12/6/2 Fighter/Paladin/Monk Tactician build
Stats:
Code:
Str: 18 base + 5 lvl + 6 item + 2 tome + 1 enhancement = 32 (+11) + 2 stance = 34 (+12)
Dex: 8 base + 2 tome + 6 item = 16 (+3)
Con: 14 base + 2 tome + 6 item + 2 enhancements = 24 (+7)
Int: 14 base
Wis: 6 base + 2 tome + 6 item = 14 (+2) - 2 stance = 12 (+1)
Cha: 12 base + 2 tome + 6 item = 20 (+5)
Feats:
Code:
Weapon Focus, Greater Weapon Focus
Weapon Spec., Greater Weapon Spec.
Power Attack
Combat Expertise
Improved Trip
Stunning Blow
Toughness
ThF, iThF, gThF
Quick Draw
Improved Crit: Bludgeoning
Skill Focus: UMD
Slicing Blow
HP:
Code:
20 Heroic Durability
120 Fighter 12 8/4/4 save
60 Paladin 6 5/2/2 save
16 Monk 2 3/3/3 save
140 Con bonus
22 Toughness
40 Toughness enhancements
10 Dragonic Vitality
------
428 base
30 GFL item
----
458
Saves:
Code:
8/ 4/ 4 Fighter 12
5/ 2/ 2 Paladin 6
3/ 3/ 3 Monk 2
7/ 3/ 1 Ability Mods
5/ 5/ 5 Divine Grace
2/ 2/ 2 Head of Good Fortune
1/ 1/ 1 Alchemical
2/ 2/ 2 Aura
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33/22/20
4/ 4/ 4 GH
5/ 5/ 5 Resistance Item
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42/31/29
To Hit:
Code:
20 BaB (using Quarterstaff)
12 str bonus
2 kensai
2 Weapon Focus
5 Weapon
2 Tumbleweed
4 GH
-7 Power attack
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40 first swing + 2 more transform, + 4 more power surge
Damage:
Code:
1d6 (3.5 average)
+18 str bonus
+ 4 weapon specialization
+ 2 kensai
+ 1 Fighter Specialization enhancement
+ 5 weapon
+14 Power attack
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47.5 average per swing + 7 more transform (+3 from +4 str and + 4 damage), +6 more power surge
DC:
Code:
Stunning Blow: 10 base + 12 str + 7 enhancements + 2 Kensai = 31, +10 more if i get 5% weighted for total of 41
Trip: 14 base + 12 str + 3 enhancements + 2 kensai = 31, +10 more if i get Vertigo 10 for total of 41 as well :O
DCs have potential + 2 from transform, + 4 from powersurge, + 1 from rage pot, and + whatever for madstone rage
Enhancements:
Code:
Enhancement: Fighter Attack Boost II 3 APs
Enhancement: Bladesworn Transformation 4 APs
Enhancement: Follower of the Lord of Blades 2 APs
Enhancement: Kensei Quarterstaff Mastery II 3 APs
Enhancement: Fighter Critical Accuracy II 3 APs
Enhancement: Fighter Kensei II 6 APs
Enhancement: Fighter Strategy (Stunning Blow) IV 10 APs
Enhancement: Fighter Quarterstaff Specialization I 1 AP
Enhancement: Way of the Clever Monkey I 1 AP
Enhancement: Disciple of Candles 1 AP
Enhancement: Paladin Resistance of Good I 1 AP
Enhancement: Paladin Exalted Smite I 1 AP
Enhancement: Paladin Extra Lay on Hands I 1 AP
Enhancement: Paladin Hunter of the Dead I 4 APs
Enhancement: Racial Toughness II 3 APs
Enhancement: Fighter Strength I 2 APs
Enhancement: Fighter Toughness II 3 APs
Enhancement: Paladin Extra Turning I 1 AP
Enhancement: Paladin Improved Turning I 1 AP
Enhancement: Warforged Constitution II 6 APs
Enhancement: Warforged Healer's Friend I 2 APs
Enhancement: Warforged Power Attack II 3 APs
Enhancement: Warforged Tactics III 12 APs
Enhancement: Warforged Great Weapon Aptitude III 6 APs
80 APs spent
I'm going to be strictly using Quarterstaffs (main will be dreamspitter)
i'll be in Fire Stance the whole time, bladesworn transformation for additional +4 str and damage, power surge for another + 8
Taking slicing blow due to the lack of Wounding weapons available to blunt weapons
Exalted smite for x3 crit on stunned enemy
don't know if it's worth going for further str enhancement, cha enhancement, and wis enhancement tho
is it too squishy with 400-ish hp?
should i pick up cleave + greater cleave instead of slicing blow + skill focus?
inputs appreciated =\