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  1. #1
    Community Member MarcusTelfair's Avatar
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    Default Cleric or FvS Build help!

    Greetings everyone! I've just started up a DDO Subscription after being blown away by my first impressions with the free version, however now that I'm seriously considering my first main character, I was curious if anyone would be able to help me out with creating a Cleric or FvS build.

    What I'm mainly looking for is a build that allows me to do a good mix of Meele and Healing. I like the idea of being able to wade into combat when needed, but also act as the healer when I'm needed. In regards to melee I like the idea of dual wielding, but I'm not sure how feasable this actually is (even with having Drow unlocked). I was wondering if anyone happened to have any build suggestions for me, as I'm pretty much in the dark and I don't want to mess things up from the get go. Thanks in advance for any suggestions!

    ***Edited based on feedback***

    Let me try to be a bit more specific as to what I'm looking for, and what the situation is:

    A) I do have both Drow and FvS unlocked
    B) I do NOT have 32 point builds unlocked
    C) I can obtain a +1 tome if necessary

    As for the build itself:
    1) I am not opposed to taking a few levels from other classes if it helps the build
    2) The main point of the build is to be a decent Melee damage dealing healer who does most of their healing in the thick of battle - I'm trying to avoid being a healbot as much as possible
    3) Damage spells are secondary to utility, but at least a few would be nice to spice things up!
    4) I want to be able to keep a group alive with my healing. Alive but battered by the time we get to a shrine is fine .
    5) I'd very much like to go the TWF route if at all possible
    6) I'd also like to have Heavy Armor Proficency, but it's not absolutely required
    7) I'd like to play a Drow
    Last edited by MarcusTelfair; 09-20-2009 at 12:27 AM. Reason: Edited based on thread feedback

  2. #2

    Default

    Quote Originally Posted by MarcusTelfair View Post
    Greetings everyone! I've just started up a DDO Subscription after being blown away by my first impressions with the free version, however now that I'm seriously considering my first main character, I was curious if anyone would be able to help me out with creating a Cleric or FvS build.

    What I'm mainly looking for is a build that allows me to do a good mix of Meele and Healing. I like the idea of being able to wade into combat when needed, but also act as the healer when I'm needed. In regards to melee I like the idea of dual wielding, but I'm not sure how feasable this actually is (even with having Drow unlocked). I was wondering if anyone happened to have any build suggestions for me, as I'm pretty much in the dark and I don't want to mess things up from the get go. Thanks in advance for any suggestions!
    First need alittle more info

    1) Do you care about offensive casting such as BB, destruction, implosion etc
    2) Do you want to be an ok healer or be an excellent one?
    3) Are you willing to take a level or 2 of something else. Say 18 cleric/1 fighter/1 monk or something like that, or do you want to be pure cleric or pure fvs?
    4) Do you have FVS unlocked also or just drow
    5) Do you have a level free +1 tome on hand?

    I think if you answer these things some people that like battle clerics and battle fvs will hop in here and help you.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  3. #3
    Community Member MarcusTelfair's Avatar
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    Default

    To answer the questions you suggested:

    1) A few offensive spells would be nice, but the main focus is utility and healing, with damage comming mostly from melee
    2) I would like to be able to keep a party alive, but I want to be in the thick of battle while doing it; I want to avoid being a healbot if at all possible
    3) I can definitely take levels in something else! Whatever helps me create a solid build
    4) I have both FvS and Drow unlocked
    5) I don't have one on hand, but I could easily purchase one, as I have some turbine points kicking around

    Some other things that I forgot to mention and/or might like if possible
    1) I don't yet have 32 point builds unlocked, so it will have to be based on a 28 point system
    2) I have my heart set a bit on TWF - If anyone could make this work with TWF I'd be greatful!
    3) It'd also be nice to wear heavy armor, but this definitely is not required

    If anyone has the time to help me with this build, I'd owe them big time!

