Correct they changed it from huge steps in BAB changes to small ones every BAB. If you want it back to night and day between 14 and 15 then that is a whole different argument. But there is no way I will agree with almost removing the effect of BAB all together. I dont care about small steps vs few large ones but it better mean something. If you want the few large ones back instead, fine by all means but dont try to make BAB worthless
All of my characters swing soooooo slow after this change, I feel like I'm running with perma troglodyte stench.
Founder
Luck is what happens when preparation meets opportunity. -Seneca the ElderIryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, VisUbique eo, invenio me esse ducem hominium.
[B[The first thing would is fix the LFM to show free quests and pay quests.
then make a toutoral to show new players how to use it.
then I would give a perm boost to xp or loot to all vip accounts lets say a 25% boost to xp or a +2 to loot this would encurage more pay accounts/
there's a ton of things that can be done but will turbine do any of them? thats the question!
Mostly correct, yes. The pure BAB classes generally ended up with an extra attack. At level 20, it would be:
- Fighter = +20/+15/+10/+5
- Rogue = +15/+10/+5
Still, tying BAB to speed of attacks seems irrevocably unusual. Anyone in D&D could grab two shortswords, get hasted, and swing incredibly fast. But it was their BAB that determined whether or not they could hit the broad side of a barn.
BAB tied to # of attacks and attack bonus - fine. That's as per PnP rules. But speed? No.
That should be determined solely by the weapon your using (i.e. a conversation of "initiative" and "weapon speed" from the PnP rules).