Let me be specific.
After years sitting around rolling dice and dreaming about a program that I can get together with my friends and go out and play characters, kill things, take their stuff with out one of us having to DM (or build a NWN persistent world) DDO is perfect.
Mind you, I looked at DDO when it launched. I was... unimpressed to say the least. I saw the Potential... but it needed some time to get to where it is now.
Most of my friends are all around the (real) world now, and to be able to get together for a few hours, hear their voice and have fun with them (just like the old days) is the best part of the game.
I think a lot of people that complain about things are just complaining for sake that something isn't how they want it. No Game is perfect. D&D has how many editions?
I also think a lot of people have MMO-itis. Where numbers, loot farming, perfect builds and attempting to "WIN" become the important thing, not the fun of the game and spending time with people. (and killing things and taking their stuff)
Sure, there are still some issues. But I see that they are getting addressed, and while I may not agree with how something are done, I can see how/why they are done that way.
DDO is Fun, Looks Great, Involving, Well Written.... something that NO OTHER MMORPG has been able to do in my opinion. (yes, I've tried a lot.) Its taken Everything I LOVED about NWN and made it better.
The change in Combat Animations! I like it. I like the new sounds, I like the visceral feel I get in combat now, its not just point click die anymore. (and I like the speed boost to the attack from stealth that looks like we got).
I LOVE the new content!!! (the trap changes, nothing says love than good traps!) even going back and replaying some of the things that changed is fun!
Going Free to Play. (I'm a VIP) best Idea ever. increases the number of players, and there's lots of new people that are fantastic. (I PUG alot when my guild not on)
DDO store. The guest passes are awesome. The little bits and pieces are useful.
Dungeon Scaleing. Needs a little tweaking, but good work so far.
Monsters giving glancing blows. Personally I like it. You can't be surrounded by kolbolds and not get a little dinged up regardless of your AC. (mind you when I DM I have a similar house rule)
Dungeon Alert. I see its point. though I only encountered it yesterday. (My guild plays more tactically like P&P D&D so we don't encounter it usually) I think it makes sense. However in Mods where the trick is to "RUN LIKE HECK" (Shadow king) I might need to be nudged a little more forgiving... also I think there might be a issue with spawning monsters Immediately knowing where you are hiding just cause the Dungeon alert is on and coming over to you and attacking. (even a few rooms away even... does dungeon alert increase mobs spot/search/listen?)
Enhancements. At first I was a little warey about it. (too close to the horrors of 4th ed in my mind) but the little tweaks are great for individualizing your build. (no such thing as a stock fighter anymore) and the inclusion of the "Prestige classes" into that part of the game was brilliant.
All and all... the game is great. Not perfect, but great.
I just wanted to point that out in the flood of complaining that I think Turbine is doing a great job and I Expect that DDO is only going to get better.
I'm Looking forward to Epic campaigns (+20 lvl), more "Prestige classes", Maybe some multi-class enhancements, more great named Items and Quests...
But most of all, I'm looking forward to playing DDO for years to come.