Page 1 of 2 12 LastLast
Results 1 to 20 of 21
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default Drow Enhancement Love

    This is an old suggestion, but better late than never, especially currently that a lot of new players are arriving and being disappointed after unlocking Drow. The Drow race has little in terms of attractive enhancements. All they have going for them in that regard is melee damage and will saves. Most other races got improved enhancements in the last module or two.

    Below are fixes to some outstanding problems. The Drow weapon enhancements are out of line with the dwarf ones, and their SR enhancements fail to capture the feel of the D&D class or be a meaningful part of DDO character building. The first few changes are more important than the later ones, which are a bit jokey.

    Changes
    Drow Melee Attack and Ranged Attack enhancements are merged into Drow Weapon Attack, for no additional AP cost.
    Drow Melee Damage and Ranged Damage enhancements are merged into Drow Weapon Damage, for no additional AP cost.

    Drow SR 1, level 2, 1 AP
    You have SR 14, or level + 5, whichever is better.
    Drow SR 2, level 6, 2 AP
    You have SR 16, or level + 7, whichever is better.
    Drow SR 3, level 10, 3 AP
    You have SR level + 9.
    Drow SR 4, level 14, 4 AP
    You have SR level + 11.

    White Scorpion Strike, level 4, req Drow Monk, 1 AP
    Your unarmed attacks are ghost touch.
    White Scorpion Strike 2, level 9, req White Scorpion Strike, 2 AP
    Your unarmed attacks are lesser undeadbane.
    That feature for Drow monks was lifted directly from the D&D rulebooks

    Drow Hardy Rage 1, level 3, req Rage, 1 AP
    While raging you have +1 constitution.
    Drow Hardy Rage 2, level 6, req Rage, 2 AP
    While raging you have +2 constitution.
    Yes, in Eberron the Drow culture is defined as Barbarian-dominated. What a surprise, huh?? That small change makes that class/race combo a little more viable. Yes, I know people don't like it.

  2. #2
    Community Member valorik's Avatar
    Join Date
    Aug 2006
    Posts
    423

    Default

    I like it, good ideas.
    Arannel, Aqueous, Cocobolo, Arboreous, Erudirion, Congruous, and Cogs
    Ghallanda Rerolled

  3. #3
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    But there's no synergy between Drow and Barbarian. Adding in an enhancement for drow barbarian shamans might prove for an interesting class split. Perhaps, while in rage, your spells deal x% more damage, albeit they cast slower and you must make a concentration check in order to cast it, or they simply have a failure chance.

    Drow sniper enhc might be fun too, although gimped (maybe one day range combat will prove useful in the average PUG)
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  4. #4

    Default

    Whatever they do, Drow SR needs a serious boost.
    DDOwiki.com, #1 source for DDO information.

  5. #5
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    /signed

    More options + Less Cookie cutter = Good.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #6
    Uber Completionist Lithic's Avatar
    Join Date
    Mar 2006
    Posts
    1,318

    Default

    Human enhancements need an overhaul before they bother with drow :/
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  7. #7

    Default

    Quote Originally Posted by Lithic View Post
    Human enhancements need an overhaul before they bother with drow :/
    Human > Drow, any day.
    DDOwiki.com, #1 source for DDO information.

  8. #8
    Community Member Ephemeral's Avatar
    Join Date
    Jul 2009
    Posts
    177

    Default

    Quote Originally Posted by Lithic View Post
    Human enhancements need an overhaul before they bother with drow :/
    Agreed. Apart from the improved recovery line, humans have pretty much no worthwhile enhancements, and need fixing before any other race in the game.
    Current toons on Cannith: Case (Ftr 9/Rgr 6/Mnk 2)

  9. #9
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Angelus_dead View Post
    This is an old suggestion, but better late than never, especially currently that a lot of new players are arriving and being disappointed after unlocking Drow. The Drow race has little in terms of attractive enhancements. All they have going for them in that regard is melee damage and will saves. Most other races got improved enhancements in the last module or two.

    Below are fixes to some outstanding problems. The Drow weapon enhancements are out of line with the dwarf ones, and their SR enhancements fail to capture the feel of the D&D class or be a meaningful part of DDO character building. The first few changes are more important than the later ones, which are a bit jokey.

    Changes
    Drow Melee Attack and Ranged Attack enhancements are merged into Drow Weapon Attack, for no additional AP cost.
    Drow Melee Damage and Ranged Damage enhancements are merged into Drow Weapon Damage, for no additional AP cost.

    Drow SR 1, level 2, 1 AP
    You have SR 14, or level + 5, whichever is better.
    Drow SR 2, level 6, 2 AP
    You have SR 16, or level + 7, whichever is better.
    Drow SR 3, level 10, 3 AP
    You have SR level + 9.
    Drow SR 4, level 14, 4 AP
    You have SR level + 11.

