Originally Posted by
Angelus_dead
No, it is not "great", or "good", or even "kinda OKish". The reality is that it is pitifully weak.
A melee DOT effect is an interesting gameplay mechanic DDO might use, but the Slicing Blow feat is currently inadequate to provide it.
If it's a "drawn out" boss fight, then the con damage doesn't matter, because someone already hit him with Wound Punct down to the cap of 10 con damage. So Slicing Blow is left as 1d4*6 = about 15 or 18 damage, with a cooldown of 15 seconds. Divide those numbers and we see it gives either 1 DPS or 1.2 DPS.
How much damage is a character doing already? 150 DPS, or 200, or 350? I'm not totally sure how the recent attack animation patch changed things, but even for a character on the low end of the scale, Slicing Blow would be barely detectable compared to all the other damage. Spending the feat on Weapon Focus or Power Critical might even be better, and even Toughness would tend to raise your DPS (because dead character can't attack)