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  1. #21
    Community Member Dominio's Avatar
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    Feb 2006
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    sucha grey area here...

    seems like they would actually want people to help thier friends out...instead of sticking bindings on all the stuff, no? inside, people are good by nature...

    what they should do is to make all items returnable and refund TP's in the store for 1 hour after a purchase....as long as the item has not been used up it should be returnable...this is only a game Turbine...you really need to accomodate the natural ability of people to goof up....

  2. #22
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    Jul 2009
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    Quote Originally Posted by Keldornn View Post
    I bought +2 full plate and 2 +2 dwarven waraxes and the very next day I found +3 full plate and a +5 waraxe
    This is the part that got me suspicious about what you were thinking.

    The first time that +2 weapons started dropping is... Archer's Point, level 5 quest. How can you buy a bunch of craptastic +2 equipment and on the next day FIND a +3 full plate and +5 Waraxe and NOT know that +2 equipment is ****?

  3. #23
    Community Member darkdawn1's Avatar
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    Sep 2009
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    The area I agree with is that you should be able to vendor them when you outgrow them. That is all I would ask for. Just let me get my 50-200 gold from the vendor and I will gladly move along nicely.

  4. #24
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    Sep 2009
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    They have logic for not allowing the trade of DDO store items. Part of this is Gold farmers. If you didnt know you Could not trade the items thats your own fault dont qitch about a system when you dont read what the system rules are.

    Just about every game I can think of is stopping the trade of Store items between accounts do a little research to find out why.

  5. #25
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    Sep 2009
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    "A fool and his money are soon parted."

    The root of this is you spent money on something you didn't understand. You did not research or look into it at all. That is nobody's fault but your own. Sure, we could all blame Turbine (or any company) for daring to actually wanting to make money. EGADS! There was nothing deceptive, nothing misleading. Supplemental information from developers and players alike is here in the forums for this exact purpose.

    Some I see are claiming that they should not even have these weapons available. Not a bad point on some level. But we all know those players out there with too much money on their hands who are more than happy to spend money on temporary boosts, weapons, and the like simply to get through the quests faster, level up quicker, etc. And why should we deny Turbine (or any company) the opportunity to make money off of people who want to spend it? Someone claims "this is only a game Turbine" - it's a game to YOU, to them, it is their BUSINESS. And if that really is your feeling, then why is it a big deal to you, it's only a game...

    Believe it or not, companies exist to make money. This is not a charity, or a non-profit. Don't like it or have a better way? Start your own non-for-profit gaming company.

    Aside from that, Phiinix brings up points that would suggest this is all BS to begin with as the logic and timing does not seem to jive. Someone else would have to comment further on that, but based on the OP's secondary comments, it seems this whole thing is some sort of inane ploy for empathy.

    Sorry, no sympathy here...

  6. #26
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    Sep 2009
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    Have used the store with some happy results but mostly it is not worth it imo.

    Got 3000 points.

    First will say the good

    1. Like the ability to buy hirelings. Like the fact you can have a couple of them out and like the fact they are relatively cheap. Makes playing solo allot easier.

    2. Like the exp boosts. Not sure if they are worth it for new players because they will spend allot of time learning the game, maybe a new one that boosted "quest completion rewards"...not sure.

    3. Have not gotten it yet but I like the stat boosts.

    Ok the bad

    1. The weapons and armor are completely horrible. Most of the things can be purchased on my server for 500-2000 gold from the ah. They are cheap (around 100 store points so about $1.50) but quite honestly like mentioned above they are new player traps.

    2. Before I used the store I signed up for VIP account. The game seemed good and worth it to me. By the time my account was setup, I made my char and went through the into quest I could no longer buy the 5000 points for $49. I would really like to think this was just bad luck and not because I upgraded my account. Have not looked it up because if I found at the time it would have really ****ed me off.

    3. When you buy the item for feat change it should be ALL YOU NEED for a feat change. Realize new players are most likely using this and when I paid for my feat change only to find out I did not have enough plat to make it happen that was pretty raw.

    4. The Collectable Bags should be bind to account. I paid $7ish for a bag that only one char can use. That is half the price someone is paying to play for a month. I can understand why you do not want people to trade them (sell them), but getting one for my char then grinding out 1750 favor to make my REAL char and then having to spend another $7 for a bag seems rediculous.

    5. Finally get the points going out for the VIP membership. People are paying for this for crying out loud the fact you guys can not get it to work makes you look rediculously bad. Seriously you should pay extra points to people who you have taken money from but not given their store points. It would be good customer service.


    Suggestions

    I am guessing the store was made to help make money for the game. With this in mind it should have more items that people will actually want. Some people are actually too poor to pay 15 a month to play. It seems rediculous but I know allot of people are paying for each content piece instead of just paying 15 for one month which is rediculous imo but people are doing it cause they can not afford 15.

    There are other people who think there time is worth paying money for. Some gamers do not understand this concept yet but it is simple. MMOs make you go through "time sinks" to get things done because they want you paying money to play.

    Some people will play for years to get something done free. More power to them that is what they like.

    Some people value their time and will pay money to save time. The reason DDO is doing this is to make money and they should work towards making both happy.

    There are other games out there to take ideas from. Not just game stores but other items (like WoW Loot Cards from the card game).

    If you want to make money find out what the demand is for and sell it.

    Here is what I think people want.

    1. Items to help raids/dungeons. Obvious are Healing, sp, rezing and summoning items which exist in some shape or form. Expand upon those ideas. Allow people to buy all kinds of things to make the dungeon go smoother. When I have more experience with the game I will come back with more exact details. Resist stuff, special weapons to kill vamps or whatever special weapon players need for whatever special creature.

    2. More items that allow people to solo. It is why I like the Gold Contracts.

    3. Vanity items. I ask about mounts and people say "they are not needed". Well I agree but here is the thing. People pay over $1,000 real life dollars for a WoW mount that does not fly and is not even the fastest ground mount cause it looks awsome. You do not need to make flying thing, you do not need to make super fast mounts, but if you make kewl vanity items (maybe a mount that moves at normal speed but looks awsome) people will pay for it. Maybe not $1,000 (remember the demand there is millions of people and some of them have too much money for their own good) but they will spend something.

    4. Special content that NEEDS to be purchased but is easier (maybe solo) and gives better experience.

    5. Maybe a item you can only buy if you have a level 20 (combined level 1 char) and gives a experience boost all the time. Something to help people level new characters faster.

    Obviously all this needs to fit into some kind of larger buisness plan.

    Also people need to not hate a game that does this. The game company need to pay for kids, rent and car payments just like everyone else. If that means they need to do creative things to make money so they can keep working on the game then so be it.
    Last edited by Gamertothebone; 10-01-2009 at 07:17 PM.

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