Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please, Please,
put in an option to make the dungeon scale to a full party, clickable on the dungeon open page, next to the norm, hard, elite buttons, reguardless of how many people enter the dungeon. I solo'd Waterworks normal last night on my lvl 3 untwinked, 28 pt build cleric, and it felt like I was running my lvl 17 fighter through it. Took no damage from the traps, was almost never hit, the spiders being the exception, and even when I made a couple of serious mis-steps, and should have been turned into a smear on the floor, it took almost no healing to bring me back. I don't think I used a shrine once during the entire battle. To make it any easier, you'd need to have the kobold drop their weapons and throw themselves on my sword. It was sad, and not much fun.
I know that a more solo-able game would have and will help with a much larger and healthier player base, so I'm not asking for the scaling system to go away, just the option to opt-out.