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  1. #61
    Community Member Shade's Avatar
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    Quote Originally Posted by BlackSteel View Post
    doubtful.

    you have any idea how much damage you'd have to increase glancing blows by to equal a general 10% swing speed or the now 10 % double strike?

    enough for 100% weapon procs wouldnt equal a 10% jump. heck with the glancing nerf its not important anyway.
    The proc chance wouldn't matter much in most cases... But an increase to glancing blow damage? Definetely would and should have an impact if the devs cared about balancing the capstones in any way.
    Having good glancing blows IS important to me, and im sure to allot of players.

    How much an increase is some pretty basic math and not a big amount:
    Say you do 100 base damage per swing, and 40 glancing blow.. Fairly typical maxed out endgame figures.
    Over 4 normal attacks with GTHF (3 glancing blows)=
    400 main damage, 120 glancing blow, 520 total dmg. If we wanted a 10% increase of that, we'd need 52 more damage, so 52/3 = 18 more damage per glancing blow
    So mainhand 100, glancing blows 58
    = 400 main, 174 glancing
    = 574 total, 10% increase
    18-20 more damage on glancing blows would be fair and really what should have happened. Could even round up to 25 to account for the fact they can't crit.

    When a good programmer opens up a bugged file for a feat/enahncement/etc.. He would fix it entirely and for once to match it's description and be balanced. Not partially nerf it, leave i still broken and try to claim it was a bug fix.

    That's the sloppiest coding I've ever seen.

  2. #62
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Shade View Post
    How much an increase is some pretty basic math and not a big amount:
    Say you do 100 base damage per swing, and 40 glancing blow.. Fairly typical maxed out endgame figures.
    Over 4 normal attacks with GTHF (3 glancing blows)=
    400 main damage, 120 glancing blow, 520 total dmg. If we wanted a 10% increase of that, we'd need 52 more damage, so 52/3 = 18 more damage per glancing blow
    So mainhand 100, glancing blows 58
    = 400 main, 174 glancing
    = 574 total, 10% increase
    18-20 more damage on glancing blows would be fair and really what should have happened. Could even round up to 25 to account for the fact they can't crit.

    When a good programmer opens up a bugged file for a feat/enahncement/etc.. He would fix it entirely and for once to match it's description and be balanced. Not partially nerf it, leave i still broken and try to claim it was a bug fix.

    That's the sloppiest coding I've ever seen.
    dont think you'd make a good programmer either, quite a few things wrong with what you just posted. If you're looking at live servers then you'll want to balance for both twitch and autoattack, preview server then its obsviously just autoattack. Secondly you're not even accounting crits or effect dice into the equation, which amount for a good amount of 'damage'.

    sure lets say the SoS, 100 damage a swing, but its crit profile puts it more around 200 a swing. glancing blows of 40s. Both of which also get 20 from frenzy. So 220/60.

    autoattack 4 swings

    regular damage total 880 / glancing total 240 per mob.

    1120 over the sequence. 10% of that would be 112 / 3 ( 3/4 attacks get GBs) 34 damage increase on each glancing blow.

    second question would be: do you just make it a set bonus? or a scaling percent? one gets outdated eventually and becomes lower than 10%, the other will scale with power creep.


    capstone is not going to almost double the damage of glancing blows. suggestion full of fail
    Shadowsteel [TR train wreck]

  3. #63
    Community Member Shade's Avatar
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    Quote Originally Posted by BlackSteel View Post
    capstone is not going to almost double the damage of glancing blows. suggestion full of fail
    Whats full of fail is your attitude and respect for the barbarian class.

    You put down suggestions without providing alternatives. Plain negative attitude and not helpful at all.

  4. #64
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Shade View Post
    Whats full of fail is your attitude and respect for the barbarian class.
    once again, just for you
    Shadowsteel [TR train wreck]

  5. #65
    Community Member kaelis's Avatar
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    Quote Originally Posted by BlackSteel View Post
    once again, just for you
    Don't you love when he so accurately describes himself?
    Beaker is self-centered.
    Quote Originally Posted by Phalcon View Post
    Best Piker: Beak: that son of a ***** always scew's me over in every quest im ever in with him. I honestly Don't know why i keep grouping with him!

  6. #66
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Shade View Post
    Whats full of fail is your attitude and respect for the barbarian class.
    I lol'ed.

    Axer, I think it's time to take a short break from DDO.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  7. #67
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    Back on track: Are any of these bugs fixed on the test server?

  8. #68
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    not a single one
    Eulogy- oh ninety eight

  9. #69
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Carpone View Post
    Back on track: Are any of these bugs fixed on the test server?
    I think a better question is how many of these issues are being treated as bugs. Does it benefit the player? (i.e.
    Capstone alacrity) then ooh, that's definitely a bug. If it doesn't benefit the player then they have better things to
    do like making combat more fun.

  10. #70
    Community Member Chai's Avatar
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    Quote Originally Posted by Shade View Post

    All your doing is complaining for the sake of complaining because you couldn't care less about this particularly clases issues. So go find something better to do with yoru time then try be arrogant enoug hto think you can decide the developers priorities. Untiil you actually become one, you won't and you can't. If you really feel so strongly that you can, you probably have another 1000 threads in the suggestion forum to reply to saying how you don't feel its a high priority, so go waste your time.

    I think you are doing the same thing - trying to decide the developers priorities. At the very least, you are pointing out that they have not fixed things you want to see fixed in a long time, some since the beginning of the game.