  4. #4
    Last edited by FluffyCalico; 09-20-2009 at 12:32 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  5. #5
    Community Member MarcusTelfair's Avatar
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    I was eyeing those a bit, but I was hesitant, as I was leaning a bit towards FvS, and I was unsure how to translate those builds into something that takes into account the new level 20 cap and playing as a FvS as opposed to a Cleric. Any suggestions? The Build I think I like most is:

    http://forums.ddo.com/showthread.php?t=136480

  6. #6

    Default

    Rule #1 you want level 9 spells. This means 17 levels of cleric or 18 of FVS
    Rule #2 evasion is nice if you can squeeze it in
    Rule #3 you want a good weapon
    Rule #4 you need to be able to hit with that weapon you swing

    If we look at how this effect things
    You could do something like
    Cleric 17/fighter1/monk2 You would get the weapons profecency and several extra feats and good saves and evasion
    or
    FVS18/monk2 You would be able to get a good weapon from your race/faith line and would get evaions and feat and saves from the monk

    would start with at least 14 str and 14 con and 14 wisdom. If you go FVS make sure you take some CHA too.

    Also all that wisdom is going to convert to ac due to the monk.
    Last edited by FluffyCalico; 09-20-2009 at 12:54 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  7. #7
    Community Member MarcusTelfair's Avatar
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    That's a good start! What would you suggest for starting stats for a Drow, and what levels should I take my Monk levels at?

  8. #8

    Default

    Drow cleric
    14 str
    14 dex
    14 con
    10 int
    15 wis
    10 cha


    If FVS
    14 str
    10 dex
    14 con
    10 int
    15 wis
    14 cha

    Take monk levels at levels when you have enough BAB to take the feats you want granted by monk. If you want power attack and combat expertise take your monk levels at the levels you want these feats and get them as your monk bounes feats. Also you are prob used to rogue where you need to take it as your 1st level. Monk is not so important when you take it.

    Note that eventually you will end up wanting a tome of almost every stat. But do not need at level 1.

    Last thing, I would give this thread at least a day so you can get some other people's input. Everyone plays different and some others might toss out something you like better.
    Last edited by FluffyCalico; 09-20-2009 at 01:49 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  9. #9
    Community Member Melkor_The_Mighty's Avatar
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    Default No contest

    Drow Cleric with either 2 monk or 2 rogue... use rapiers, Dont shoot for high Wis, if you get a 26 with +2 tome +6 item +2 from class your good, better if +3 tome, +1 exceptional or the last +1 from class. Start with maybe 14-16 Wis and youll have no regrets. With Div power/favor and other self buffs youll hit most of the time with as low as 24 str, which is easy to achieve, so start with 14-16 str. as for Dex if going dual line may want to start with at least a 15, 15+6 item=21+2 tome =23 racial +2=25 (if rogue then Rogue dex I = +1 more= 26) , if you score +3 tome or craft +1 exception dex= 28, or a 30 if you want to put the other +2 ex dex on weapon. Dex will improve reflexs saves and AC. As for Cha Dump, you start with 10 and leave it at that, Int Dump also Unless for your cleric lvls you want 3 skill points and dont have a +2 low lvl int tome. for 3 skills UMD, Balance, 3rd can be concentration or some jump. Con is weak link if you have the points get it to at least 14-16. Again with AC, evasion self-heals HP are less of issue unless your unskilled careless unlucky player like most players in DDO. My sister has drow cleric rogue with no Greensteel and has with right gear on 350, If we ever decide to make her GS will have 400 at lvl 16, at lvl 20 add maybe another 50 hp's. Monk class is option, great synthesis with clerics who value AC, 2 free feats from monk, and +1 dex or +1 wis stance, Biggest drawback is Lawful, your take extra damage from anarchic using enemies, dont compound issue by being good aligned. 17 cleric 2 rogue 1 barb or 18 cleric 2 monk or 17 cleric 2 monk 1 rogue or 17 cleric 2 monk 1 fighter all great builds.

    TY Pretty Boy Floyd for NOT KO'ing him 2nite, Drinks on me PBF!

