The only 'argument' I have is one of cautioning people against jumping to conclusions. That argument is one of many ways your conclusions can be in error.
You do not have the factual basis for any of these metagaming conclusions. You do not know how much DPS is gained by TWF standing still, because I haven't seen exact attack rates for moving and for standing pat.
And even if we did, you are not even addressing the fact that most creatures can be attacked without moving. So the DPS loss going from greensteel to paralyzing, in many cases, is completely lost, and the DPS improvements you allude to never occur.
Finally, it doesn't even make sense in real world scenarios. If you could paralyze effectively at high levels, people would actually do it against cleaving orthons and things that caused high amounts of damage.
My arguments are weak huh? I'm not the one prophesizing the second (or is it first) coming of tumble combat.
.: Reaper :.
Kongo - TR | Brolik - Warforged Ranger | Bonemender - Clerimonk | Torqata - Warforged Sorcerer | Fresco - Tempest III UMD | Ognok - Intimi Guard Tank
Almost. The real problem with tumbling is that you are stuck in the animation for a definite time period. Regardless if you can or cannot attack during that time period, you simply may not want to move that far or not-attack that long. Maybe just 1 lil step in a split second is enough while you will timble half the screen away.
Isc
You have already demonstrated that you lack the ability to understand my conclusions by needing to be educated on the tumble skill, of which you displayed a gross lack of understanding.
Your inability to understand what I am saying does not make it invalid. It just makes you ignorant.
.: Reaper :.
Kongo - TR | Brolik - Warforged Ranger | Bonemender - Clerimonk | Torqata - Warforged Sorcerer | Fresco - Tempest III UMD | Ognok - Intimi Guard Tank
That is 'a' problem with tumbling. But I'm pretty sure the wind up, the action, and the wind down all taking time during which you can take no other actions (most importantly) attacking is the primary issue.
It's too time-intensive. This is the same reason that shield blocking in direct response to most attacks wasn't really useful in the end game. It simply wasn't responsive enough to react with the speed you needed it to react to.
These were both attempts to make combat 'seem' very active, but both were far less effective than simply trying to dodge or chase with the movement keys. Movement doesn't interrupt attacks or have wind up and cool down animations, and so movement is always going to be more reactive.
because of burst damage. i'm not going to say either method is better. i have both and i like both. but against mobs with middle hp's the 2hf is better. especially now with frenzy 3 axe weilders out there. a 500 hp crit is hard to ignore. not all monsters are boss monsters.(where 2wf is better)
In an ideal world, under perfect conditions and for a single mob that is actively engaged that may be true.
However, due to dps lag, I have often found mobs have moved further away than I could immediately react to.
Or Mobs have teleported far enough away that tumble is faster
Or my engangement is done, mob is dead. And I need to move to the other side of a room to the next engagement.
Why not take a 25% boost in movement speed and preserve your attack chain? Seems silly not too.
.: Reaper :.
Kongo - TR | Brolik - Warforged Ranger | Bonemender - Clerimonk | Torqata - Warforged Sorcerer | Fresco - Tempest III UMD | Ognok - Intimi Guard Tank
Remember, THF gets glancing blows against a single target as well as multiples. The added benefits of multiple glancing blows could... "could"... actually be greater than the one extra swing every 4.
However, the real kicker is the fact that TWF benefits from most buffs twice as much as THF. The fact that bard buffs, divine favor, prayer, and most other straight damage enhancements give a double bonus to TWF is what pulls it firmly away in this game.
When comparing unbuffed, vanilla fighters, THF is pretty darn good. It's just that that's not typically the standard in raids.
[QUOTE=bobbryan2;2420784]Remember, THF gets glancing blows against a single target as well as multiples. The added benefits of multiple glancing blows could... "could"... actually be greater than the one extra swing every 4.
agreed as does my guildy who has an awsome THF and all the glancing/splash damage.
However, the real kicker is the fact that TWF benefits from most buffs twice as much as THF. The fact that bard buffs, divine favor, prayer, and most other straight damage enhancements give a double bonus to TWF is what pulls it firmly away in this game.
agreed, again.