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  1. #1
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by FluffyCalico View Post
    As it should... BAB is supposed to effect your attacks per round so why not attacks per min? All I see is " I multi classed a low BAB combo and am upset that LOW BAB is effecting me like it should."
    Correct me if im wrong, but if i remeber correctly, attacks per round increased every 5 BAB in pnp (like the old system)? In which case there was no difference in attack per round between a lvl 20 rogue (BAB 15) and a lvl 20 fighter (BAB 20)
    Thelanis

  2. #2

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    Quote Originally Posted by Monkey_Archer View Post
    Correct me if im wrong, but if i remeber correctly, attacks per round increased every 5 BAB in pnp (like the old system)? In which case there was no difference in attack per round between a lvl 20 rogue (BAB 15) and a lvl 20 fighter (BAB 20)
    Correct they changed it from huge steps in BAB changes to small ones every BAB. If you want it back to night and day between 14 and 15 then that is a whole different argument. But there is no way I will agree with almost removing the effect of BAB all together. I dont care about small steps vs few large ones but it better mean something. If you want the few large ones back instead, fine by all means but dont try to make BAB worthless
    Last edited by FluffyCalico; 09-18-2009 at 10:03 AM.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  3. #3
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    All of my characters swing soooooo slow after this change, I feel like I'm running with perma troglodyte stench.

  4. 09-18-2009, 10:05 AM


  5. #5
    Community Member Baahb3's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Correct me if im wrong, but if i remeber correctly, attacks per round increased every 5 BAB in pnp (like the old system)? In which case there was no difference in attack per round between a lvl 20 rogue (BAB 15) and a lvl 20 fighter (BAB 20)
    Actually the first cut off was +6 BA for a second attack and then every 5 there after. So your lvl 20 rogue would only get 3 attacks where the lvl 20 fighter would get 4.

    +16/+11/+6/+1 or +0
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  6. #6
    Community Member Yurtrus's Avatar
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    shut down this thread, the other 40 talking about the same thing and deal with it..

  7. #7
    Community Member azure1968's Avatar
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    Default first I would

    [B[The first thing would is fix the LFM to show free quests and pay quests.
    then make a toutoral to show new players how to use it.
    then I would give a perm boost to xp or loot to all vip accounts lets say a 25% boost to xp or a +2 to loot this would encurage more pay accounts/
    there's a ton of things that can be done but will turbine do any of them? thats the question!

  8. #8
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Correct me if im wrong, but if i remeber correctly, attacks per round increased every 5 BAB in pnp (like the old system)? In which case there was no difference in attack per round between a lvl 20 rogue (BAB 15) and a lvl 20 fighter (BAB 20)
    Mostly correct, yes. The pure BAB classes generally ended up with an extra attack. At level 20, it would be:
    - Fighter = +20/+15/+10/+5
    - Rogue = +15/+10/+5

    Still, tying BAB to speed of attacks seems irrevocably unusual. Anyone in D&D could grab two shortswords, get hasted, and swing incredibly fast. But it was their BAB that determined whether or not they could hit the broad side of a barn.

    BAB tied to # of attacks and attack bonus - fine. That's as per PnP rules. But speed? No.
    That should be determined solely by the weapon your using (i.e. a conversation of "initiative" and "weapon speed" from the PnP rules).

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