  10. #10
    Founder Stanley_Nicholas's Avatar
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    Since you seem set on making a favored soul rather than a cleric, see what you think of this build.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (2 Monk \ 18 Favored Soul) 
    Hit Points: 292
    Spell Points: 1591 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 18
    Will: 14
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         13                    14
    Intelligence         10                    10
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +1 Tome of Strength used at level 20
    +1 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    12
    Bluff                 2                     3
    Concentration         5                    25
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate            2                     3
    Jump                  7                    27
    Listen               -1                     2
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     2
    Swim                  3                     6
    Tumble                7                     8
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Diety) Favored by Vulkoor
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+4)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+2)
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Favored Soul Shortsword Specialization I
    Enhancement: Favored Soul Shortsword Specialization II
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Improved Empowering II
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    You won't have heavy armor, but with your dex as high as it would be and the evasion you get from the monk levels, you would be better off in light armor anyway, such as a mithral breastplate. You would be able to do all necessary healing and diving buffing, and you would do some decent melee DPS using Greater Two Weapon Fighting with two shortswords.

    If you were more interested in getting a higher AC you could start with 15 str and 17 dex instead and put your level up points into dex. However if you did that you would be sacrificing 3 damage per hit, and would need to replace a feat (likely extend) with weapon finesse. but to really make AC viable you would need to drop another feat as well to get Combat Expertise which would be very painful, would require boosting int higher to start, and would further reduce your damage per hit by another 5 or more. You're not going to have enough DPS to get heavy aggro anyway, so since you're the healer I wouldn't recommend going for AC if you are trying to be a healer and melee DPS.
    Last edited by Stanley_Nicholas; 09-20-2009 at 10:46 PM.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
    Ghalanda ~
    Feldspathic Greywacke

  11. #11

    Default

    Quote Originally Posted by Stanley_Nicholas View Post
    Since you seem set on making a favored soul rather than a cleric, see what you think of this build.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (2 Monk \ 18 Favored Soul) 
    Hit Points: 292
    Spell Points: 1591 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 18
    Will: 14
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         13                    14
    Intelligence         10                    10
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +1 Tome of Strength used at level 20
    +1 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    12
    Bluff                 2                     3
    Concentration         5                    25
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate            2                     3
    Jump                  7                    27
    Listen               -1                     2
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     2
    Swim                  3                     6
    Tumble                7                     8
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Diety) Favored by Vulkoor
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Empower Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 9 (Monk)
    Skill: Balance (+4)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+2)
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Favored Soul Shortsword Specialization I
    Enhancement: Favored Soul Shortsword Specialization II
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Improved Empowering II
    Enhancement: Favored Soul Improved Empowering III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Prayer of Incredible Life III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    You won't have heavy armor, but with your dex as high as it would be and the evasion you get from the monk levels, you would be better off in light armor anyway, such as a mithral breastplate. You would be able to do all necessary healing and diving buffing, and you would do some decent melee DPS using Greater Two Weapon Fighting with two shortswords.

    If you were more interested in getting a higher AC you could start with 15 str and 17 dex instead and put your level up points into dex. However if you did that you would be sacrificing 8 damage per hit, and would need to replace a feat (likely extend) with weapon finesse.
    1) Monks do not get wisdom bounus in armor. They need something like DT cloth. Example DT leather =no bounus. But yes with DT cloth he could get a good ac as you described
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  12. #12
    Founder Stanley_Nicholas's Avatar
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    Yes, obviously. I guess I should have mentioned that though - further reason I wouldn't recommend going an AC route with such a build.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
    Ghalanda ~
    Feldspathic Greywacke

  13. #13
    Community Member MarcusTelfair's Avatar
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    Default

    Thanks for the build Stanley! However, I notice you placed wisdom as somewhat of a dump stat. I realize that wisdom is only truly usefull if I plan to be a combat casting FvS, but would it not also be benifical to me AC-wise, as monks add their Wisdom modifier to their AC? I know that's how it was in NWN, not so sure about DDO. Also, I'm not completely dead set on a FvS; would there be a different build you'd suggest if I went the cleric route?

