Originally Posted by
Yikesegads
I dont understand all the "high end" graphic options that only add blurry, hazy, glowy looks to things.
Personally, I hate Depth of Field, Bloom, and similar HDR lighting effects. I didnt pay lots of money for a high end computer system to make my graphics look blurred and hazy.
Id rather their graphics team focus on improving the amount of terrain and polygon "pop in" that happens. The whole "make the building fewer polygons as soon as the player is X distance from it" Level of detail calculations... blah blah. Thats nice for low end machines. Many high end machines can handle it though. Nothing worse than the world looking like its made of legos that build things in real time as you get closer to them.