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Thread: Eladrin & Haste

  1. #21
    Community Member Cyiwin's Avatar
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    Haste is so overpowered compared to other lvl 3 spells as it is. People treat Wiz's and Sorc's like haste bots.

    My understanding is a 10% overall increase to melee speed across the board and a 15% increase with haste. That sounds good to me, we can get our attack rates close to where they were unhasted. In the end I guess we will be losing 10% attack rate while hasted but we do get +5 and +10 attacks earlier so maybe the whole thing averages out in the end...

  2. #22
    Eberron Scholar Deslen's Avatar
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    Forgive me if I'm irate at the fact that they nerfed the heck out of the players... but all mobs seem to be attacking at the same speed.

  3. #23

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    Quote Originally Posted by Deslen View Post
    Forgive me if I'm irate at the fact that they nerfed the heck out of the players... but all mobs seem to be attacking at the same speed.
    Again if you were a thf twitcher your unintended twitch speed was fixed. If you were a non twitcher your speed got buffed and if you were twf not much changed.

    Yes the animation speed got nerfed but that does not relate to your attack speed
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  4. #24
    Founder pjw's Avatar
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    Quote Originally Posted by SimVerg View Post
    I think there will be a legitimate complaint if they nerf class abilities which grant haste-like effects(boosts, tempest 1, Acrobat) while making everyone else attack faster.
    You mean you think it would be valid to nerf haste and NOT nerf haste-like abilities?

  5. #25
    Founder pjw's Avatar
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    Quote Originally Posted by Impaqt View Post
    ...the concept of haste becoming "Less Critical" is extremely appealing to me. and I'm sure many melee based soloers would share that opinion.
    And, fwiw, the concept of hitting things with weapons becoming "Less Critical" is extrmely appealing to me. And Im sure many caster based soloers would share that opinion.

    Doesn't make it a great idea tho.

  6. #26
    Community Member quickgrif's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    Again if you were a thf twitcher your unintended twitch speed was fixed. If you were a non twitcher your speed got buffed and if you were twf not much changed.

    Yes the animation speed got nerfed but that does not relate to your attack speed
    Yeah that seems to be a big misconception out there.
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  7. #27
    Community Member Melkor_The_Mighty's Avatar
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    Default Haste nerf and melee nerf good for DDO

    Both help players utilize skills instead of an over-reliance on buffs and attack speeds. Maybe now after 3.5 years more players will employ tactics other than same 2 button mashing and breaking attack animations. Try giving up some of your self proclaimed DPS for some DR/AC/EVASION/SAVES. Stop trying to be that guy with the most kills for once. Here is an actual fact= 99.99% of players would rather use pure good for LAME 1d6 vs a mob with 1000-3000 HP's than shattermantle to help casters VS high SR mobs, destruction for other melees/ranged with lower to hit values vs high AC mobs, etc etc. Pure Good is NO GOOD since lvl 10 unless used in conjunction to bypass DR (cold iron/silver) on weapons that arent already Holy, I laugh everytime I see someone get excited over a PG tag on a weapon. SO these bum melees rather the 1d6 to help their odds of getting killing blow by .05 % or something close to that. Debuff mobs by any means necessary then go all out on them once their debuffed. Quest log could include more than just killing blows and who died, add in damage dealt, heals dealt, damage taken. Stop being over-reliant on others. No GH ?! You have 100 larges from 100 shrouds in your bag but you dont have a gird from a lvl 9 quest that takes 10 minutes to farm? No DW ?! ahh TR lvl 3-5 quest takes 30 minutes playing lazy to farm for 7 minute DW clicky. No haste?! Doesnt it come in a pot since lvl 4? Anyone who is a buff begger and can get the buff themselves from a little farming should be ashamed of themselves. 3 times in one day lvl 16-20 player asking for a poison removal?! YOU GOTTA BE KIDDING ME !!! Whats wrong dont want to give up a loot spot in your bag?!. My retired melee when i deleted him had 2800 potions to mail to bank mule. Thats why I am glad there are so many FVS who only heal themselves!! They arent bad players and those clowns who have LFM up that WONT take a FVS, thats funny. If all a FvS ever does is self buff, melee, and self heal thats AN ASSET to the group! Have seen Rangers and Paladins LET themself die when I dont heal them even though they have ton of SP left and have SEEN them previously use heal scrolls. Sorry NOT using my scrolls on anyone who can use same scroll themself.

    All this nerf has done is expose the pro's from the joe's, Good players will still be good and bad players will still be bad, no dynamic changes there. As for the twitchers, get a grip, I tried it and yes you kill faster but most melees are so bad I can auto attack go afk come back play 3 hands of poker and still lead kill count. If game changes things then adapt, Grazing blows...Get some DR or learn how to minimize exposure to getting hit. Slower attack visuals.... great use the time between attacks to use tactical feat, or perish the thought drink a haste/cure pot. Anyway Love the changes, and thanks for modifing game to help the newer players not catering to the VIPS who seems do nothing but complain no matter what you do.
    Last edited by Melkor_The_Mighty; 09-20-2009 at 02:39 AM. Reason: error

  8. #28
    Community Member Cyiwin's Avatar
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    Wow Melkor! Gotta give favor for that. Again Haste was way overpowered.

