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  1. #1
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    Default Working rogue / bard?

    Hi, i started with my friends here a while ago and are generally having fun. Too bad my friends are losing their patience on my constant rerolls. First i made a pure hafling rogue. After unlocking drow i rerolled as rogue/wizard, which is currently my top level char(1rog/6wiz). Playing her was fun but never getting to melee started getting boring.

    Today i suddenly realized how obviously suitable a drow was for rogue/bard and how fun it would be to play! Rogue utility, wizard CC spells with extra and being decent dual wielder at the same time! While waiting for servers to come up i just had to start planning him; here's what i've got so far. Please point out any obvious flaws and feel free to suggest improvements.

    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page

    Level 8 Neutral Good Drow Male
    (2 Rogue / 6 Bard)
    Hit Points: 76
    Spell Points: 320

    BAB: 5/5/10
    Fortitude: 3
    Reflex: 13
    Will: 4

    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 8)
    Strength 12 12
    Dexterity 16 20
    Constitution 12 12
    Intelligence 16 16
    Wisdom 8 8
    Charisma 16 19

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 8)
    Balance 7 12
    Bluff 3 4
    Concentration 3 8
    Diplomacy 3 4
    Disable Device 7 14
    Haggle 7 8
    Heal -1 -1
    Hide 3 5
    Intimidate 3 4
    Jump 5 5
    Listen -1 1
    Move Silently 3 5
    Open Lock 7 16
    Perform n/a 15
    Repair 3 3
    Search 7 16
    Spot 3 5
    Swim 5 5
    Tumble 7 9
    Use Magic Device 7 15

    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Drow Melee Damage I

    Level 2 (Bard)
    Spell (1): Cure Light Wounds
    Enhancement: Bard Extra Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I

    Level 3 (Bard)
    Feat: (Selected) Weapon Finesse
    Spell (1): Charm Person
    Enhancement: Elven Dexterity I
    Enhancement: Bard Charisma I

    Level 4 (Bard)
    Spell (1): Otto's Resistable Dance
    Enhancement: Bard Lingering Song I
    Enhancement: Drow Melee Attack I

    Level 5 (Bard)
    Spell (2): Cure Moderate Wounds
    Spell (2): Soundburst
    Enhancement: Bard Extra Song II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic II

    Level 6 (Rogue)
    Feat: (Selected) Mental Toughness
    Enhancement: Rogue Dexterity I

    Level 7 (Bard)
    Spell (1): Hypnotism
    Spell (2): Suggestion
    Enhancement: Bard Lyric of Incredible Song I

    Level 8 (Bard)
    Enhancement: Elven Dexterity II
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma II

    Please comment on the spell selection. I want to be able to have a CC for as many situations as possible, but some might be redundant, i'm really not sure.

  2. #2
    Community Member Thrudh's Avatar
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    Looks really good to me... I have a drow bard/rogue too, and my stat placement was similar to yours...

    You'll be able to use CC spells, and help in combat. At level 9, take ITWF (Improved Two Weapon Fighting).

    Make sure to max out Spot, Search, Disable Device, UMD, and Perform.... Try to keep Open Lock decent. Always be on the lookout for good Spot, Search, and Disable Device items (usually goggles).
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #3
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    Im now level 4 and everything is going fine. Im wondering though, should i take my second rogue level later than level 6? Evasion doesn't feel very important yet, though that might be thanks to running 2+ higher level content with my buddies - enemies really hurt and don't really miss. That's why im playing very backlinish.

  4. #4
    Community Member Thrudh's Avatar
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    I'd wait until you have 7 levels of bard first... so 7/1 at 8th level, 7/2 at 9th level...

    Seven levels of bard is pretty nice. That's when you get 3rd level spells - Haste and Displacement and Good Hope and Rage are all very nice...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
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    I have a drow bard/rogue/fighter 19th. A Very cool character, but very complex compared to other DDO builds. Not easy to play either. Its very easy to become too "squishy" at survivability, or you are below-par spell-caster, or a weak-sauce melee-damage character, or.. Well. It's just a difficult build that doesn't really show its potential weaknesses at the lower levels.. They surprise you later on.

