I'm just getting into this game. I originally made a barbarian, because I wanted a kind of simple introduction into gameplay and I enjoy playing as a melee character. I set him up to use two handed weapons, and so far, things have been going really well. I'm level 3 and feel plenty strong. My weapon does 2d6+13 or so with power attack on. It seems like a lot of damage at this point in the game. And I have even been able to solo a couple Elite level dungeons.
I recently grouped with a ranger using two weapons, and it was pretty clear that I was doing more damage than him. Which I probably wouldn't have even noticed as I was just enjoying grouping. But he was apparently very frustrated by this and told me that later on, two handed weapons will be useless, and two weapon fighting is the only way to go.
I went to gamefaqs to see if a topic covered this, looking for information about it because I don't want to have a gimp character in the end game.
In a topic there, two people were arguing about it. One was saying two weapons was better and the other that they were more or less balanced in different scenarios. The one supporting the latter position posted some math. I don't know enough about the game to make much sense of it, but I wanted to bring it up here and see if I could get some opinions.
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"With no strength...
THF Great Sword
2-12 base damage
6-36 critical damage
x 4 hits = 8-48 base damage & 24-144 critical damage
TWF Rapier
1-6 base damage
2-12 critical damage
x 8 hits = 8-48 base damage & 16-96 critical damage
With a plus 12 strength modifier... (18 damage for two handed weapons)
THF Great Sword
20-30 base damage
60-90 critical damage
x 4 hits = 80-120 base damage & 240-360 critical damage
With a plus 12 strength modifier...(12 damage for single handed weapons)
TWF Rapier
13-18 base damage
26-36 critical damage
x 8 hits = 104-144 base damage & 208-288 critical damage
With a full 5 point power attack...(7 damage for two handed weapons)
THF Great Sword
27-37 base damage
81-111 critical damage
x 4 hits = 108-148 base damage & 324-444 critical damage
With a full 5 point power attack...(5 damage for single handed weapons)
TWF Rapier
18-23 base damage
36-69 critical damage
x 8 hits = 144-184 base damage & 288-368 critical damage
This is all against a single target of course.
With glancing blows landing on 3/4 of the hits and doing roughly 40% the damage of a real hit, this would add, on average, 9.6 damage per strike (27 + 37 = 64 / 2 = 32 x .4 = 12.8 x 3/4 = 9.6) if only one other target was affected. (round down to 9 for convenience)
With glancing blows against 1 additional target...
THF Great Sword
36-46 base damage
108-138 critical damage
x 4 hits = 144-184 base damage & 432-552 critical damage
With glancing blows against 2 additional targets...
THF Great Sword
45-54 base damage
135-162 critical damage
x 4 hits = 180-216 base damage & 540-648 critical damage
Hence there are three important sets of numbers here...
108-148 base damage of THW against 1 target
144-184 base damage of TWF and THW against 2 targets
180-216 base damage of THW against 3 targets
To me, this illustrates perfect balance between the two fighting styles, I don't think anyone could design better balance between them even if you wanted, they are mathematically equivalent while maintaining situational differences.
TWF is superior against single targets, is equal to THW when some glancing is in play, and is surpassed by THW when lots of glancing is in play. THW always maintains a higher capacity for critical strikes, while critical strikes are always more likely for TWF. Missing hurts THW more, but occurs less than with TWF."
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So...
How is the math he posted?
Are two weapons significantly better? Or are they more or less balanced?
Is it okay to keep my Barb as two handed? Or should I change things?
Sorry for the long post. Thanks a lot for your help.