Thank you. I am quite pleased that it has been able to help the number of players it has. You'll find one of the secrets of implementing advance cleric play in DDO is the ability to multitask and your awareness of the environment around you. Reflexive crowd control is a good habit to develop. This idea is simply that if you are unsure of what is the best course of action, you throw your most powerful crowd control to give yourself a few more seconds. This can be contrary to what the reflexive action of a beginner cleric will be, which is to heal a low hp target.
Those that see clerics as one dimensional typically come from other MMOs, where this is the case. They think they can apply their formulas from these games to DDO. This is complicated by the fact that to some extent these formulas of rigid class roles will "work" in DDO. This blinds them to the fact that there are actually things that work better - A) roles not defined by class but by build and desire to fill that role, B) decreasing a toons dependence on others such that all can increase offensive capacity, and B) some builds have enough versatility that their role can actually be fluid such that they fill a primary role but as time allows they fill secondary roles as well. Skill level of play and knowledge of the game are very potent in DDO, they open up alot of power in a character which can make a much more potent toon than rigid class roles will allow.