uncanny Dodges.
    And make it worthless you mean?

    Nah, just make it a 6 sec cooldown at no cost and I'd be balanced.
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  5. #5
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    Quote Originally Posted by SableShadow View Post
    Just expend Haste Boosts, as Showtime does, or Uncanny Dodges.
    Absolutely horrid idea. I don't particularly like the debuff idea, but geez, talk about a really fast way to make an ability absolutely worthless...

  6. #6
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    Merely because it is lame with a debuff or a clickie cost associated with it. Take a quick glance at other tier 3 PrE's. I think a leap ability would fit the PrE very nicely, but make it have double cooldown of favored soul one and no other penalty. It's not like the ki cost for the monk ability is significant nor is the favored soul SP cost. The PrE would need more then just that of course to make it compare to the others though. It would say give it the same 2 extra Uncanny Dodges that the previous steps grant and the +2 to the various skills also. I would say the leap is comparably to the tier two movement boost effect. So that still leaves room for something else, I would suggest more haste boost clickies (doubles as the showtime clickie) or an increased duration on them.
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    It's not like a -2 penalty to str/dex/skills is significant either...

  8. #8
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    Number of Uses based on Dex Modifier and they recharge like Smites. 1 every 90 seconds.

    I like it.
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  9. #9
    Community Member Lorien_the_First_One's Avatar
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    I like the OP's idea and logic. I don't think we need a debuff though. As others have poitned out, neither the Ki cost nor SP is significant.

    Quote Originally Posted by Impaqt View Post
    Number of Uses based on Dex Modifier and they recharge like Smites. 1 every 90 seconds.
    That is a great alternative (and nice thematically) to keep it with a reasonable limit. Acrobat is hardly overpowered as it is, this would be a nice feature.

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    Having that ability on two classes has watered it down enough. I'd rather see them look elsewhere for a little extra something-something for the Thief Acrobat.

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    Yeah, like being able to leap vertical and horizontal as we are acrobats.

  12. #12
    Community Member Cyr's Avatar
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    Quote Originally Posted by Impaqt View Post
    Number of Uses based on Dex Modifier and they recharge like Smites. 1 every 90 seconds.

    I like it.
    I like it too. Oh...tier 3 acrobat the leap ability being discussed here with the recharge. +2 to the same skills and your haste boosts and uncanny dodges recharge at a rate of 1 every 90 seconds
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  13. #13

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    Quote Originally Posted by Absolute-Omniscience View Post
    And make it worthless you mean?

    Nah, just make it a 6 sec cooldown at no cost and I'd be balanced.
    Quote Originally Posted by Strakeln View Post
    Absolutely horrid idea. I don't particularly like the debuff idea, but geez, talk about a really fast way to make an ability absolutely worthless...
    Showtime was suppose to be (imho) what Step/Leap is.

    Just consider it a buff to Showtime (1 minute of exceptional leaps/jumps/tumbles...and now super jumps) and pick up something else for Acro 3?

    Now you've got a bigger, non-spammable cost (haste boosts), but you've got a much stronger Showtime (1 minute duration on your jump window, plus the runspeed/dex/skill boosts).
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  14. #14
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    Quote Originally Posted by SableShadow View Post
    Showtime was suppose to be (imho) what Step/Leap is.

    Just consider it a buff to Showtime (1 minute of exceptional leaps/jumps/tumbles...and now super jumps) and pick up something else for Acro 3?

    Now you've got a bigger, non-spammable cost (haste boosts), but you've got a much stronger Showtime (1 minute duration on your jump window, plus the runspeed/dex/skill boosts).
    That's a more fair approach, IMO, though there are several problems with it:

    1) This isn't a matter of just transferring an ability to another class, like they did with LoF (derived from Abundant Step). You're talking about all new code. Which isn't a bad thing, IMO, but it's not the Turbine Way™.

    2) I don't think I'd want every jump to be an abundant step.

    That said, I think you're onto something here. I like A_D's idea (sans penalty), and I like where I think you're going with this.

  15. #15
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    Quote Originally Posted by Impaqt View Post
    Number of Uses based on Dex Modifier and they recharge like Smites. 1 every 90 seconds.

    I like it.
    Make them have to have a staff equiped while doing said move.
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  16. #16
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    A Short Duration "Head in the Clouds" effect maybe?
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  17. #17
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    Quote Originally Posted by SableShadow View Post
    Showtime was suppose to be (imho) what Step/Leap is.

    Just consider it a buff to Showtime (1 minute of exceptional leaps/jumps/tumbles...and now super jumps) and pick up something else for Acro 3?

    Now you've got a bigger, non-spammable cost (haste boosts), but you've got a much stronger Showtime (1 minute duration on your jump window, plus the runspeed/dex/skill boosts).
    I liked the op's idea, and this one is starting nice too. Give the showtime the same effects as you get for catching succuby with the superjump featherfall thingy



    ... also gimme 2 more uncanny dodges, another fast movement buff, +2 to skills, increased 1/4staff speed

    What I'm more concerned tough is what effect will the acrobat item set give, as it is currently pretty much useless.
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  18. #18
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    I would enjoy some sort of acrobat leap, but the thief acrobat also needs to get some more dps to be competitive with other two handed melee.
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  19. #19
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    As an example of a new suggestion, maybe like an uber AoE Trip attack...like Whirlwind attack. Spin in a circle with your quarterstaff, making a Trip attack against everything near you. Give it a decent radius due to the increased reach of the staff.

    I understand the theme of Jumpy/Tumbly, but I think we have enough Abundant Step stuff out there...maybe if it's possible allow them to benefit from a Jump (and Tumble, somehow) over 40...dunno how badly that break things though.

  20. #20

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    Quote Originally Posted by Impaqt View Post
    A Short Duration "Head in the Clouds" effect maybe?
    Quote Originally Posted by Strakeln View Post
    That's a more fair approach, IMO, though there are several problems with it:

    1) This isn't a matter of just transferring an ability to another class, like they did with LoF (derived from Abundant Step). You're talking about all new code. Which isn't a bad thing, IMO, but it's not the Turbine Way™.

    2) I don't think I'd want every jump to be an abundant step.

    That said, I think you're onto something here. I like A_D's idea (sans penalty), and I like where I think you're going with this.
    Poisons come in three flavors...why not three flavors of Showtime?

    Stacking run speed.
    Head in the Clouds.
    Step/Leap.

    Keep the skills/dex buff, split out the run speed/vertical leap/horizonal leaps into different clickies off the same ability.

    Leave the 1 minute timer where it is, keep the cooldown, and you could get a couple of these to stack for extra Showtiminess.
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