Base dex for ITWF and GTWF is the same, I think. So if they have ITWF, they should be qualified for GTWF.
Which means it must be a BAB issue, as Monks are only treated as 3/4 classes for feat prereq's. I think at 15 a pure Monk is just shy of qualifying, which means you might have to wait till 18.
Haven't any manuals in front of me or anything, but that's my gut instinct on this one.
Dwarven monks are also good if you want to go with tactics. Of course that is with the assumption they fix weighted handwraps to work with stunning blow. With stunning fist, stunning blow and improved trip you have some good crowd control. Not to mention some decent damage out put.
If they ever fix weighted handwraps, we shouldn't need dwarven / warforged tactics at all!
+5 weighted = +10 to DC, which would put Stunning Fist at 10 (base) + 10 (5% weighted) + half-monk level + wis mod. A 20 pure monk with, say, 30 Wis (not unreasonable) would have a DC 40 stunning fist.
Even a Monk with Wis as a dump stat would have a 30+ DC.
Sick.
Maybe that's why they're delaying the fix?![]()
Human.
Q&A is the business of pointing out others' failures. Optimists need not apply.
Halfing has the best monk synergy for me.
Dex as a racial stat
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Cheaper to raise dex at creation for gtwf and ac. You can raise dex +2 via enhancements which allow you to put level ups into wis and not hurt your combat stat as much (finesse).
Cunning and guile enhancements
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Goes great with unbalancing strike. More than makes up for the str hit that halflings take.
Halfling luck
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+1 to hit, +1 to ac, +1 to saves. Don't need to elaborate on that I don't think.
actually it works equally good on anything that is halfling...
melees* in general have nothing to think about so it should be easier for a class that have "nothing" to think about to apply HC twice/minute.
* this might not apply to monk, since I have waaay to little experience of playing em. But I assume its a "selfish-class" as any of the other melee.
+4dmg(taking the last step is a bit expensive AP-wise) from HC is +25dps on a kensai or 1500 extra damage/minute and u can apply it on 2 ppl aswell, cd is 30s.. kinda easy to simulate, just turn off PA. Very noticable. +4 saves isnt that bad either...
Camp Naughty Bad FunJichael Mackson
All very valid.
Human. Better healing. Human versatility allows delegation of buffs/damage/ etc. as opposed to constantly relying on someone else for aggro/unbalancing strike. +2 DEX or +1 DEX and +1STR/WIS/CON? Lets face it, your going to get hit, so reach an appropriate ac lvl and worry about mitigation as opposed to all or nothing.
On that note of human versatility...
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Have you ever had enough ac, but didnt need it cause you werent the main tank? convert one of those ac clickies into damage. Ever grabbed aggro off something you werent supposed to and need a bit more ac to turtle up or stave off aggro? Ever been at a vendor with an 8 CHA/HoGF/Haggle item ready to sell off vendor trash? Ever been debuffed and needed that extra bump to saves to get you through a tough fight of trap?All this? Human versatility ftw.
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extra feat = weapon focus which makes up for size to hit. Halflings get -2 STR, but +2 DEX (evens out, and this is also assuming weapon finesse, but just about every monk takes that so..) They get +1 size and +AP DEX. So the +1 size = weapon focus for human feat, BUT halfings get +DEX AP's, which add to hit/ac. BUT, i'd rathe sometimes turn my ac into damage with my AP's, thus Human versatility. Monks saves are already ******** high too, so its basically auto success or roll 1, but even monks roll 1's lol. So i'd rather spend a clicky for extra saves (if I think i need it) than a static, or, convert my saves into DPS via human versatility.
So what i get outta halfing? a Net perma 1-2+ AC, otherwise human allows for adjustments at the time.
I prefer human, cause I can turn anything, into anything. Moreflexibility for a flexible class.
But both very valid.
Last edited by Maegin; 11-04-2009 at 05:01 PM.
Q&A is the business of pointing out others' failures. Optimists need not apply.
I only have limited experience on DDO so far, but I am really happy with the halfling wis/dex monk I have built. He is only lvl 3 so far (at the brink of 4th) and he already has 29 ac without going out of my way to get any special eq. Maybe I am just lucky though. I breaze through quests on solo, normal and sometimes even hard by myself and have had no troubles even finishing 5th lvl quests.
Before I started I asked some friends that play which class and race combo was best for playing solo because I can only play at odd times with very little consistancy. They suggested the halfling monk because of the evasion, great saves, nice ac, self healing and decent dps if built well and while it is probably too soon for me to make any claims, that is what I have seen so far.
After doing some research, I have reconsidered my plans to only solo DDO, because it looks like it might be easier to party here than some other MMOs I have played. I am just a little gun shy and want to get some more experience under my belt because I don't want to hold parties back by being a total noob.
Thanks,
Ez
Dwarves make good monks. They get a racial line that will add 3 to the dc for combat feats. They also get a bonus to con and the minus to cha wont effect most builds.
Halflings and halfeves do well with the backstab damage.
Drow I guess are ok but really wouldnt be my first choice in a monk build.
WF suffer from wis loss so would be a tough choice for a 28 point build.
Human can take the healing amp making it real nice for light based monks.
Which race is the best? It really depends on what you are looking to accomplish. Each race has advantages.