Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 41
  1. #21
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Monkey_Archer View Post
    but if we are talking trash that was going to get fingered, then usually a QP will do the trick.
    Yes, that is another shortcoming of offensive finishers: Whatever debuff they cause is almost certainly less powerful than Stunning Fist.

    Note that when I pointed this out the day after monks were released, Eladrin responded by boosting the DCs of finishers, which had originally been identical to that of Stunning Fist. However, that change only helps against mobs who actually have saves good enough that Stunning Fist doesn't work well, which cuts out a big chunk of potential targets.

  2. #22
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by Angelus_dead View Post
    False. Actually it was you who just came in with a big reply that's quite irrelevant to the topic of whether or not offensive finishers are good game design.

    Whether or not monks have adequate melee DPS is not related to that question.
    the extensive discussion of the inadequate dps of karmic strike and/or trying to use it was the tangent which I was addressing

    I don't think anyone is going toa rgue that the whole dark path is an utter waste, but that's also not necessarily in the category of 'bug', its just .. well, that the dark path is pathetically bad, and that's not news. is it?

  3. #23
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default

    Quote Originally Posted by Junts View Post
    the extensive discussion of the inadequate dps of karmic strike and/or trying to use it was the tangent which I was addressing

    I don't think anyone is going toa rgue that the whole dark path is an utter waste, but that's also not necessarily in the category of 'bug', its just .. well, that the dark path is pathetically bad, and that's not news. is it?
    With the rogue splash, have you looked into the dark path blinding strike finisher? (air, dark, air) With a DC 40 and some practise ive found it to be about as effective as radiance.... for unarmed ...

    And yes, i will be the only person to argue the effectiveness of the dark side...
    Thelanis

  4. #24
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by Monkey_Archer View Post
    With the rogue splash, have you looked into the dark path blinding strike finisher? (air, dark, air) With a DC 40 and some practise ive found it to be about as effective as radiance.... for unarmed ...

    And yes, i will be the only person to argue the effectiveness of the dark side...

    There's no way I'm giving up walk of the sun (handy skill bonus), healing ki (as a dragonmarked halfling wearing devotion already) and curse of healing, and now, for Horoth, Grasp of the Earth Dragon (stun immunity to prevent the massive dps and potential aggro loss of blasphemy stun)

    I wish my dc was a bit higher for unbalancing strike, but it works out fine. No matter how good blinding strike might be, it still can't compete with those effects.

  5. #25
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default

    Quote Originally Posted by Angelus_dead View Post
    However, that change only helps against mobs who actually have saves good enough that Stunning Fist doesn't work well, which cuts out a big chunk of potential targets.
    And in shavarath, that list of potential targets is everything
    Thelanis

  6. #26
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Junts View Post
    Grasp of the Earth Dragon (stun immunity to prevent the massive dps and potential aggro loss of blasphemy stun)
    Have you tried this out recently? As of Mod 8 Grasp of the Earth Dragon was useless versus Boss stun effects. (Like the Marut in VoN3)
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  7. #27
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by QuantumFX View Post
    Have you tried this out recently? As of Mod 8 Grasp of the Earth Dragon was useless versus Boss stun effects. (Like the Marut in VoN3)
    I don't yet have the boots to be able to get close enough to Horoth to find out.

    I do know it works on Mentau's stunning blow. It seems to me more likely that its an oversight in not having lightning punch stun prevented (and that certainly casts doubt on blasphemy) than simply red named stuns.

  8. #28
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default

    Quote Originally Posted by QuantumFX View Post
    Have you tried this out recently? As of Mod 8 Grasp of the Earth Dragon was useless versus Boss stun effects. (Like the Marut in VoN3)
    Hmm... well if thats true we can add it to the list...
    Thelanis

  9. #29
    Community Member manfredshw's Avatar
    Join Date
    Sep 2007
    Posts
    0

    Default

    Quote Originally Posted by Monkey_Archer View Post
    Hmm... well if thats true we can add it to the list...


    earth light earth bring you immune to the horoth stun definately.

    And don't discuss monk with noobs or A_d, they just got no clue about monks.
    I am a dark monk, I understand and agree with what you said fairly well.

  10. #30
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    ill test grasp of the earth dragon tonight

  11. #31
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Grasp definitely works, the only 2 times we were stunned the whole time was when i was slow refreshing it and hadn't got the finisher off yet.

  12. #32
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Monkey_Archer View Post
    With the rogue splash, have you looked into the dark path blinding strike finisher? (air, dark, air) With a DC 40 and some practise ive found it to be about as effective as radiance.... for unarmed ...

    And yes, i will be the only person to argue the effectiveness of the dark side...

    Hey now! Your not alone in the love of the Dark Side!


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  13. #33
    Community Member Dylos_Moon's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Hendrik View Post
    Hey now! Your not alone in the love of the Dark Side!

    Eh, personally, I'm forced to deal with the dark side just so my finishers work in combination with my dragonmark. Yes, my monk has full sentinel marks, I don't use the greater mark (globe of invulnerability) very often, as I typically will not receive healing if I do (you become immune to cure serious potions, and unless the cleric is casting Heal, you are immune to healing too, as any cure various spells do not get thru the level 5 or higher requirement to work in a globe.)

    However, all dark finishers (freezing ice especially) work fine in a globe of invulnerability.
    The poster formerly known as San'tar...

    Quote Originally Posted by Tolero View Post
    Don't make me pull this forum over and come back there

  14. #34
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by manfredshw View Post
    And don't discuss monk with noobs or A_d, they just got no clue about monks.
    I am a dark monk, I understand and agree with what you said fairly well.
    From the looks of things I understand them a lot better than you. You are in denial as to the actual effectiveness of that character style. Even if it were true that the dark path finishers were helpful in allowing you to neutralize a substantial fraction of non-immune trash mobs, then it's still an ineffective character choice.

