Hey guys, I've been toying around with an Elf Exploiter (6 ranger/1rogue/1monk so far) and it's cool but... I want to do a bit more mele damage. The monster buld looks awsome and I was going to try it...but.....I just can't stand looking at a WF butt for hours. I know that everyone's pushing the monk splash because of crazy AC gains (I still have no idea how much grinding for gear that I'd have to do to make it viable.) SO I thought to myself, "screw the monk splash, take two more levels of fighter, wear full plate and just plow through it. I'll learn the lessons painfuly and get some gear for that next monk splash build once I have 32 points."
That being said I have come up with this. I could realy use your expert input. More to critque the feats, skills and enhancements. I realy don't want to spark another heated debate about why monk splash is so superior, or how I'm going to be cannon fodder for not having evasion......unless evasion is realy, realy, realy, REALY that uber
One main question is, Is my UMD high enough to use max healing wands and any other that may be usefull for a Mele type? Is my Intimidate high enough? What would be a better balance? I do not plan on being a main tank, off tank for sure. If a healer or DPS caster gets agro I want to be able to pull it off of them untill the main tanker can pick it back up. Main role will be hack and slash though. One more thing ALIGNMENT.... I picked Chaotic Good more for RP purposes, is that going screw me on gear selections?
Must haves:
Tumble
Intimidate
UMD for heals
Decent Jump
Heal high enough that I'm not walking away from rest shrines at 50%
I'd like balance just bacause it sucks being knocked down.
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 20 Chaotic Good Drow Female
(14 Fighter \ 6 Ranger)
Hit Points: 320
Spell Points: 60
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 14
Will: 7
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 17 24 27
Dexterity 15 17 20
Constitution 12 14 14
Intelligence 10 10 10
Wisdom 12 12 12
Charisma 10 10 10
Tomes Used
+1 Tome of Strength used at level 2
+2 Tome of Strength used at level 17
+2 Tome of Dexterity used at level 17
+2 Tome of Constitution used at level 17
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 11.5 11.5
Bluff 0 0 2
Concentration 1 2 2
Diplomacy 0 0 0
Disable Device n/a n/a n/a
Haggle 0 0 0
Heal 5 10 10
Hide 2 5 5
Intimidate 2 18.5 19.5
Jump 7 17 17
Listen 1 1 3
Move Silently 2 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot 1 1 3
Swim 3 8 8
Tumble 4 14 14
Use Magic Device 2 6 6
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Improved Spell Resistance I
Enhancement: Ranger Dexterity I
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Level 4 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I
Level 5 (Ranger)
Skill: Heal (+3)
Skill: Tumble (+1.5)
Feat: (Automatic) Diehard
Enhancement: Elven Enchantment Resistance I
Enhancement: Elven Enchantment Resistance II
Enhancement: Fighter Armored Agility I
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Dodge
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Improved Spell Resistance II
Enhancement: Ranger Energy of the Wild I
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Fighter Armor Class Boost I
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Jump (+2)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Elven Dexterity II
Enhancement: Ranger Favored Attack I
Level 9 (Fighter)
Skill: Intimidate (+2)
Feat: (Selected) Mobility
Enhancement: Fighter Armor Mastery I
Level 10 (Fighter)
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Ranger Tempest I
Level 11 (Fighter)
Skill: Intimidate (+2)
Enhancement: Fighter Critical Accuracy II
Level 12 (Fighter)
Ability Raise: STR
Skill: Tumble (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Enhancement: Fighter Critical Accuracy III
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 15 (Fighter)
Skill: Balance (+1)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength II
Level 17 (Fighter)
Skill: Tumble (+1)
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Flanking Mastery I
Level 18 (Fighter)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Kensei II
Enhancement: Fighter Flanking Mastery II
Level 19 (Fighter)
Skill: Intimidate (+2)
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Strength III