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  1. #1
    Community Member Kylas_Maernos's Avatar
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    Thumbs down What are they thinking; and where are they taking us???

    Wow..... just wow!. That's about the only way I can describe what I am thinking (without breaking CoC). After the recent update it really makes people wonder what the powers that be in Turbines decision making matrix are really thinking.

    I've been a continuous player for well over 3 years now, Have 2 paid accounts, and have been reasonably happy over the years when some people were complaining the hardest. I normally just take things in stride with game 'adjustments' as they have hit the servers, and while some were good and others bad, they didn't impact the overall enjoyment and feel that made this game what it.....it...... I was going to say "is" but that's not accurate anymore.

    The combat system in this game has always been the drawing force for a large number of the DDO faithful that carried this game on their backs during the last 2 years. There is nothing on the market that can realistically hold a candle to the combat that we've come to love and embrace. (The eye candy and all that is good too, don't get me wrong)

    Ironically, with the business model now changed to a free to play, all those in the past that have threatened to cancel their account, or those in the future that plan to do the same, might as well pee directly into a strong wind, because that's about as much effect it will have.

    I sincerely hope that the general outcry over this change to one of the games strongest foundation pieces is re-adjusted to something that is a better compromise that will acheive what developers are trying to acoomplish and keep the general population from feeling like they've been wronged.

    Players should enjoy the game for slaying monsters in the quests, not feeling like they need to beat the monsters in the boardroom.

    Kylas
    Proud Member of Legendary Knights of Mabar
    Human Evolution stopped the moment Stupidity stopped being fatal!


  2. #2
    Founder pjw's Avatar
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    Default Wow...can you be more specific?

    Quote Originally Posted by Kylas_Maernos View Post
    ...
    Nothing in the wall of text told me what exactly you were complaining about...

  3. #3
    Founder Gaucomo's Avatar
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    Quote Originally Posted by pjw View Post
    Nothing in the wall of text told me what exactly you were complaining about...
    This was one of the most well thought out and nicest posts i have read about the recent changes.. if you don't know what the post is about, something is wrong with your ability to.. use common sense? (that seems harsh since i am not trying to troll or anything but, seriously.. what is the ONLY thing in the recent patch that people are creating multiple posts about on the forums right now?)

    I have to admit, i haven't played in 2-3 years but, i played enough back in the day (several level 10 characters) that when i first read this i couldn't get over the feeling it just didn't seem... good. Even though i haven't re-familiarized myself with the game enough to completely understand the core impact this change has had.. i'm still left with kind of a 'been wronged' feeling myself.

  4. #4
    Founder adamkatt's Avatar
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    Broken record here but the combat system has always gone through changes... if they mess it up they will fix it real soon....
    Outatime Exodus-Cradle of Life:Thelanis
    This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
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  5. #5
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    Yep still no complaint to be found.
    Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
    http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir

  6. #6
    Community Member Velexia's Avatar
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    The attack speed change, obviously.
    Quote Originally Posted by Eladrin View Post
    Get more Aliens quotes into Voice Chat: This makes the "evac" a much more tactical choice, and puts some serious pressure on the rest of the group when your Wizard leaves. "Game over man, game over! Now what the **** are we supposed to do?"

  7. #7
    Community Member Robi3.0's Avatar
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    Quote Originally Posted by Gaucomo View Post
    This was one of the most well thought out and nicest posts i have read about the recent changes.. if you don't know what the post is about, something is wrong with your ability to.. use common sense? (that seems harsh since i am not trying to troll or anything but, seriously.. what is the ONLY thing in the recent patch that people are creating multiple posts about on the forums right now?)

    I have to admit, i haven't played in 2-3 years but, i played enough back in the day (several level 10 characters) that when i first read this i couldn't get over the feeling it just didn't seem... good. Even though i haven't re-familiarized myself with the game enough to completely understand the core impact this change has had.. i'm still left with kind of a 'been wronged' feeling myself.
    Posts I have seen about changes in the recent patch.

    1)Changes to estore bags. Which included complaints of deceptive marketing practices.


    2) changes to attack speed

    Since the OP touched a little on the F2p game and the combat system I can understand why their is confusion.

    MMOs are a living breathing game, change happens all the time. Most people will adjust. Some wont. That is the nature of the beast.
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  8. #8
    Community Member abull74's Avatar
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    Combat is broken....I am a 3.5yr veteran....still pay to play...and i have to say that this is the ONLY change to the game that has ****ed me off. I can't kill a self healing mob due to the fact that it has time to whistle the national anthem, dance a jig, and cast two heals on itself ALL in between each of my swings....


    W-T-F!!

    Devs, yall need to fix this sh!t!!
    There are no stupid questions, but there are a lot of inquisitive idiots KHYBER

  9. #9
    Community Member KoboldKiller's Avatar
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    The swing rate is painfully slow, however I have no problems taking MOBs down.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  10. #10
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by adamkatt View Post
    if they mess it up they will fix it real soon....
    The same "they" that rammed Dungeon Alerts down our necks? Excuse me as I scoff just a little bit.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  11. #11
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by abull74 View Post
    Combat is broken....I am a 3.5yr veteran....still pay to play...and i have to say that this is the ONLY change to the game that has ****ed me off. I can't kill a self healing mob due to the fact that it has time to whistle the national anthem, dance a jig, and cast two heals on itself ALL in between each of my swings....