    You are also using the word "bug" incorrectly. A 'bug' is a situation where the software does not perform as intended under specific circumstances. You are listing changes you would like to see, and calling it a "bug" that was reported a long time ago, implying that this was not intended inthe first place. I use your favorite word here. "conjecture".

    Understand that I agree with your post, as I too play a barbarian and am irritated with the things you are pointing out. Calling them "bugs" however, I think is not the approapriate term. I would love to see this stuff get altered so it performs the way you are asking it to perform.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  11. #71
    Community Member Shade's Avatar
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    Quote Originally Posted by Chai View Post
    You are also using the word "bug" incorrectly. A 'bug' is a situation where the software does not perform as intended under specific circumstances. You are listing changes you would like to see, and calling it a "bug" that was reported a long time ago, implying that this was not intended inthe first place. I use your favorite word here. "conjecture".
    Well your using the word "conjecture" incorrectly. It means I have no evidence to support what im saying, and I actaully do, I have plenty. There is evidence to support the fact that all the bugs I listed are indeed bugs. Most of them I even confirmed with my chat with madfloyd you can read earlier in the thread.

    Evidence that the barbarian capstone does not work as intended:
    Description states it increases glancing blow damage, and chance to proc.

    It does not increase glancing blow damage, this has been tested numerous times.

    This statement has hard evidence, and thus is not conjecture.

    I purposely created 2 seperate sections to point out "player concerns" - ie things that may be bugs but there's no hard evidence to support it. And bugs - things that are DEFINETELY bugs that no logical person would try to argue otherwise.

  12. #72
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    Im going to have to agree with shade on this one, these are by and large bugs- As in not working as intended. And have been like this for a very long time.
    Eulogy- oh ninety eight

  13. #73
    Community Member Chai's Avatar
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    Quote Originally Posted by Shade View Post
    Well your using the word "conjecture" incorrectly. It means I have no evidence to support what im saying, and I actaully do, I have plenty. There is evidence to support the fact that all the bugs I listed are indeed bugs. Most of them I even confirmed with my chat with madfloyd you can read earlier in the thread.

    Evidence that the barbarian capstone does not work as intended:
    Description states it increases glancing blow damage, and chance to proc.

    It does not increase glancing blow damage, this has been tested numerous times.

    This statement has hard evidence, and thus is not conjecture.

    I purposely created 2 seperate sections to point out "player concerns" - ie things that may be bugs but there's no hard evidence to support it. And bugs - things that are DEFINETELY bugs that no logical person would try to argue otherwise.
    Conjecture means: A statement that is unproven but appears correct and has not been disproven. Many of your statements show this quality when you say they were reported eons ago and nothing was done about it.

    The evidence that many of these are or arent intended doesnt exist - conjecture - used correctly. I work in the software industry with high end video editing software and work with our dev team on a daily basis. I have a pretty clear understanding of what the term "bug" implies. Part of that implication is that its not intended to be that way.

    As a specific example, I think youre right ont the capstone, however, heres some more conjecture for you. The devs likely knew the nerfs were coming a LONG time before we did. Turbine employees are under NDA just like the people who test are. When they put the capstone in, knowing they were going to take away glances on moving anyhow, and also knowing they are going to rework the entire system, left the effect out of the capstone.

    There is evidence that the performance part exists and this is well documented. But is it a bug, or intended based on knowing the changes were coming? How long did they know that TWF was causing lag due to physics calcs before we heard of this? How long have they been planning these changes before going to the customer base with that plan? You see how far the "conjecture" rabbit hole goes in the software industry...
    Last edited by Chai; 06-08-2010 at 12:50 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  14. #74
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    Quote Originally Posted by Chai View Post
    How long did they know that TWF was causing lag due to physics calcs
    That's been basically proven inaccurate.
    Eulogy- oh ninety eight

  15. #75
    Community Member Chai's Avatar
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    Quote Originally Posted by eulogy098 View Post
    That's been basically proven inaccurate.
    Hardly. Well I guess the assumption that lag is the only thing causing the issue has been proven inaccurate. The devs never made this statement however implying its an all in one issue. Many companys know of these things for a long time before they announce it. We are talking about the people who coded the entire game here. I think they have more of an understanding of its limitations than many people give them credit for. I also think that many users believe the issue to be an all in one issue, and it is not. But there are people who are expecting all lag to just go away after the nerf, dont see it happening, and will continue to try to call this out all the same.
    Last edited by Chai; 06-08-2010 at 01:55 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  16. #76
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    Still waiting for responses here
    Last edited by eulogy098; 07-09-2010 at 01:48 PM.
    Eulogy- oh ninety eight

  17. #77
    Hero
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    It's disappointing that most of the items in the OP aren't even listed in the "known issues" thread:

    http://forums.ddo.com/showthread.php?t=150534

    > Warforged Brute Fighting can not be used when a rage effect is applied to the character.

    I don't understand why something this simple isn't addressed. Turbine obviously has a flag with effects to allow/deny using them while raged, such as the new guild remove curse pots. Apply the same fix to this and get rid of this low hanging fruit already!
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  18. #78
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    This may be considered relevant to the barbarian community of players-


    http://forums.ddo.com/showthread.php...48#post3155348
    Eulogy- oh ninety eight

  19. #79
    Hero QuantumFX's Avatar
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    I’m not seeing this in the thread either:

    Potions bought from a guild potion vendor do not suffer from having “funnels” on them. You can use these potions while raged.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  20. #80
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    What is the update status on these issues? have any of these been identified at least?

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