Would something like this work?
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
drow pal
Level 20 Lawful Good Drow Male
(12 Paladin \ 2 Monk \ 6 Ranger)
Hit Points: 286
Spell Points: 232
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 21
Will: 15
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 16 22
Dexterity 16 21
Constitution 10 10
Intelligence 12 13
Wisdom 13 14
Charisma 11 14
Tomes Used
+1 Tome of Intelligence used at level 13
+1 Tome of Dexterity used at level 14
+1 Tome of Strength used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 25
Bluff 0 2
Concentration 0 0
Diplomacy 0 2
Disable Device n/a n/a
Haggle 2 4
Heal 1 2
Hide 7 9
Intimidate 0 2
Jump 7 26.5
Listen 1 4
Move Silently 7 9
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 5 7
Spot 5 17
Swim 3 6
Tumble n/a 5.5
Use Magic Device 2 13.5
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Toughness
Enhancement: Ranger Skill Boost I
Enhancement: Drow Melee Damage I
Enhancement: Ranger Favored Defense I
Level 2 (Paladin)
Enhancement: Ranger Favored Damage I
Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Weapon Focus: Piercing Weapons
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 4 (Paladin)
Enhancement: Drow Melee Attack I
Enhancement: Paladin Charisma I
Level 5 (Paladin)
Enhancement: Ranger Sprint Boost I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 6 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Racial Toughness II
Enhancement: Ranger Dexterity I
Level 7 (Paladin)
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I
Level 8 (Paladin)
Enhancement: Paladin Improved Turning I
Level 9 (Paladin)
Feat: (Selected) Mobility
Enhancement: Paladin Hunter of the Dead I
Level 10 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Paladin Charisma II
Enhancement: Monk Wisdom I
Level 11 (Ranger)
Enhancement: Elven Dexterity II
Level 12 (Ranger)
Feat: (Selected) Spring Attack
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Favored Damage II
Level 14 (Ranger)
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Toughness III
Level 16 (Paladin)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Extra Turning II
Level 17 (Paladin)
Enhancement: Paladin Extra Lay on Hands II
Level 18 (Paladin)
Feat: (Selected) Combat Expertise
Enhancement: Paladin Toughness IV
Level 19 (Paladin)
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Extra Remove Disease I
Level 20 (Paladin)
Enhancement: Drow Melee Damage II
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Charisma III
Quick question, do enhancement bonuses to attribute count towards pre-reqs(I'm looking at GTWF) or no? The character builder doesnt seem to think so.
Final stats:
28 STR / +2(ram)
27 DEX <- not sure how to even this without +2 tome. Need 16 base with +1 tome for GTWF.
16 CON
12 INT
20 WIS
20 CHA
AC:
+10 Base
+7 Dexterity
+8 DT Leather
+5 Wisdom
+1 Monk
+1 Dodge
+1 Alchemical
+2 Chaosgard
+4 Aura
+3 Barkskin pot
+4 Shield Wand
+5 Protection Cloak
+5 Combat Expertise
=51, 56 with CE
With some farming:
+3 Dodge, Chattering Ring
+4 Insight
=58/63
Icy Raiments would be ideal but I'm not sure where those drop.
+Misc Party Buffs.
Dual wielding rapiers.
What do you guys think? Would it be better to just forget about strength and go straight dex and pick up weapon finesse?