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  1. #1
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    Default Mouse warping fix bugged?

    Whenever I'm in mouselook mode and click my mouse button, the mouse pointer now goes to wherever it was the last time I had mouselook off. To select a chest, npc, anything, while in mouselook mode I now have to spam click on the item hoping one of the clicks actually lands. Backspace-u or tabbing enemies still works fine, but not mouse clicking.

    Anyone else having this issue?

  2. #2
    Founder Garth_of_Sarlona's Avatar
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    Somewhere in your options->keymapping there's an option for 'camera move' or something which is typically bound to Mouse1 - remove this binding. I can't remember the name of the binding for sure but it'll be bound to mouse1 - and just remove it and it should fix your issue

    Garth

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  3. #3
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    Not quite, but you got me on the right track, thanks.

    what I had before was mouse button 0 mapped to "DDO Classic Interact" after the update it was mapped to "DDO Classic Interact / Steer".

    All better now.

    Maybe this is a seperate issue, but it seems that every few updates or so, I'll have a mapped key randomly change. This is the third or fourth time it's happened to me. It's never anything major, just noticbly annoying to dig around trying to figure out which one.
    Last edited by toastjeff; 09-17-2009 at 01:00 PM.

  4. #4
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    Quote Originally Posted by toastjeff View Post
    what I had before was mouse button 0 mapped to "DDO Classic Interact" after the update it was mapped to "DDO Classic Interact / Steer".
    Well, that's... part of the problem.

    Unfortunately, no matter how you set things, you cannot get back to the way things were before the mod. I've gotten things "close", but there are still minor annoyances with high rates of occurrence (making them really frickin annoying). One example is trying to double-click stuff, another is the fact that you now need to have the target circle on whatever object you're trying to interact with (instead of just having it in your focus orb and within range).

    I have to say, I'm very disappointed in the UI changes and the fact that they screwed up basic functionality such as double-clicking with them. We only asked like 5000000 times for them to retain the old UI as an option. Heaven forbid they listen.

  5. #5
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by toastjeff View Post
    what I had before was mouse button 0 mapped to "DDO Classic Interact" after the update it was mapped to "DDO Classic Interact / Steer".
    yup I remember now that's what it was! Glad I could help - I think this might affect quite a few people so I'm bumping the thread.

    Garth

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  6. #6
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    You know what, I'm playing with this a little more and I think there is a problem. There are different interacts now (MMO, action, and DDO Classic). If you just have the interact enabled and not the orbit or steer, you (obviously) can't orbit or steer, but you can double click on items without issue.

    If you do have either the orbit or steer enabled, you can't double click on an item without issue while in mouselook mode, because clicking currently takes you out of mouselook mode while the mouse button is pressed.

    So, if you're a player who likes to go back and forth between mouseloook and non-mouselook, you'll have a problem. Either you will not be able to steer with button 0 in non-mouselook mode (if you are on interact only), or you won't be able to double click in mouselook mode (if you're on interact/steer).
    Last edited by toastjeff; 09-17-2009 at 02:47 PM.

  7. #7
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by toastjeff View Post
    So, if you're a player who likes to go back and forth between mouseloook and non-mouselook, you'll have a problem. Either you will not be able to steer with button 0 (if you are on interact only), or you won't be able to double click in mouselook mode (if you're on interact/steer).
    yes it's potentially a problem for those people who want to be able to switch in/out of mouselook to steer sometimes, but also sometimes be able to steer when not in mouselook by holding down mouse1 - however, I find that I exclusively steer using mouselook, and never ever steer using the 'holding down mouse1'.

    In fact, I shouldn't say 'never' - because post mod9 I was finding that mouse warping was so annoying that I found I could retain the mouse position but using the 'holding down mouse1' steer so I was using it a bit more, but now mouselook warping is gone, I'll be back to exclusively using mouselook to steer...

    I think having two different ways to steer my character ( as well as the keyboard, which I personally never use but notice quite a few players do, since they turn around so slow - I cannot understand how people cope with slow keyboard turning - it means no 180degree super-flips when orthons teleport behind you!) would just confuse me too much!

    Garth

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  8. 09-17-2009, 03:00 PM

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  9. #8
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    I was fine too, until a guildie who uses both mouselook and non-mouselook just spent the last fifteen minutes, mid-quest trying out every combination, getting increasingly frustrated.

