Adrian99 -
Thank you for the kind words. You shouldn't feel like you interrupted the thread. I found your comments articulate and accurate. They added a useful peice of information that I did not go into. Thank you for contributing.
Natashaelle -
As always, good information. I like hearing the battlecleric side of things. Interesting thing about AC is that I don't like it on my advanced clerics because of mana regeneration through the Torc and concordiant opposition. It also takes up to many slots to get into the useful range (60+). I'd rather have guards and items to boost melee damage. I rely upon damage reduction more than AC. I like to go sword and board on my advanced clerics so I can shield block as needed if I get into trouble. I am thinking of TRing my battlecleric from a clonk to a half-orc 18/2 split.
Oh, you might want to edit your last post to change useless to useful (It looks like you posted in a hurry and missed that).
ktb -
Glad it helped. You should know that efficacy items are only really useful until you can equip the corresponding potency items. They give the same bonus as potency (10% per level) but you can use them at lower level. In update 3, where they made this change they specified this but they still haven't updated the text to explain it in the items. There are still people out there that think efficacy items boost to the same degree as the specific spell type effects such as ardor and inferno. The clickie for efficacy only lasts for one minute, whereas the clickies from ardor and inferno last for a nice 3 minutes and boost your spells by 15% per level. Oh and the most fun part of seeing a person trying to zerg that can't handle it is the chastising part when they die. You should come up with something witty to say. Reminds me of Raenin who would say something like:
"I would have healed you, but it was that or another potatoe chip, and I'm sorry but Ruffles have ridges, and you don't."