trying to build a sorcerer/fighter multiclass

first i was fiddling around with sorc/pala and TWF, but since theres a strength enhancement for fighter and bonus feats I'll choose that path

goals: decent DPS, but also some manipulation-style (not necessarily soloable, but some kind of sorc-allrounder) and the ability to stand meele-combat

so i tried lil bit and got this...

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Code:
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hasufell 
Level 20 Chaotic Good Drow Female
(2 Fighter \ 18 Sorcerer) 
Hit Points: 174
Spell Points: 2029 
BAB: 11\11\16\21
Fortitude: 11
Reflex: 6
Will: 18

                  Starting            Ending          Feat/Enhancement
                 Base Stats         Base Stats         Modified Stats
Abilities        (Level 1)          (Level 20)           (Level 20)
Strength             15                 17                   18
Dexterity            10                 10                   10
Constitution         14                 14                   14
Intelligence         10                 10                   10
Wisdom                8                  8                    8
Charisma             18                 21                   24

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               0                     0
Bluff                 4                     7
Concentration         6                    24
Diplomacy             4                     7
Disable Device        n/a                   n/a
Haggle                4                     7
Heal                 -1                    -1
Hide                  0                     0
Intimidate            4                     7
Jump                  2                     4
Listen               -1                     1
Move Silently         0                     0
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                0                     0
Search                0                     2
Spot                 -1                     1
Swim                  2                     4
Tumble                n/a                   n/a
Use Magic Device      6                    18.5

Level 1 (Sorcerer)
Feat: (Selected) Mental Toughness
Spell (1): Burning Hands
Spell (1): Charm Person


Level 2 (Sorcerer)
Spell (1): Hypnotism


Level 3 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (1): Niac's Cold Ray


Level 4 (Sorcerer)
Spell (2): Web


Level 5 (Sorcerer)
Spell (2): Resist Energy


Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Fireball


Level 7 (Sorcerer)
Spell (2): Scorching Ray
Spell (3): Haste


Level 8 (Sorcerer)
Spell (4): Stoneskin


Level 9 (Fighter)
Feat: (Selected) Improved Mental Toughness
Feat: (Fighter Bonus) Two Handed Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Fighter Strength I


Level 11 (Sorcerer)
Spell (2): Bull's Strength
Spell (3): Hold Person
Spell (4): Wall of Fire


Level 12 (Sorcerer)
Feat: (Selected) Force of Personality
Spell (5): Cone of Cold


Level 13 (Sorcerer)
Spell (3): Deep Slumber
Spell (4): Fire Shield
Spell (5): Hold Monster


Level 14 (Sorcerer)
Spell (6): Otiluke's Freezing Sphere


Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Charm Monster
Spell (5): Dominate Person


Level 16 (Sorcerer)
Spell (7): Mass Hold Person
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma III


Level 17 (Sorcerer)
Spell (5): Break Enchantment
Spell (6): Flesh to Stone
Spell (7): Otto's Sphere of Dancing


Level 18 (Sorcerer)
Feat: (Selected) Toughness
Spell (8): Polar Ray


Level 19 (Sorcerer)
Spell (7): Protection From Elements, Mass
Spell (8): Trap the Soul


Level 20 (Sorcerer)
Spell (9): Meteor Swarm
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Improved Maximizing III
Enhancement: Sorcerer Lineage of Deadly Elements III