    White Scorpion Strike, level 4, req Drow Monk, 1 AP
    Your unarmed attacks are ghost touch.
    White Scorpion Strike 2, level 9, req White Scorpion Strike, 2 AP
    Your unarmed attacks are lesser undeadbane.
    That feature for Drow monks was lifted directly from the D&D rulebooks

    Drow Hardy Rage 1, level 3, req Rage, 1 AP
    While raging you have +1 constitution.
    Drow Hardy Rage 2, level 6, req Rage, 2 AP
    While raging you have +2 constitution.
    Yes, in Eberron the Drow culture is defined as Barbarian-dominated. What a surprise, huh?? That small change makes that class/race combo a little more viable. Yes, I know people don't like it.
    I likes it...

    hey instead of a Con boost while raging... how about something a little different just give a "more cool" aspect like +1d6/+2d6 on a critical while raging


    just because its different
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  10. #10
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by hydra_ex View Post
    But there's no synergy between Drow and Barbarian.
    Yes, I know. It would be easy to add some, such as allowing them an enhancement for +3% / +6% TWF competence speed bonus while raging. But that would get into making a bigger change to game balance than simply repairing a few existing enhancements that were pointlessly weak.

  11. #11
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    Quote Originally Posted by Angelus_dead View Post
    Yes, I know. It would be easy to add some, such as allowing them an enhancement for +3% / +6% TWF competence speed bonus while raging. But that would get into making a bigger change to game balance than simply repairing a few existing enhancements that were pointlessly weak.
    True, true.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  12. #12
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Ephemeral View Post
    Agreed. Apart from the improved recovery line, humans have pretty much no worthwhile enhancements, and need fixing before any other race in the game.
    Improving human enhancements:

    1. Human Versatility can be substituted for any Damage, Skill, Attack, Save, or AC Boost to qualify for other enhancements.

    2. Human Extended Boost I, II: All your action boosts (including from classes) last +5 or +10 seconds longer.

    3. Human Stat Boost I, II, III: 5x charges, for 20 seconds your Human Adapatability ability scores gain a +2, +4, +6 bonus. (Whichever two abilities you already picked)

    4. Human Flexibility I, II, III: req level 5, 10, 15. 5x charges, 440 sec duration, 500 sec cooldown. You gain a +1, +2, or +3 bonus to damage, skills, attack, saves, or AC.

    5. All action boosts (from every class and race) have casting time reduced to zero.

    PS. Yes, that +3 khopesh damage for 440 sec would have serious balance implications!
    Last edited by Angelus_dead; 09-25-2009 at 08:52 PM.

  13. #13
    Community Member Max2000's Avatar
    Join Date
    Apr 2006
    Posts
    8

    Default

    Agreed on boosting Drow SR.

  14. #14
    Community Member Eldebryn's Avatar
    Join Date
    Jul 2009
    Posts
    7

    Default

    /signed

    I don't really think the current SR bonuses make any difference later in-game, they should give you at least 25% chance to resist spells to be worth it.

  15. #15
    Community Member
    Join Date
    Jun 2009
    Posts
    0

    Default

    I really like the Monk and barbarian things. The SR isnt a big deal right now as I find it fine. I think more race+ certain class feats should be implemented especially for drow considering their large part in this game.

  16. #16
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Velqor View Post
    The SR isnt a big deal right now as I find it fine.
    If it seems fine you must be low level. SR 20 at levels 14-20 isn't much, seeing as Clerics can buff you with SR 26-32. Mobs in high level quest will have caster levels of 18+, meaning that they'd need to roll -5 on a d20 in order to be blocked by your SR.

  17. #17
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    Don't think I care any about wrapping up the Shuriken Attack/Damage into the other Enhancements...it's cute, I guess.

    Drow SR needs some fixing, I'm all for that.

    The Monk things need to be in a PrE, that Drow get access to via race. Like Arcane Archer for Ranger or Elves.

    The Barbarian thing would then be breaching a somewhat new ground, a Race Enhancement tied to a specific Class, which aside from the couple spell point Enhancements (Dwarf Clerics, Elf Wizards) hasn't been presented before...at least none are coming to mind. Anyways, I'd just tread a little carefully there.

  18. #18
    Community Member
    Join Date
    Jun 2009
    Posts
    0

    Default

    Angeleus idea with the Drow monk enhancements I like alot especially if they were lifted right from the source material. Implement now !!!!!

  19. #19
    Community Member Mhykke's Avatar
    Join Date
    Jan 2007
    Posts
    937

    Default

    I like it, but I think they should dump drow SR enhancements, and give them their SR like they did for monks.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  20. #20
    Community Member LookingForABentoBox's Avatar
    Join Date
    Jul 2009
    Posts
    455

    Default

    Here's the original feat from Races of Eberron, page 112, if anyone's interested:

    WHITE SCORPION STRIKE [RACIAL]
    Your fists and feet sting like the dread white scorpion
    and are particularly effective against undead.
    Prerequisites: Drow, ability to use ki strike (magic).
    Benefit: Your unarmed strike has the ghost touch
    ability (allowing you to ignore the 50% miss chance
    when attacking incorporeal creatures), and deals an
    extra 1d6 points of damage to undead.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload