trying to build a sorcerer/fighter multiclass
first i was fiddling around with sorc/pala and TWF, but since theres a strength enhancement for fighter and bonus feats I'll choose that path
goals: decent DPS, but also some manipulation-style (not necessarily soloable, but some kind of sorc-allrounder) and the ability to stand meele-combat
so i tried lil bit and got this...
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Code:
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hasufell
Level 20 Chaotic Good Drow Female
(2 Fighter \ 18 Sorcerer)
Hit Points: 174
Spell Points: 2029
BAB: 11\11\16\21
Fortitude: 11
Reflex: 6
Will: 18
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 15 17 18
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 8 8 8
Charisma 18 21 24
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 0
Bluff 4 7
Concentration 6 24
Diplomacy 4 7
Disable Device n/a n/a
Haggle 4 7
Heal -1 -1
Hide 0 0
Intimidate 4 7
Jump 2 4
Listen -1 1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 1
Swim 2 4
Tumble n/a n/a
Use Magic Device 6 18.5
Level 1 (Sorcerer)
Feat: (Selected) Mental Toughness
Spell (1): Burning Hands
Spell (1): Charm Person
Level 2 (Sorcerer)
Spell (1): Hypnotism
Level 3 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (1): Niac's Cold Ray
Level 4 (Sorcerer)
Spell (2): Web
Level 5 (Sorcerer)
Spell (2): Resist Energy
Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Fireball
Level 7 (Sorcerer)
Spell (2): Scorching Ray
Spell (3): Haste
Level 8 (Sorcerer)
Spell (4): Stoneskin
Level 9 (Fighter)
Feat: (Selected) Improved Mental Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Fighter Strength I
Level 11 (Sorcerer)
Spell (2): Bull's Strength
Spell (3): Hold Person
Spell (4): Wall of Fire
Level 12 (Sorcerer)
Feat: (Selected) Force of Personality
Spell (5): Cone of Cold
Level 13 (Sorcerer)
Spell (3): Deep Slumber
Spell (4): Fire Shield
Spell (5): Hold Monster
Level 14 (Sorcerer)
Spell (6): Otiluke's Freezing Sphere
Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Charm Monster
Spell (5): Dominate Person
Level 16 (Sorcerer)
Spell (7): Mass Hold Person
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma III
Level 17 (Sorcerer)
Spell (5): Break Enchantment
Spell (6): Flesh to Stone
Spell (7): Otto's Sphere of Dancing
Level 18 (Sorcerer)
Feat: (Selected) Toughness
Spell (8): Polar Ray
Level 19 (Sorcerer)
Spell (7): Protection From Elements, Mass
Spell (8): Trap the Soul
Level 20 (Sorcerer)
Spell (9): Meteor Swarm
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Improved Maximizing III
Enhancement: Sorcerer Lineage of Deadly Elements III