    Easy mobs are easy.

    If the abilities don't work on red and purple named bosses, then they don't work in the hardest fights, meaning those character choices aren't making a contribution when it really counts.

    It's unfortunate how you're hurting game balance and dark monks in particular: claiming that they don't need improvements reduces the chance that they'll be fixed to have something to offer.

  15. #35
    Community Member manfredshw's Avatar
    Join Date
    Sep 2007
    Posts
    0

    Default

    Quote Originally Posted by Angelus_dead View Post
    From the looks of things I understand them a lot better than you. You are in denial as to the actual effectiveness of that character style. Even if it were true that the dark path finishers were helpful in allowing you to neutralize a substantial fraction of non-immune trash mobs, then it's still an ineffective character choice.

    Easy mobs are easy.

    If the abilities don't work on red and purple named bosses, then they don't work in the hardest fights, meaning those character choices aren't making a contribution when it really counts.

    It's unfortunate how you're hurting game balance and dark monks in particular: claiming that they don't need improvements reduces the chance that they'll be fixed to have something to offer.
    None of us claimed all monks are best, none of us claimed dark monk are superior than others.
    Just tell the truth that dark monk has their own ways and achievements.

    Monk finishers need to improve, everybody who playing monk know it clearly. So as monk features and handwraps, and pass dr problem. That's for sure and obviousely. Monk is an old ranger. Even noobs know it clearly.

    Back to the what I said is: Dark monk is not that gimp as everybody know. Sometimes, dark monk like tactical fighter, he can immobilise mobs, blinds mobs, semi-insta kill mobs, auto-critical(smite, banish)mobs. And all these are thanks to his finishers. Dark monk will less rely on Stunning fist and QP.

    Anyhow, I don't expect you to fully understand what I am saying.
    You can just roll a dark monk and play it for more than six month, try to combo finishers and use it as many as possible according to different mobs. See how fast you can combo those finishes, and how efficient you can use. And you will learn to control you KI and even boost your dps with ki strikes meanwhile to combo the finishes.

    Turbine designed this dark monk, not that good, not all dark monk are superior, and those dark monks have their own disadvantages, still involved bugs when you combo finishers and apply. But dark monk is not that ****ing idiot like you said.

    For short, go play one, or keep silence.

    Quote Originally Posted by Angelus_dead View Post
    Easy mobs are easy.
    yeah, like you said, if is that so easy, tell me how many time you ****ed by those trash.
    You never killed by trash. Good for you, you are dame good.
    Last edited by Fiendish_Cube; 09-28-2009 at 02:27 PM.

  16. #36
    Hero Morningfrost's Avatar
    Join Date
    Oct 2009
    Posts
    422

    Default Some considerations.

    I resume this one because it's interesting.

    Advocating the light side, (I'm a new player and only level 8 for now):

    - In Delera's Tomb and similar quests I usually take care of annoying archers. Continuosly using Fists of light and, therefore, Healing Ki can help the healer a lot, as long as there are people in the party not seriously wounder (30/50 hp). Also, Walk of the Sun is useful in combat and has allowed the rogue to find traps he could not (we need to buff him with everything possible).

    - Nobody pointed this out, but Aligning the Heavens, I think, is useful for casters while buffing and evens in combat. I don't know how much it can help on higher levels but a 25% sp discount doesn't seem that bad. Any experience?

    - I don't have Void strike, it is worth? It seems only 1d4 additional damage, not improving or giving finishers, am I right? Maybe it can bypass and DR?

    I found on a site something about mixed finishers (something like air-fire-earth). Do you know any? I can't find the site anymore.

    Anyway, I'm going to try a dark monk just for fun and feat experiencing.

    Regards.

  17. #37
    Community Member t0r012's Avatar
    Join Date
    Jul 2009
    Posts
    1,770

    Default

    Morningfrost

    AtH = caster/healer love. first thing I do when I enter a dung with a party is meditate and charge up a AtH and fire it off before the buffs. other times I just fire it off every couple fights.

    mixed finishers - as far as I know there is only one, shining star. that is earth - wind - fire
    but you on't get that one till much much later.
    Move along , Nothing to see here

  18. #38
    Hero Morningfrost's Avatar
    Join Date
    Oct 2009
    Posts
    422

    Default

    Quote Originally Posted by t0r012 View Post
    mixed finishers - as far as I know there is only one, shining star. that is earth - wind - fire
    LOL! This one? http://www.youtube.com/watch?v=GhYDjO2f0eY

    Come on, this has to be some sort of developers joke!
    --
    Originally posted by C-Dog

    If it walks like a duck and quacks like a duck but it's undead, then it's an undead duck.

  19. #39
    Community Member Arvess's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    It might be funny but its true and it ROCKS!

  20. #40
    Community Member
    Join Date
    Nov 2009
    Posts
    6

    Default

    Sorry to drag this up again, but I'm fairly sure the light side finisher grasp of the earth dragon is bugged. I've only tried to use it a couple of times, both times on bosses that were stunning me, both times absolutely no effect whatsoever. These are the only times that I've felt the need to use it, and it turned out to be a waste of my time and ki.
    Can anyone else confirm? Thanks.

    One of these bosses was ARN-01D, which I have just read bypasses the finisher, the other was in The Prison of the Planes in Gianthold, and I'm guessing they have just implemented the same bypass. So I deem that, as the move isn't required on trash, it is utterly useless. Comment please.
    Last edited by Fugzzz; 04-01-2010 at 09:09 AM.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload