do you understand logic at all?
my statement was that i consider the +2 tome to be an appropriate reward for getting 1750 favor on a character; +2 tomes are easily obtained once you have a level 14+ character, just as 1750 favor is easily obtained once you have a 14+ character.
your reply was that such a reward would be useless to a vet.
my reply back was that by the same token, 32pt builds as a reward are useless to a vet who already has them
so to summarise / reframe my position:
at 1750, the correct and appropriate reward is a +2 tome of your choice for the character that earned the favor. 32pt builds are not an appropriate reward, they may be kept as a first time 1750 favor reward, but should be sold in store to anyone who wants them and is willing to pay
Current toons on Cannith: Case (Ftr 9/Rgr 6/Mnk 2)
Originally Posted by Lifespawn
Because
1. It gives new people the chance to Pay for something the rest of us had to work for.
This excuse is really silly. Things change and progress. New things come out and old things become easier to obtain... that's not just the nature of the game its the nature of life.So they should just be able to have stuff because time has passed? free raid loot all around
2.It sets a precedence for them selling even more stuff in the store like raid loot.
Slippery Slope arguement again? I don't foresee Turbine doing the whole Raid Gear for 50 dollars thing... its counter productive Isn't the grind what makes the money last wouldn't taking out the favor grind be counter productive.
3.It takes away a goal.
Its not a goal to me. Its an annoying necessity for doing the aspect of the game I enjoy... building and playing characters. It's not a goal to you because you've been here and done it not so for new people.
4.It actually loses turbine money people that really really care about the 4 point difference are hard core gamers that HAVE to have those 4 points or feel gimped meaning they either have to pay for monthly subs till they get the 1750 or buy enough content to get 1750 worth of favor either way making more cash than just a 32 point buy unless it was a rediculous ammount.
Sounds a little straw like to me... anyone that is hard core is going to buy the Mods anyway and will probably get to 1750 relatively quickly... its the more casual players the ones that want to play the game and have fun that are more likely to buy 32 point builds. Casual players won't give a hoot about a 32 point buy it really makes very little difference to a build your own argument invalidates itself.
There you go 4 good reasons not to do it.
responses in green
jep, more then others most time (doesnt mean i mean you now)
ok, lets turn it around:
at 1750, the correct and appropriate reward is to create a stronger char for the player which earned the favor. +2 tomes are not an appropriate reward, because they dont stack. favor rewards should be something unique and actually set a goal
all you saying is: i dont like it, change it
but you dont tell a logical reason at all
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
Ok, now I think I understand. I consider the 1750 / 32pt build favor reward to be a bad design decision, because it strengthens new characters you build, not the first one who got the favor. Therefore, whilst I agree that earning favor should have rewards, I consider that these rewards should be in-game rewards for the character that earnt them. The +2 tome is such a reward, whereas the 32pt build reward does nothing for the character that earnt it.
Therefore, I see no problem selling 32pt builds in store.
If I had my way, I would redesign the favor rewards and make them available at 1000, 2000, and 3000 points respectively (I recall reading that you can get just over 3000 favor as of mod 9, so that would be a true achievement at the present time). I would then give something worthwhile at each of the levels; perhaps a +2, +3, and +4 tome of choice bound to the character that earned the favor.
I would make drow, favored soul, and 32pt builds available for purchase in the store, perhaps offering VIPs a 50% discount.
Current toons on Cannith: Case (Ftr 9/Rgr 6/Mnk 2)
I play them until I get too bored... because until you get to the grind they can be quite fun... after that though the fun-o-meter drops rapidly.
DDO advertised as a non grinding MMO originally ...
That obviously changed.
If they could squeeze a little bit of the grindiness out of it that has popped in... I would be a fair bit happier with the game
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
A little off subject, but not all mmo's are about the grind. The shortly lived Tabula Rasa was groundbreaking before NC Soft prematurely pulled the plug and ended up with a fat lawsuit.
Grinds for me can be fun. Example is EQ2 grind for your epic weapon. Big Difference though was you did not have to kill the main boss 20 times to get your reward. Nasty raid fights but you went in, you completed your mission, and after enough of the different missions assigned to your class you received your reward. It was grind the same mission over and over and over and over and over.......well you get the point.
So I would have to put the DDO grind at a subpar level compared to other mmos, but superior in a lot of other aspects, such as gameplay, class flexibilty and voip.
