I've seen a lot of people in an uproar about the attack speed animation. Some people want to nerf haste and haste like effects to boost attacks/minute. Some people want BAB attack speeds to change.
The real problem is, people want to change longstanding core game mechanics in order to "fix" what is basically a cosmetic issue. I see a lot of "I know the attacks are there, but the animations just look slow." Etc, etc.
As others have said before, there are more important things to work on than cosmetic issues.... Let's especially not change game mechanics over them!
IMO, if our attack speed was slowed down because they had to balance out the attacks/minute after taking out the horrendously slow 5th animation, then they should just put the animation back in. Since they took the 5th animation out, they just spread the slowness, like a disease, to our first 4 really good attacks.
Please, Turbine, DON'T change haste, clickies, class alacrity effects, or base attack speeds (do we really need an easy button?) JUST because our characters "feel" slow.
EDIT: What you SHOULD do, Turbine, is give us an equal progression of attack speed through all the new animations. i.e. the first, second, third, fourth, and fifth attacks should all be executed with a "normalized" speed. We should have all five attacks equal each other in speed, equal to the original, individual attack speed of our first attack animations, prepatch. (In other words, don't slow down our first four attacks, speed up the fourth and fifth one!)
There is NO reason our attacks should get slower as we get more of them.