This has made playing a new character incredibly not fun.
I dont so much mind the overall slower speed except for one minor detail.
Mobs have not been effected at ALL by this change. They still attack just as fast as they ever did.
If your going to rebalance how fast we attack, you NEED to rebalance how fast we are getting hit as well. Its just silly to see CR.25 Kobolds hitting me twice for every swing I can get off.
how exactly are mobs that should have the same or lower BAB as me be attacking so much faster?
Balanceing out the broken combat system by reducing everyone to the least common denominator has got to be on the list of the worst ideas in DDO.
If our attack speed is going to remain so slugish, please adjust the mobs down to compensate.
One of the things I really enjoy about this game is rolling new characters. Leveling them up. Seeing the entire game from the viewpoint of a different playstyle....
This change makes me not want to play my lowbies at all.. and I spent points to get extra slots in order to make more characters with Mod 9. Feeling a bit taken advantage of right now to be honest.
Real Time Combat should not be We swing Reallly Really Slow while the mobs we face swing and cast Really really fast. I honestly had more fun with my lotrO or AoC Lowbies than I am with my DDO Lowbies now. Thats just wrong.