  9. #29

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    Haste is the # reason a caster or bard gets a group as it is. Nerfing haste will make it worse. I see groups all the time that are cleric +4 melee and are looking for anything that can cast haste. Take way haste value and you end up with 5 melee and a cleric.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  10. #30

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    Quote Originally Posted by FluffyCalico View Post
    Haste is the # reason a caster or bard gets a group as it is. Nerfing haste will make it worse. I see groups all the time that are cleric +4 melee and are looking for anything that can cast haste. Take way haste value and you end up with 5 melee and a cleric.

    Have you just figured out that much of this game has always been melee oriented ?

    We are just witnessing the costs now of getting what we've been asking for all along on the forums. Sorry, I like it the old way better, but will just have to adapt.

    If the combat system doesnt FEEL FUN, then the #1 DDO feature in my opinion has been obliterated, and the game holds much less appeal.

    Lets hope Turbine gets it right this time. Combat system must "be fun" from level 1 to 20.

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  11. #31

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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Have you just figured out that much of this game has always been melee oriented ?

    .
    No it has not. If you think it has it shows how short of a time you have been playing or how short your memory is. I do rememeber and was playing when you wanted 3-4 casters in every group because they killed everything in sight. The changed happed when they hosed everythings HP.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  12. #32

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    Quote Originally Posted by FluffyCalico View Post
    No it has not. If you think it has it shows how short of a time you have been playing
    Hahahahah.... You should know me better than that. Been playing since the original beta. No breaks either.

    Of course everyone has a role in DDO. However, much of the raids and many of the quests ARE extremely melee dependent. I think too melee dependent. I'm for any change that enhances the responsibilities for casters, bards, rogues etc.

    As for your comments on how long I've been playing? Yeah like most of what you type, nothin' more then fluff.

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  13. #33
    Community Member Cyiwin's Avatar
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    Casters will still get groups because cc will carry more weight.

    Now, while everyone is hasted and running around killing on crack there is less need for the caster to cc. How many times have you been hasted and asked yourself "why did he hypnotize everything? they will be dead in 2 secs anyway"? If haste means less, cc means more.

    To go to the extremes.. If haste did not exist as a spell, wouldn't you need cc/other buffs more than ever? Lets make the casters more than haste bots.

  14. #34

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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Hahahahah.... You should know me better than that. Been playing since the original beta. No breaks either.

    As for your comments on how long I've been playing? Yeah like most of what you type, nothin' more then fluff.
    And you should learn to not quote and leave off the "or..." and then claim that it did not exist. As clearly the case by your join date its what came after the "or" that you intentionally did not quote. As usual you half ass quote someone to try to make a point where you clearly don't have one.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  15. #35

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    Quote Originally Posted by FluffyCalico View Post
    was playing when you wanted 3-4 casters in every group because they killed everything in sight.
    I never remember a time when I wanted 3 or 4 casters in EVERY GROUP. Thats just playing this game with far too narrow a scope. But, whatever floats yer boat...
    Last edited by LeslieWest_GuitarGod; 09-20-2009 at 06:08 AM.

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  16. #36

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    Quote Originally Posted by FluffyCalico View Post
    And you should learn to not quote and leave off the "or..." and then claim that it did not exist. As clearly the case by your join date its what came after the "or" that you intentionally did not quote.
    Yeah, my join date on the forums is wrong. Never fixed it. Actually I never commented for a good year, just read the forums religiously. Not much of a forum person before DDO to be honest. 1379 posts I dont think is too bad for someone that actually has a full time job, wife, 2 kids, and a dog!

    PS: I quoted exactly what I wanted to quote. Pointless in saying I havent played for long (you know better). As for my memory, well... THAT can be debated!


    PSS: So getting back to the point of this thread. Whats the point? Haste gets minor nerf but attack animation goes back to what it was before the nerf? Excellent idea in my book, if that's what it will take to best balance server load.
    Last edited by LeslieWest_GuitarGod; 09-20-2009 at 06:16 AM.

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  17. #37
    Community Member Ranmaru2's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    Again if you were a thf twitcher your unintended twitch speed was fixed. If you were a non twitcher your speed got buffed and if you were twf not much changed.

    Yes the animation speed got nerfed but that does not relate to your attack speed
    Yes, because everyone uses TWFing or THFing, no sword & board people out there at all.

    News flash fluffy, S&B got a huge nerf bat unless you have a way to keep yourself up at the MAX BAB at all times.

    Oh and the animation speed does relate to attack speed. If it didn't, my training from all these new quick time button mashing events in newer console games should have me attacking 100 times per 5 seconds or keep the numbers reeling off like before on enemies while hasted with my battle cleric, but that doesn't happen.
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  18. #38

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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    Yeah, my join date on the forums is wrong. Never fixed it. Actually I never commented for a good year, just read the forums religiously.
    You were playing in 2005?! One year before the game was launched?

    (They changed everyone's join date to the date of their account's creation.)
    DDOwiki.com, #1 source for DDO information.

  19. #39

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    Quote Originally Posted by FluffyCalico View Post
    Haste is the # reason a caster or bard gets a group as it is. Nerfing haste will make it worse. I see groups all the time that are cleric +4 melee and are looking for anything that can cast haste. Take way haste value and you end up with 5 melee and a cleric.
    I think that, even nerfed to 15%, Haste will still be a must.
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  20. #40
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    Haste is the # reason a caster or bard gets a group as it is. Nerfing haste will make it worse. I see groups all the time that are cleric +4 melee and are looking for anything that can cast haste. Take way haste value and you end up with 5 melee and a cleric.
    That's backwards... if it's truly the only reason a caster is invited to groups, then they 'should' make it worse to outline the issue.

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