1. It gives new people the chance to Pay for something the rest of us had to work for.
This excuse is really silly. Things change and progress. New things come out and old things become easier to obtain... that's not just the nature of the game its the nature of life.So they should just be able to have stuff because time has passed? free raid loot all around Actually I suggested that they charge money for character building options like how they did with Drow, Warforged, Monk and Favored Soul... no one is saying that raid gear should be included... but you knew that and are just trying to twist what is said.Drow and favored souls should not have been in the store either monk and wf should have been a favor reward the old saying give them an inch and they will take a mile holds true.
So you want to move things that were not favor rewards into favor rewards to expand the grind... I can see why we disagree.
2.It sets a precedence for them selling even more stuff in the store like raid loot.
Slippery Slope arguement again? I don't foresee Turbine doing the whole Raid Gear for 50 dollars thing... its counter productive Isn't the grind what makes the money last wouldn't taking out the favor grind be counter productive. Not at all, the grind is what drove me to stop playing for 6 months (though I maintained my account). In fact its what has driven me away from every MMO I've ever played. I play to have fun... if I wanted to grind I'd get a second job instead.Well then lets just put capped chars in the store because leveling is too much work if i wanted to do that i'd get a third job....see how silly that sounds?
Why not just get rid of the store totally... I mean if there is nothing there worth buying then the game can go under and we can be done with it...see I can jump to absurd conclusions too... Grinding favor isn't playing the game its playing a secondary aspect of the game ... unfortunately that secondary aspect really bores the hell out of me... so I try to do as little of it as I can...
3.It takes away a goal.
Its not a goal to me. Its an annoying necessity for doing the aspect of the game I enjoy... building and playing characters. It's not a goal to you because you've been here and done it not so for new people. It never was a goal for me... it however was a little frustrating to be told that I had to get 1750 favor before I could make the character I wanted to play... its a bad model over all... the Micro Transactions is a better method.Nothing stopped you from making the char you wanted to play except your desire to have the best you could possibly get again 28pt chars are not gimps.
Notice that I indicate that I like building and playing characters. 4 more points isn't a lot but for unique and experimental characters it can mean the difference between gimp and viable... The real question here is what is the real reason this bothers you... I mean since you have 32 point characters you don't have to spend anything on it... or if you have to still earn the 32 point on your perfered server then you don't seem to mind the grind for favor... so why do you care what other people do with their money... heck you don't even have to play with them if you don't want to.
4.It actually loses turbine money people that really really care about the 4 point difference are hard core gamers that HAVE to have those 4 points or feel gimped meaning they either have to pay for monthly subs till they get the 1750 or buy enough content to get 1750 worth of favor either way making more cash than just a 32 point buy unless it was a rediculous ammount.
Sounds a little straw like to me... anyone that is hard core is going to buy the Mods anyway and will probably get to 1750 relatively quickly... its the more casual players the ones that want to play the game and have fun that are more likely to buy 32 point builds. Casual players won't give a hoot about a 32 point buy it really makes very little difference to a build your own argument invalidates itself. I think I qualify as a casual player and let me tell ya ... casual players do give a hoot about having character options so your arguement is based on false information.You are not a casual player if you care about the points casual players play a few times a week and don't generally run everything on elite for max xp blah blah blah again 4 build points makes very LITLE difference to a build.
Why do you assume that casual player = doesn't care about their characters?
I also don't play more than a couple times a week... in fact I only played for 3 hours this week. I don't really care about Elite play really I just want to play and have fun... part of that fun (that I pay for) is playing 32point characters... and like I said before for some characters 4 points is the difference between viable and gimp. not often mind you but since I like building odd mixes of characters its often enough.
pong
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Getting sick of rewriting that stuff hehe. Big difference between the raid gear and 32 point builds being available was Turbine said they were considering 32 point builds. They never stated they would never be available, they said they were considering it when asked in Beta forums.
I think its a good move for them. Should be a cash cow. I don't need or want to buy a 32 point build but I want Turbine to be successful. I enjoy the game and I want to continue to play it.
Anything minor like a 32 point build available for purchase does not break the game mechanics. There are already 99% of all the toons are 32 point builds. Everything is scaled to that. If anyone wants to purchase these builds, I think Turbine should sell it to them.