    W-T-F!!

    Devs, yall need to fix this sh!t!!
    It is my understanding the visual attack speed is reduced, but your actual attacks per minute are supposed to be the same in every case except where you were using twitch to beat what the attacks per round were supposed to be.

  12. #12
    Community Member Halock's Avatar
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    I actually like the attack speed changes, fights in dungeons last more than 2 seconds , feels less zergy to me.

    The mouse changes on the other hand........

  13. #13
    Community Member Fetchi's Avatar
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    I was just about to post a topic on this very subject but it looks like I would be a dead horse beater. I logged in last night for a few hours on all my toons to see how the changes felt.

    Bottom line - it made combat not so fun - it felt like I was fighting in molasses.

  14. #14
    Community Member Mercules's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    It is my understanding the visual attack speed is reduced, but your actual attacks per minute are supposed to be the same in every case except where you were using twitch to beat what the attacks per round were supposed to be.
    That was my understanding as well and felt like that while I was playing. The visual "cues" are off but the little scrolling numbers look to be going bye about as fast as before.

    I have to admit that playing a Lowbie on Cannith was interesting as they had the same animations my high level Monk had on Ghallanda now just a bit slower looking, maybe? It was hard to tell. He didn't throw out as many attacks as my high level monk, but the animations were similar.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  15. #15
    Community Member cardmj1's Avatar
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    Has anyone noticed that the attack speed of mobs have not been slowed? That what it seemed to me when I was running the Pit last. I kept checking to make sure I was not slowed, poisoned, or something else.

  16. #16
    Community Member ssarasin's Avatar
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    Quote Originally Posted by cardmj1 View Post
    Has anyone noticed that the attack speed of mobs have not been slowed? That what it seemed to me when I was running the Pit last. I kept checking to make sure I was not slowed, poisoned, or something else.
    I felt the same way. I kept checking to see if I was suffering some slowing effects... Feels like wading through molasses...

  17. #17
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by cardmj1 View Post
    Has anyone noticed that the attack speed of mobs have not been slowed? That what it seemed to me when I was running the Pit last. I kept checking to make sure I was not slowed, poisoned, or something else.
    Nor has regen been slowed. Fighting Trolls and Mephits yesterday was particularly frustrating.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  18. #18
    Community Member Mercules's Avatar
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    Quote Originally Posted by Memnir View Post
    Nor has regen been slowed. Fighting Trolls and Mephits yesterday was particularly frustrating.
    Acid/Fire for Trolls and Mephits need to be crowd controlled so they don't use their breath weapons and heal each other.

    Yeah, they are now a pain, just like they used to be.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  19. #19
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    In testing yesterday, yes the visuals seemed much slower butr the actual attack speed seemed the same for the most part, unless you were moving, in line with Eladrin's explanation here http://forums.ddo.com/showthread.php...36#post2418836 and here http://forums.ddo.com/showthread.php...91#post2419091 That is the real difference, you lose attacks while moving. Now as for it FEELING like you're attacking slower, yep I agree that's the case and it's a bad idea to remove that feeling...... In most cases what's actually happening has little to with with what people THINK is happening.... They don't care what's actually happening as long as they THINK they're attacking as fast as the animations they will like it. Of course there will be the anal retentive types who will vid everything, slow it down to count each swing and try to sync it with the actual combat log....... Just as you have people who break up their blueberry muffin and count each blueberry.... Just like how it looks and feels like you're moving slower now while hasted, when in reality, the movement is exactly the same as before. People will insist because it FEELS and LOOKS like they're moving slower that it's actually the case and is fact.......

    I THINK what they're trying to do is show that the non-pure-melee toons attack a lot slower than the more pure, more feat specced melee toons. While trying to sync the animations to the amount of attacks a particular build would really have. That's a difficult task...... I'm not all that sure it's the greatest idea, people WANT to see fancy jumping around, spinning, flailing arms, and all..... Is it really that important to the masses if each and every REAL attack swing is shown in the animation for each toon? I know some want it like that, but in the end is it THAT important when it makes it almost impossible to have the animations for every build, carrying every weapon show every attack?

    The true and actual effect it seems is that if you were/are a twitch player, breaking the animation cycle to increase your amount of attacks per minute is nearly effective as it was before, while for everybody else this will have little true effect other than what they see. And therein again lies the problem... Reality means little, it's what we percieve things to be that's really the imporant factor.
    Last edited by smatt; 09-18-2009 at 11:07 AM.

  20. #20
    Community Member Ladius's Avatar
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    Quote Originally Posted by Robi3.0 View Post
    Most people will adjust. Some wont. That is the nature of the beast.
    I understand the point you are making here and it is about as simply as it can be put to address the issue here, but I think that there are a couple inherent issues with the statement. Number one it may be the nature of this Turbine beast but it really shouldn't be when compared to an honest customer service model. Number two I think that the issue with some not adjusting is that most of them will most likely be long-term PAYING customers that are getting fed up, enough to flat out leave. Third, I don't mind adjusting to positive changes (most probably don't) but when the vast majority of adjusting has been centered around banding over and and dealing with things that are either executed improperly or for no logical reason at all it gets very frustrating.

    The tried and true customer service model has always been "The Customer is Always Right"

    NOT "If they don't like it then they can go somewhere else"

    Just my 2 cents

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