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  1. #1
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    Default Respending points

    My wizard is level 5 and dies alot. Is it possible to respend my points to get more into constitution so I don't die so much? Or do I have to make an all new toon for that?

  2. #2
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    Quote Originally Posted by Astor1977 View Post
    My wizard is level 5 and dies alot. Is it possible to respend my points to get more into constitution so I don't die so much? Or do I have to make an all new toon for that?
    Although you can put your level up points into Con, its not really a good idea for a wizard. You will get 4 more as the game progresses at l8,12,16, and 20.

    There are Tomes that will increase Con

    There are Items that can increast Con as well. Comm items are +1 to +6 and there is another +3 exception available in late game raids.

    There are also other ways to increase Hit Points.

    False Life, Toughness Feats and Enhancements.

    All of this is completely moot though if ya dont play your character smart. Characters with low hit points need to be a LOT more careful.... Especially Casters. They arent designed to be in the thick of things swinging a weapon.
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  3. #3
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    First and foremost, understand the role of your character.

    As a wizard, you should focus on supporting the melee classes as you do not have the AC or HP to go head to head fights.

    Let the melees engage first, cast a web for crowd control or keep the melees buffed with blur, then with haste at higher levels.

    At low levels, casters are restricted by how often they can cast offensive spells because of their low mana. So their mana is better used for this CC or melee buffs.

    Although more hp is always desired, smarter play and keen observation and better tactics will result in less deaths.

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    Well, I solo a lot, and only just ran first real group last night. So, needless to say, I learned that in a group, I'm not really a dps class. But getting groups isn't very easy most times and good groups are almost impossible, so I resort to soloing for progression, hence the need for more HP.

  5. #5
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    My main is a 16.4 wiz with a low con high dex. Key to playing that style is making sure you are buffed with all you got, and be ready to crowd control everything (or insta kill), particularly if you are soloing. Keep moving. At level 5 you need to have web, glitterdust, Hypnotics etc. At the end of the day soloing at low level is a bit harder, but wizards in general get much better in the higher levels. When you finally start grouping more just make sure you manage your aggro well, and have quick crowd control ready should you get a bit overwhelmed. It also helps to have a high diplomacy.

    I also have a level 8 with lower dex and a High con...he just runs in and starts meleeing things and casts as needed (fully buffed of course). Two very different styles. The con build does seem easier, but hey, who says that's what everyone wants.

    At the end of the day, you're only level 5, so if you decide you are unhappy with the build, roll another one. It's better to start over at that point (and be entirely happy with your build) than to level up a toon for weeks only to find out in the end you don't want to play him.

  6. #6
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    at level 5, my stats are:

    str 10
    dex 12
    con 14
    int 21
    wis 8
    cha 8

    67 hp
    380 mp

    hope that helps with insight. I like to stay back and use ranged spells, but frequently go oom using the crowd control spells.

  7. #7
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    That's almost the same stats I have. I have 21 ac when fully buffed, and about a +7 to hit, with a +2 weapon (+2 weap, +2 bulls str, +2 heroism, i know thats 6, but the game rolls 7). I melee quite a bit because of it, trying to save mana. If it's not required to kill everything, I'll try to bottleneck them and hypno and then bypass them. I however, did not put points into sneak and hide; my last experience with that and invisibility wasn't a happy one.

    Some quests that's quite viable, like the one with the kobold prophets that you arn't allowed to kill or you fail. That's actually the only quest I've ever used sleep in :P But it worked great. Put them to sleep, kill the others, or hypno, pull the switch and keep going. By the time the spell was over, I was long gone and they wouldn't follow.

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