  14. #14

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    Quote Originally Posted by MarcusTelfair View Post
    Thanks for the build Stanley! However, I notice you placed wisdom as somewhat of a dump stat. I realize that wisdom is only truly usefull if I plan to be a combat casting FvS, but would it not also be benifical to me AC-wise, as monks add their Wisdom modifier to their AC? I know that's how it was in NWN, not so sure about DDO. Also, I'm not completely dead set on a FvS; would there be a different build you'd suggest if I went the cleric route?
    Cleric doesnt need the CHA so that could move to wisdom and you could raise con and wisdom by putting those 16s back at 15

    And clearly you would need cleric enhancements instead of FVS ones
    Last edited by FluffyCalico; 09-20-2009 at 11:14 PM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
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    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  15. #15
    Community Member Twerpp's Avatar
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    Well blade barriers are an insane source of damage, better than the melee you are likely to achieve. Id start 16 wis and go up from there so you can cast them well. 12-14 str is fine to help you smash through early levels, you will just never be a beast. Through the levels your dps will become insignificant and you will have decent DCs on your offense. I took greataxe prof at first level and swapped it out later. Nothing beats a greataxe in the harbor and market.

    As for other stats, minimum cha you can get away with or like +1 to spare just in case. Lowish dex. Int would be a good place to pop that tome so you can afford full ranks in concentrate, some jump, maybe even some balance.

    Id stay pure class, FvS has a lot going for them.

    Just my 2c.

  16. #16
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Twerpp View Post
    Well blade barriers are an insane source of damage, better than the melee you are likely to achieve. Id start 16 wis and go up from there so you can cast them well. 12-14 str is fine to help you smash through early levels, you will just never be a beast. Through the levels your dps will become insignificant and you will have decent DCs on your offense. I took greataxe prof at first level and swapped it out later. Nothing beats a greataxe in the harbor and market.

    As for other stats, minimum cha you can get away with or like +1 to spare just in case. Lowish dex. Int would be a good place to pop that tome so you can afford full ranks in concentrate, some jump, maybe even some balance.

    Id stay pure class, FvS has a lot going for them.

    Just my 2c.

    Strength-based Battleclerics are excellent at endgame - you can't do damage quite as quickly (as foes save against your Bladebarrier more), but you remain a completely useful party member when out of mana, which a 12 Str cleric does not (the best they can do is healbot from scrolls).

    My sig has links to a bunch of Cleric builds - I'd look at the Melee-Focused Cleric build.
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  17. #17
    Founder Stanley_Nicholas's Avatar
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    Quote Originally Posted by MarcusTelfair View Post
    Thanks for the build Stanley! However, I notice you placed wisdom as somewhat of a dump stat. I realize that wisdom is only truly usefull if I plan to be a combat casting FvS, but would it not also be benifical to me AC-wise, as monks add their Wisdom modifier to their AC? I know that's how it was in NWN, not so sure about DDO. Also, I'm not completely dead set on a FvS; would there be a different build you'd suggest if I went the cleric route?
    Yes, I used wis as a dump stat in that build, basically because something has to give. There's just no way to be great at melee combat, party healing, and AC (which would also mean offensive casting, as it uses wis as well) at the same time. Two of the three is doable, but not all of them unfortunately. Your melee ability would suffer too much to really be worth it if you went for both healing and AC. The monk levels are there in that build for the feats and evasion, not for AC.

    As for Twerpp's suggestion of lowering strength in favor of wisdom, well that negates the whole point of being melee-focused. To be frank, if you aren't going to be strength based, you might as well ditch the Two Weapon Fighting line as well because at that point you would be better served with caster feats instead. If you want to be a meaningful melee combatant when you get up to level 15+, strength is the route to take and dual wielding is the best way to go for this kind of build.