    For the 99% of people who pick a mode and stick with it, there's absolutely no problem. It's that 1% that looks like ranting crazies over nothing

  10. #9
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    You've got it. The keys/mouse buttons are set up a certain way. We all have three years to find the way they work best for us. Then there's a small change made that doesn't fix anything, just makes it different. If there were a dozen different ways that people came up with, the change makes no difference to eleven of those ways, but that twelfth way gets totally messed up.
    Last edited by Tolero; 09-17-2009 at 06:55 PM.

  11. #10
    Founder Garth_of_Sarlona's Avatar
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    have you guys having problems tried changing the mouse1 binding like the suggestion earlier in the thread and are still having problems?

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
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  12. #11
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    Quote Originally Posted by Garth_of_Sarlona View Post
    have you guys having problems tried changing the mouse1 binding like the suggestion earlier in the thread and are still having problems?

    Garth
    Yes, it's one of those instances where you can switch buttons around to get close to what was there before, but not exactly what was there before. I really believe this is one of those unintended changes brought about by some other intended change.

  13. #12
    Community Member moorewr's Avatar
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    I frequently toggle in and out of mouselook, and the game is almost unplayable now. incredibly annoying.
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  14. #13
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    Quote Originally Posted by Garth_of_Sarlona View Post
    yup I remember now that's what it was! Glad I could help - I think this might affect quite a few people so I'm bumping the thread.

    Garth
    Ran into this issue today post-Update 1 - along with attack sequences on my lvl 6 FvS seeming like I'm under a Slow spell.
    First run in looking for Kargoth, I gulped a haste pot thinking I'd somehow got hit with a Slow.

    Will go back and play with the frikking UI settings and see what I can salvage.

    *grumble*


    edit:

    And you guys are saying we can't get our old way back (those of us who flip tween mouselook and not)...

    Oo-boy.

    Color me unhappy at this point.
    Last edited by cdbd3rd; 09-17-2009 at 03:35 PM.
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  15. #14
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    Quote Originally Posted by Garth_of_Sarlona View Post
    have you guys having problems tried changing the mouse1 binding like the suggestion earlier in the thread and are still having problems?

    Garth
    Yeah, bro, I've tried every single thing I could think of, and even some I was sure wouldn't work.

    You know in the beginning of the keymapping, where it starts with the list of "MMO Interact" "MMO Interact/Steer" and ends with "DDO Classic Interact/Attack" (or something like that)?

    I have tried swapping my LMB (and my 'U', in separate tests) to every single one of those options. The old functionality is gone.

  16. 09-17-2009, 04:14 PM

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  17. #15
    Community Member jmonty's Avatar
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    whatever the issue is with clicking on things while in mouse look, it is very annoying.

  18. #16
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    Default Agreed

    Quote Originally Posted by jmonty View Post
    whatever the issue is with clicking on things while in mouse look, it is very annoying.
    I agree, like others have said ive tried the 3 options but cant get the og way back. I actually turned off the game last night and hung out with old lady....bollocks.

    turbine, can you hot unfix what you thought needed fixed....plz, i dont want to get caught up in the dirty dancing weekend marathon with the mrs.

    laz

  19. #17
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    This has made the game nearly unplayable for me, as I switch in and out of mouselook very frequently but I need to be able to steer when I'm out.

    It's a lousy undocumented change and I can only hope it gets reverted.

  20. #18
    Community Member Archetype's Avatar
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    Again, an unneeded change that no one asked for, which interferes with the enjoyment of the game for those it does affect.

    Will someone please put the Devs responsible for this on temporary leave...like for a year or two so we can have some peace for a bit?

    Totally wrong move.

    Stop messing with what is NOT BROKEN.
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  21. #19
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    Quote Originally Posted by Archetype View Post
    Will someone please put the Devs responsible for this on temporary leave...like for a year or two so we can have some peace for a bit?
    /signed

    BACK OUT THE PATCH, TURBINE!

  22. #20
    Community Member Rafal's Avatar
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    Angry

    I thought I was going crazy but it's was not me, it's the game.
    After this patch DDO is almost unplayable for me. I had tons of problems with traps, levers, picking items, doors......
    Clicking on something very often makes my character active (like pressing F1).
    I already was getting frustrated with this new targeting system but at least I could still play (even if with some problems) but now?!?!
    It just needs to be fixed back to how it was before Mod 9.


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