    You will probably need to take 2 fighter levels. Certainly one. You should realize you will not be able to get 18th bard on this character. That should be Ok with you. You won't need that many bard levels to be good at fighting and sneak-attacking. Fortunately for the bard/rogue, the bard gets its best abilities at levels before 16th. The 16th bard level is the last level of spells though, although I decided they are not worth having. It might be worh it for you: Ottos Irresistable Dance is certainly excellent, but you need to be able to make Spell Penetration checks with only 16 caster levels and probably no Spell Penetration feat. Know what that is? It's a complicated build, I tell you..

    You will suffer in spell-casting offensive power compared to some other bards. That is OK. They need to have a purpose too, otherwise they would all be bard/rogues ! Accept that and focus on what your character is good at: fighting, buffing, and rogue skills. Ideally you will want try to be good at healing too, and Use Magic Device, and whatever else you can pull out of your complicated bag of tricks.

    I notice you took Weapon Finesse feat. That is a potential problem, but not a disaster. I wish my character did not go that route though. Things would be much easier as a fighting bard if my character was stronger and I did not Need the Finesse feat.. I really don't need as much Dexterity as I built into the character, although the Reflex save is nice.

    See this thread where I commented a lot about the complexity of figuring out feats and items for higher level play: http://forums.ddo.com/showthread.php?t=202953

    Enjoy !

    p.s. if you want to play the full potential of this character that means lots of two-weapon fighting combinations of weapons AND perhaps dozen or so wands plus scrolls for Use Magic Device, AND several different combinations of gear to swap into-out-of your magic item slots to minimize your weakness and to exploit the weaknesses of monsters. Today I counted that I only had 10 free inventory slots for looting when I go into quests. I carry that many "options" on my character, because I want to be able to solve just about any problem and I want to be able to fight well in most situations. I also have had 11 or 12 game interface "hot bars" ever since I was 14th level or so. A Very complicated character, I tell you. But it can be very rewarding to play.
    Last edited by winsom; 09-24-2009 at 09:14 PM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  6. #6
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    Winsom, your post just made me consider dumping the whole character. Amazing how one forum post can be so depressing!

    Good points all of them im sure, i'd rather just been ignorant and found out later

  7. #7
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    Assuming i want to focus more on CC, not buffs - would staying nearly pure bard, 1rogue/19bard work out when it comes to disarming or will i just lag too much behind real rogues on later levels?

  8. #8
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    This is the way the game is set-up: If you multi-class you will lose out on some high level power & ability. You do gain some versatility and survivability benefits that are very useful in exchange for being a step or two less powerful than a pure caster at offensive control or damage.

    If you really want to be expert at crowd control offensive magic then there are really only two optimal paths:

    Bard 20th, so you can get the Capstone enhancement and maximum caster levels. Heighten Feat. Greater Enchantment Focus. Greater Spell Penetration. But also realize that many of the level 18+ monsters are very resistant or flat-out immune to save-based charm spells. In many cases a Sorceror will be a better controller than a bard is, but the bard almost-catches up at 20th level, although never gets the useful Cloud or Web spells, unless you use from scrolls or clicky items (you should plan to do that for Clouds).

    Or

    Wizard 20th, for the capstone and maximum caster levels. Heighten Feat. Focus feats in Enchantment and possibly Necromancy and Conjuration. Greater Spell Penetration, etc. Wizards get the bonus feats that allow them to grab all of these foci feats and still have room to pick up a Toughness and Insightful Reflexes and all the meta-magics and maybe another feat or two.

    I personally think that the Wizard is the better "controller" since they have decent options other than enchantment spells, namely the various Cloud spells and Web. The bard is awesome in different ways, namely being able to buff with song, fascinate by song, and heal very well, if you take the Empower Healing or Maximize feat. Mass Cure Wounds spells are very useful in high level content. It is sort of like the bard's version of what the wizard would try to do with the Web or Cloud spell, that is to mitigate incoming damage. The bard can also fight a whole lot better than a wizard can. A bard should take advantage of this and fight when it makes sense.

