
Originally Posted by
Banner
I consider Turbine's policy regarding 32 point builds to be "unfair", despite posts to the contrary - such as the above.
A 28 point build character is inherently disadvantaged relative to a 32 point character - whether or not the term "gimped" is used (the term is very appropriate, imo). Statements to the effect that a 28-point character is not "gimped" are either nonsense or arguments over terminology.
Asking a player to either "live with" a 28-point character or "earn" points or "favor" prior to creating a "real" character is absurd.
It is quite reasonable to reward long-term customers in some financial manner (e.g., giving them advantages that new customers must pay $ for).
However, the current policy is extremely ill conceived.
I have no interest in spending time on a "throw away" character, so that I can create my "real" one.
Suppose I have only an hour or two to play per week.
It is as if Turbine went out of their way to implement a policy turning that hour or two into work, rather than fun.
I could spend weeks or months "earning" the "right" to create my "real" character (any enjoyment of the task greatly minimized by my knowledge that I am playing a "throw away" character).
Once I finally created my "real" character, my enjoyment of playing him would be diminished by my foreknowledge of dungeon content (acquired during "fore play", prior to creation of the real character).
The joy and fun of encountering the unknown with a character I am "into" (who in a sense, "is me") is eliminated.
Even were I able to play only an hour or two per week, such time could be very enjoyable were I to have a sense of progress and adventure. It's fun acquiring a new spell or ability, but much less doing so with a character having an NPC "feel" - worse, an NPC that will disappear from play.
The issue is exacerbated for me by the fact that I really like to take time to "smell the roses". I am not into power-gaming. I am certainly not into running through a dungeon as quickly as possible to gain XP. I also enjoy soloing and duoing. This play style would further increase the time needed before "real" play could begin. And how much fun would it be to "smell the roses" with a disposable character? Or to power-play the disposable character, further intensifying the "task like" feel of earning "favor" - due to utilizing a play-style that I dislike.
The policy is so unfair and ill-considered that I have lost interest in DnD online -without even finishing the character creation process (and despite my yearning for a good MMORPG). I was unable to enjoy creating a character, knowing that he would be gimped and "throw away". Never before had I experienced lack of enthusiasm during character creation.
The policy is supported by people who A) have lots of time on their hands and/or have already "earned" the ability to create 32-point builds and B) have no interest in fairness - only in what benefits them (please - refrain from babbling about having "earned" the right to create non-gimped characters).
I consider myself ripped-off**. I would not have thought that such an absurd policy would even be considered by any company - or tolerated by customers (other than young kids).
I intend to steer clear of anything with the Turbine label.
** I spent $24 on optional features prior to creating my first character - then learned of this ridiculous policy minutes later.