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Character Plan by DDO Character Planner Version 3.06
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Gemstone
Level 20 Lawful Good Warforged Male
(2 Monk \ 6 Ranger \ 12 Wizard)
Hit Points: 299
Spell Points: 758
BAB: 13\13\18\23
Fortitude: 17
Reflex: 13
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 19
Constitution 15 20
Intelligence 11 16
Wisdom 12 16
Charisma 6 8
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Dexterity used at level 17
+3 Tome of Strength used at level 20
+3 Tome of Constitution used at level 20
+3 Tome of Intelligence used at level 20
+3 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Level 1 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Mobility
Level 4 (Wizard)
Ability Raise: STR
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 7 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 8 (Wizard)
Ability Raise: STR
Level 9 (Wizard)
Feat: (Selected) Spring Attack
Level 10 (Monk)
Feat: (Monk Bonus) Power Attack
Level 11 (Ranger)
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Oversized Two Weapon Fighting
Level 13 (Ranger)
Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 16 (Wizard)
Ability Raise: STR
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Quicken Spell
Level 19 (Wizard)
Level 20 (Wizard)
Ability Raise: STR
If you wanted to swap Monk with Rogue, you could just lose the Khopesh and Power Attack feats, and you'll have plenty of skill points to keep UMD maxed... even with a low charisma, you should be fine.
The ability to self-heal from Reconstruct scrolls really reduced the value of UMD for me. I agree with Aspenor, though - I have a cleric if I want to heal people
At low levels, the AC bonus from monk and the martial weapons from ranger were great for swinging 2-handed weapons, but I switched to TWF around level 12.
The only necessary tome is the +2 Dex at level 17 to qualify for GTWF, but the +1 Int is certainly nice to have at level 3.
If you're not in a guild or have a large circle of friends, expect to do a lot of soloing. I found quite a few people who understood what I was doing, but the majority of people got confused. Not a big deal, as this toon was good at soloing even before Mod 9.
I recommend a Concordant Opposition as your very first greensteel