    The difference between a specialized controller-wizard and a non-specialized melee-caster multi-classed bard is like Day vs. Night. (I have one of each). When my wizard casts Otto''s Dancing Sphere in level 14-16 content, I can expect 80-100% of monsters inside of it to be controlled. When my bard/rogue casts the same spell, without all helpful focus feats, without the extra spell pentration, without the heighten magic feat, I might capture 50% of the monsters, if I am lucky. Usually less, such that I have stopped trying to offensively control, for the most part. I am better at healing, buffing and fighting, so that is what my bard/rogue multi-class does. Keep in mind that for 12 level or so I was almost as useful as a wizard or sorceror at controlling trash-monsters with magic. The game did not punish my weakness yet. The highest levels changes all that though.

    You can have a fun multi-classed bard-controller for 10 or more levels though, but the mechanics of the game will eventually catch up with you. You then can try to adapt by sacrificing your melee prowess by respecing melee feats into all the spell casting feats you need -- and then ask yourself, did you really want to play a bard/rogue like this, with weapon + shield, when you could be sneaking attacking with two weapons? You can also do what I did and decide you areeventually not going to be very good at offensive magic, so you adapt to become good at fighting, buffing and healing, chosing to be better at one at the cost of being a bit weaker at one of the others.
    Last edited by winsom; 09-25-2009 at 10:21 AM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  9. #9
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    Feel free to send me some private messages with individual concerns and questions and I'll do my best to give you my opinion. Seek out other opinions too.

    Quote Originally Posted by salmjuha View Post
    Winsom, your post just made me consider dumping the whole character. Amazing how one forum post can be so depressing!

    Good points all of them I'm sure, I'd rather just been ignorant and found out later
    Haha, well it's not all that gloomy. You are not required to be the best at all possible options when you have teammates and difficulty-scaling options to help you if needed.

    My bard/rogue is not as perfect as I might make it these days, but the DDO games allows for that, and I did adapt her as well as I could so she is a strong character at this point, although quite different than she was 8 levels ago..

    DDO isn't rocket science and it is not a competitive sport. Our builds are allowed to be short of theoretical "perfect" (doesn't exist) by some degrees and still have a very useful character. You can be off by many degrees of power in DDO and still have a fun character, but astute players may recognize your character is not contributing as much as he could have when challenged by the most difficulty content in the game. You can care about that, or not care. I am not saying your build is weak. It is not. There are just some things you might want to be aware of and plan to adapt for it, or make a different character.

    Lots of people enjoy making variations of themes on different characters in DDO. I know one guy that has like 4 clerics and now a Favored Soul. They are all played a bit differently or radically different.
    Last edited by winsom; 09-25-2009 at 09:55 AM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  10. #10
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    Thanks for all the advice again. Very helpful indeed

    Currently im trying to decide two things: Do i want warchanter, which would require power attack? I propably do and already swapped mental toughness(which doesn't scale at all, lol) to piercing weapon spec. What i also have trouble deciding is if i want 2rog/2fighter for those precious extra feats or 3rog/1fighter for better sneak attack.

    Also i have no idea when to splash fighter; im taking second rogue level at 9 or 10 but fighter levels propably a lot later.

  11. #11
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    Check the Bard forum for some more info...the "can drows have cake" thread goes over the Warchanter angle. By and large, trying to do melee, rogue stuff AND some casting will be very hard without some serious gear.
    Sine Qua Non.

  12. #12
    Community Member Waffle_Stomper's Avatar
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    I just unlocked Drow and started a Bard/Rogue build myself. Let me tell you, getting advice before you start to actually play is the way to go. lol Turned out to be a pretty demanding build and the advice I got from the forums turned out to be really helpful. From my own experience so far, I can give you a couple tips:

    - Definitely figure out exactly what you want to do (melee or spells). I went with the melee route as a war chanter. The spells I take aren't ones with DCs, they're just ones I can buff people with and heal when need be.

    - Skills. The rogue skills soak up a ton of points. I would suggest focusing mainly on disable device and search. You can let the open lock skill slide a bit because you can get a wand of knock, or maybe a wizard in the group will have it. And spot won't be all that useful eventually when you know where things are, or even when someone in your group does. This will help free up your points a bit to put them into other skills.

    Those were probably the best two pieces of advice I got when I was building mine. I have him up to Bard 5/Rogue 1 and so far it's been a lot of fun! Good luck with your build.

  13. #13
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    Spot is really crucial whenever new quests come out, but with the frequency they do... It is certainly the one that you can skimp a bit on.
    Sine Qua Non.

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