    Going the cleric route instead, this is what I would probably do:
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (2 Monk \ 18 Cleric) 
    Hit Points: 242
    Spell Points: 1168 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 13
    Will: 18
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               14                    18
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +1 Tome of Strength used at level 20
    +1 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    16.5
    Bluff                 0                     0
    Concentration         5                    24
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  2                     4
    Hide                  3                     4
    Intimidate            0                     0
    Jump                  7                    14
    Listen                2                     6
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  2                     6
    Swim                  3                     6
    Tumble                7                     8
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 9 (Monk)
    Skill: Jump (+4)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Cleric)
    Skill: Concentration (+2)
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Attack II
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Follower of Vulkoor
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV
    Now as a cleric, these things would be better:
    -Higher AC than a favored soul due to using wis instead of cha
    -High enough spell DC to cast blade barrier and not always have enemies save (though they still would probably save half the time or more)
    -Access to more spells at a time, and the ability to swap them out any time you rest
    -More efficient use of wands and scrolls
    -Will save +4

    But the drawbacks here compared to a favored soul are:
    -Fewer hitpoints (due both to the lower base con, and because clerics don't get toughness enhancements for their class)
    -Considerably fewer spellpoints
    -Loss of +2 to hit and damage when using shortswords (due to lack of cleric melee enhancements)
    -Reflex save -5, Fortitude save -1 (due to lower con score)
    -Less effective evasion (due to lower reflex save)


    Basically, I would recommend the favored soul build over the cleric one. You would be able to get a meaningful AC and better offensive casting ability as a cleric, but you would have better melee ability and be able to heal more as a favored soul due to the larger spell point pool. And you did say you wanted primarily to be able to melee and heal. You would still have searing light to throw reliably at enemies, since it has no save.

    Edit: One other thing I was going to mention. Staying pure class is possible, but it's tough to do. If you went with a pure favored soul, you would have to drop two feats since you were gaining two from the monk levels. I would probably dump extend and toughness if that were the case, or maybe extend and greater two weapon fighting. Either way, it's a big sacrifice to get the capstone of +2 cha and the ability to cast invisibility for free. Too big of a sacrifice if you ask me, though you never know what they may add in the future. But I wouldn't recommend it.

    Edit 2: Actually, if I were going pure class, I would probably drop the two weapon fighting line altogether and make the character a warforged that uses greatswords instead. That would free up one feat that could be used on Maximize for better burst damage, or Force of Personality if you're having trouble with your will saves. Or if 32 point builds were available, I'd consider an elf that uses scimitars, with the 2-monk splash.
    Last edited by Stanley_Nicholas; 09-21-2009 at 03:55 AM.
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  18. #18
    Community Member MarcusTelfair's Avatar
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    Thanks Stanley! I think I might go the Favoured Soul route then. Thanks for the advice and builds. I was considering rolling a vanilla battle cleric for a bit, but going through your build, I think this would be more fun =). With this build, including equipment and such, do you think I'd have a high enough AC without armor to have a reasonable amount of survivability? I'm not expecting to tank here, but I don't want to be a glass cannon either!

  19. #19
    Community Member Geonis's Avatar
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    Drow FvS 18 / Monk 2

    Str 12
    Dex 18
    Con 10
    Int 10
    Wis 16
    Cha 10

    Monk feats - Toughness, Pwr Atk (after a +1 Str tome)
    Level 1 - TWF
    Level 3 - Weapon Finesse
    Level 6 - Extend
    Level 9 - ITWF
    Level 12 - Imp Crit-Pierce
    Level 15 - GTWF
    Level 18 - Maximize/Emp Healing/Quicken

    You can decide if you want to put your level up points into Wis or Dex, I recommend Wis, as they both affect your AC, but Wis will get your spell DCs higher and you will have decent Dex anyways.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  20. #20
    Community Member Junts's Avatar
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    http://forums.ddo.com/showthread.php?t=166648

    go here, make this, only start with 10 wisdom because you only have 28 point builds


    Trust me. It is exceptional.


    The wisdom thing isn't going to be a major issue (its about 60 spell points at level 20, and you aren't really landing spells with dcs even with the 32 point version, so otherwise its a non-issue)

    just get a +1 wisdom item or tome right away so you can cast your level 1 spells

    Getting the +2 dexterity tome is a pain, but its not impossible to get and you can respec your feats to get the twf feats after you acquire it if necessary

    It will not be as easy to make as most of the other builds posted here, but it will be better once its done than pretty much every one of them


    if you make a 10 con drow twfer as your first high level character, by the way, you're going to die constantly.

    Favored souls are very new, so take any builds involving them with a grain of salt; no one knows if they'll work yet, because none are high level and well geared yet to tell you.

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