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  1. #1
    Community Member gysot89's Avatar
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    Default why the change with TWF?

    from my understanding TWF is taking a serious DPS gimpage from losing attacks....

    from what i have actualy seen in game my dual weilding favored soul lv 8 has lost ALOT of attack speed dual weilding which leads to sucky dps!

    my BIG question if im right about it is...... are TWF toons even feasable now as big DPS toons with the decrease in attackspeed?
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  2. #2
    Community Member Yargore's Avatar
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    TWF is even further ahead of THF now.
    At endgame ofcourse.

  3. #3
    Community Member gysot89's Avatar
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    really? how is that exactly? im confused now....

    enlighten me :P
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  4. #4
    Community Member Yargore's Avatar
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    Quote Originally Posted by gysot89 View Post
    really? how is that exactly? im confused now....

    enlighten me :P
    You get an extra offhand attack, and no slowish 5th animation.

    THF lost alot of attacks per second (with twitch).
    THF autoattack is however better now than it used to be, but still weaker than TWF.

  5. #5
    Community Member gysot89's Avatar
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    so let me get it straight....

    they felt that TWF needed to be EVEN BETTER than THF than it already was so they go, drop the 5th swing animation, and in turn mate TWF that much further ahead of THF?

    i find this a bit unfair to those toons who use THF then and stick with my origonal whining about the other attack style since i run both lmao
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  6. #6
    Founder Roman's Avatar
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    Yargore,

    With the exra offhand attack, it seems like GTwF DPS is even better by movng after the second attack to reset the chain, since we now get 4 attacks for the first two swings.

    Am I understanding this correctly?

    And when does the Tempest III extra swing come into play?
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  7. #7
    Community Member Ganidel's Avatar
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    Quote Originally Posted by gysot89 View Post
    so let me get it straight....

    they felt that TWF needed to be EVEN BETTER than THF than it already was so they go, drop the 5th swing animation, and in turn mate TWF that much further ahead of THF?

    i find this a bit unfair to those toons who use THF then and stick with my origonal whining about the other attack style since i run both lmao
    Dps for both is about the same, there more burst dmg now, but not near as bad if hasted.

    Stuff dies about at the same speed if they dont move, but if they move, you have to move, which makes killing seems a good bit slower even with haste.


    So ppl will be callin haste alot more, because ppl wont even fight non hasted after this.
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  8. #8
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    Quote Originally Posted by gysot89 View Post
    so let me get it straight....

    they felt that TWF needed to be EVEN BETTER than THF than it already was so they go, drop the 5th swing animation, and in turn mate TWF that much further ahead of THF?

    i find this a bit unfair to those toons who use THF then and stick with my origonal whining about the other attack style since i run both lmao
    umm, yeah, duh?
    THF is and has always been way better than TWF, if you want to TWF you NEED another source of damage that adds a flat rate on every hit.

  9. #9
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by gysot89 View Post
    from my understanding TWF is taking a serious DPS gimpage from losing attacks....

    from what i have actualy seen in game my dual weilding favored soul lv 8 has lost ALOT of attack speed dual weilding which leads to sucky dps!

    my BIG question if im right about it is...... are TWF toons even feasable now as big DPS toons with the decrease in attackspeed?

    Yeah, as I mentioned elsewhere, my first trip back in I was gulping haste pots thinking I'd gotten hit with a Slow spell.
    (lvl 6 FvS)

    Dunno. Going to let it steep a while and see what comes of it. Slow motion swinging is not pleasant at this point.
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  10. #10
    Community Member maddmatt70's Avatar
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    The twf attack style is alot more like the old days mod 1-3 for twf. Back then twf melee rarely had spring attack and the mobs were harder to hit so DDO twf was about rushing right up to a mob and then attacking in a stationary position. This is what twf melee is again going to be alot of moving to a spot and spamming attacks. Dealing with moving mobs will be definitely more annoying, but you can use terrain, other players, tactics(stunning blow for instance), etc to compensate.
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  11. #11
    Founder Roman's Avatar
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    Yargore, thank you, that was a very clear explanation.

    Quote Originally Posted by maddmatt70 View Post
    The twf attack style is alot more like the old days mod 1-3 for twf. Back then twf melee rarely had spring attack and the mobs were harder to hit so DDO twf was about rushing right up to a mob and then attacking in a stationary position. This is what twf melee is again going to be alot of moving to a spot and spamming attacks. Dealing with moving mobs will be definitely more annoying, but you can use terrain, other players, tactics(stunning blow for instance), etc to compensate.
    This actually makes tumbling worthwhile again. and like you said, stunning blow and even paralyzer have even greater value now.
    .: Reaper :.
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  12. #12
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Roman View Post
    This actually makes tumbling worthwhile again. and like you said, stunning blow and even paralyzer have even greater value now.
    Not sure I agree with your conclusion.

  13. #13
    Founder Roman's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Not sure I agree with your conclusion.
    You preserve your attack chain while tumbling. As Yargore pointed out, you miss a lot of attacks by moving and breaking the chain.
    .: Reaper :.
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  14. #14
    Community Member Gum's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    The twf attack style is alot more like the old days mod 1-3 for twf. Back then twf melee rarely had spring attack and the mobs were harder to hit so DDO twf was about rushing right up to a mob and then attacking in a stationary position. This is what twf melee is again going to be alot of moving to a spot and spamming attacks. Dealing with moving mobs will be definitely more annoying, but you can use terrain, other players, tactics(stunning blow for instance), etc to compensate.
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  15. #15
    Community Member foxx's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Yeah, as I mentioned elsewhere, my first trip back in I was gulping haste pots thinking I'd gotten hit with a Slow spell.
    (lvl 6 FvS)

    Dunno. Going to let it steep a while and see what comes of it. Slow motion swinging is not pleasant at this point.



    make haste clickies,

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