Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
I'd really like it if assassins got a similar ability as well. They could call it something new and original like, umm.... *ponders* ... Shadow Step!
I really would love it if I could Abundant Step on my Assassin simply because that would be awesome. But the idea as presented for Acrobats certainly makes sense, and they do need a cool tier 3 ability/effect.
I think it would be cool if you could hide in plain sight/ shadow jump with this ability. Imagine you disappear from sight in combat and are instantly scooted forward backwards or sideways similar to the speed/distance FvS would leap of faith. It would be a useful ability and a way to emulate the Shadowdancer PrC. Theyve already got the # of eyeballs mechanism to determine where shadows are in-game.
...unfettered leap:acrobats are not hindered by the restraints(+40 jump) like other toons and leap to there fullest potentiel.
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Favored souls can already spam leap of faith at almost zero penalty (Spamming the whole way in coal chamber uses about 5% of your SP, insignificant IMO), why not let thief acrobats do the same? Thief acrobats already take a huge penalty, namely that they can't be assasins, so throw them a bone.
Star Firefall
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
I'm with this idea. A FvS can already spam this ability 24/7 by the level they get it; the mana usage is completely irrelevant; and most monks have no issue either. And these two get it automatically. 6sec cooldown ability for a tier III enhancement does not sound even remotely game-breaking for spending AP and for being balanced against an automatic vorpal with any weapon on the other side of the rogue tree.
(Definitely a good idea though for an Acrobat ability).
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
The thing about assassin3 is that it is not of value when it really counts (i.e. in raising DPS against raid bosses). Sure, it is handy, but it is only situationally useful against lower end mobs.
The same could be said for having this ability added for acrobat III. Sure it is handy - but it isn't going to break the game to have the acrobat on par with FvS or monks.
This is a great idea to add to acrobats - but I really think the cooldown timer is plenty to balance it along with the FvS that can do it infinitely.
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
All of my rogues are acrobats; so realistically, no I am not fully in touch with any bugs etc associated with assassin. Does it bypass the DW mobs have in epic? Or are you specifically referring to assassin ring in combination with assassin PrE - which is somewhat of a separate issue as to whether the enhancement itself is overpowered, although still relevant (none of my melees are using acrobat set either so I am not familiar with proc rate / other values associated with it).
Regardless, even if there are things about assassin3 that make it better than I am aware, this doesn't necessarily lessen the fact that 1) FvS can already fly non-stop so 2) this is a perfectly sensible addition for an acrobat III to have as well. There are times this ability has definitely saved my butt - but since it adds nothing really in the way of offense - I can't see how it would be gamebreaking to have it on an automatic/timered ability.
sravana, kirtana, smarana, dasya, atma-nivedana
...NAMASTE...
Assassin3 grants your attacks Vorpal and Seeker2. Vorpal is a +5 weapon enhancement and Seeker is +1. By one simplistic conversion, they're getting bonuses that are better than +12 strength. Or if you think about it directly, getting a 5% chance to kill monsters in addition to all the other damage you're inflicting is hugely powerful.
And of course, there's the method of direct experimentation: Play a quest with two rogues in the party and record how many kills each one gets. Then train one of them on assasin3, and try it again. Then repeat it once more with the non-assassin rogue not even bothering to attack. The increase in the ability to fight non-boss monsters is barely sane.
Of course, I don't need to tell you this, because you already made a thread to point out how overpowered Assassin3 is. Right in the title you indicated that it's the kind of thing a developer might want to nerf.
Last edited by Angelus_dead; 11-23-2009 at 11:30 AM.
I made a point of how cool ranged combat was with respect to Assassin III and as all good things generally do, come to an end. Even for my ranged repeater rogue build, the numbers really need to be in the right place for it to work. I do NOT believe Assassin III is over powered. I DO believe for my build it plays out really well.
This other rogue in your test case... To what build are you compaing it to?
I'm also seeing some inconsistency... Per you, Ranged Repeater Rogue is "next to useless" and now it's "overpowered" - you are kinda hard to follow at times.
ASCENDANTS on SARLONA (viva ADAR!): Zaal * Screwz * Lorrz * Zill * HamHoks * Gusty * Grasshumper * Durzo * DrHurtz
lol - so now my toon isn't weak? No longed "next to useless"? Quite pricelesss
And as I recall, the enhancement was already avail (or at least in lamannia) when you said it was weakFor me, the enhancement is part of the build... I was already on the chain when you said, paraphrased, "repeater builds are next to useless".
Last edited by Tarrant; 11-25-2009 at 09:12 AM.
ASCENDANTS on SARLONA (viva ADAR!): Zaal * Screwz * Lorrz * Zill * HamHoks * Gusty * Grasshumper * Durzo * DrHurtz