trying to build a sorcerer/fighter multiclass
first i was fiddling around with sorc/pala and TWF, but since theres a strength enhancement for fighter and bonus feats I'll choose that path
goals: decent DPS, but also some manipulation-style (not necessarily soloable, but some kind of sorc-allrounder) and the ability to stand meele-combat
so i tried lil bit and got this...
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Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page hasufell Level 20 Chaotic Good Drow Female (2 Fighter \ 18 Sorcerer) Hit Points: 174 Spell Points: 2029 BAB: 11\11\16\21 Fortitude: 11 Reflex: 6 Will: 18 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 20) (Level 20) Strength 15 17 18 Dexterity 10 10 10 Constitution 14 14 14 Intelligence 10 10 10 Wisdom 8 8 8 Charisma 18 21 24 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0 0 Bluff 4 7 Concentration 6 24 Diplomacy 4 7 Disable Device n/a n/a Haggle 4 7 Heal -1 -1 Hide 0 0 Intimidate 4 7 Jump 2 4 Listen -1 1 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot -1 1 Swim 2 4 Tumble n/a n/a Use Magic Device 6 18.5 Level 1 (Sorcerer) Feat: (Selected) Mental Toughness Spell (1): Burning Hands Spell (1): Charm Person Level 2 (Sorcerer) Spell (1): Hypnotism Level 3 (Sorcerer) Feat: (Selected) Empower Spell Spell (1): Niac's Cold Ray Level 4 (Sorcerer) Spell (2): Web Level 5 (Sorcerer) Spell (2): Resist Energy Level 6 (Sorcerer) Feat: (Selected) Maximize Spell Spell (3): Fireball Level 7 (Sorcerer) Spell (2): Scorching Ray Spell (3): Haste Level 8 (Sorcerer) Spell (4): Stoneskin Level 9 (Fighter) Feat: (Selected) Improved Mental Toughness Feat: (Fighter Bonus) Two Handed Fighting Level 10 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Sorcerer Improved Empowering I Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Elemental Manipulation III Enhancement: Sorcerer Spell Penetration I Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II Enhancement: Fighter Strength I Level 11 (Sorcerer) Spell (2): Bull's Strength Spell (3): Hold Person Spell (4): Wall of Fire Level 12 (Sorcerer) Feat: (Selected) Force of Personality Spell (5): Cone of Cold Level 13 (Sorcerer) Spell (3): Deep Slumber Spell (4): Fire Shield Spell (5): Hold Monster Level 14 (Sorcerer) Spell (6): Otiluke's Freezing Sphere Level 15 (Sorcerer) Feat: (Selected) Improved Critical: Slashing Weapons Spell (4): Charm Monster Spell (5): Dominate Person Level 16 (Sorcerer) Spell (7): Mass Hold Person Enhancement: Sorcerer Lineage of Elements III Enhancement: Sorcerer Lineage of Deadly Elements II Enhancement: Sorcerer Elemental Manipulation IV Enhancement: Sorcerer Energy of the Dragonblooded III Enhancement: Sorcerer Energy of the Dragonblooded IV Enhancement: Sorcerer Charisma III Level 17 (Sorcerer) Spell (5): Break Enchantment Spell (6): Flesh to Stone Spell (7): Otto's Sphere of Dancing Level 18 (Sorcerer) Feat: (Selected) Toughness Spell (8): Polar Ray Level 19 (Sorcerer) Spell (7): Protection From Elements, Mass Spell (8): Trap the Soul Level 20 (Sorcerer) Spell (9): Meteor Swarm Enhancement: Sorcerer Improved Empowering II Enhancement: Sorcerer Improved Maximizing II Enhancement: Sorcerer Improved Maximizing III Enhancement: Sorcerer Lineage of Deadly Elements III