Just A Bunch Of Khopeshes
Code:
JABOK Halfling STR TWF Intimidator
Level 20 Neutral Good Halfling Male
(20 Fighter)
This build is for a guildie. He asked for a "halfling tank that uses the new kensai stuff" (or something kind of like that anyway). Is this a tank? I don't know, but its certainly a front-line meleer that can fill the tank role in most groups.
Build constraints:
- Halfling
- Kensai
- Top-shelf melee
- "Tanking" although this did not come with a specific definition
- The owner is a very good but casual player: design cannot require exotic loots
Build features:
- Ferocious DPS
- Very good Intimidation
- Some AC (ability to get much higher with exotic gear and buffs)
- Solid ability to go toe-to-toe with ... anything? Most things?
Code:
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 18
Constitution 15 16
Intelligence 11 13
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 9
+2 Tome of Intelligence used at level 19
+1 Tome of Constitution used at level 20
I would have preferred to completely max CON but doing so meant no DEX, no INT, and therefore no TWF or CE.
The DEX tome must be consumed before taking Improved TWF
The INT tome must be consumed before taking CE
Code:
HP AC
200 fighter 10 fighter
20 heroic vitality 1 halfling
10 dracon vitality 1 dodge
60 con 1 two weapon defense
22 toughness 1
22 toughness 2 5 combat expertise
20 racial tough 14 +5 MFP
40 fighter tough 5 dex (armor mastery 3)
5 protection
60 con item
30 gfl
45 greensteel
20 minos legens
--------------------------------------
559 unbuffed 42 unbuffed BAC
I'm not including rage (or any buffs) in these calculations, but the Madstone Boots would have a really nice effect on these hitpoits. For that matter, exceptional CON and a +3 Tome will get it over 600 unbuffed.
The AC is an issue. It is just at the limit of starting to get useful. Add another 8 for more unusual loot (dodge, insight, alchemical) and 6 from spells and you have 56; a number that is worth having. I wonder if I am missing anything else?
Code:
Combat stats ToHit Dmg Crit CritDmg
fighter 20 - 20 -
halfling 1 - 1 -
str 7 7 7 21
wpn focus slash 1 - 1 -
greater " 1 - 1 -
superior " 1 - 1 -
wpn spec slash - 2 - 6
greater " - 2 - 6
PA or CE -5 - -5 -
critical accuracy - - 6 -
khopesh mastery III 2 2 4 12
khopesh spec II - 2 - 6
str (item) 3 3 3 9
str (power surge) 4 4 4 12
+5 GS khopesh 5 10.5 5 31.5
------------------------
40 32.5 48 103.5
These numbers strike me as really pretty outstanding for a halfling fighter. Another +4 to hit or +5 damage are already available as stances or boosts. And again, this is all unbuffed and casually equipped.
Not to mention a permanent stacking 10% melee alacrity with an "always on" +1 to crit range.
Code:
Intimidate
23 ranks
-1 CHA
-4 size
3 skill focus
3 kensai III
3 fighter intimidate III
15 intim item
--
42 unbuffed
I put ranks into Jump too and a couple of starting points into Balance. This is not a skill-rich build, but the Intimidation is adequate.
Code:
F R W
12 6 6 fighter
1 1 1 halfling
0 0 1 halfling luck (will)
0 3 0 kensai (vs magic only)
3 4 -1 stats
3 3 0 stat items
5 5 5 resist item
--------
24 22 12 unbuffed
Saves are troublesome. Buffs and equipment will help, but Will in particular is ... ummm ... we'll go with "not good". Kill the casters first!
Feats- Exotic Weapon Proficiency: Khopesh
- Two Weapon Fighting
- Oversized Two Weapon Fighting (f)
- Weapon Focus: Slashing Weapons
- Weapon Specialization: Slashing Weapons (f)
- Power Attack (f)
- Toughness
- Greater Weapon Focus: Slashing Weapons (f)
- Improved Critical: Slashing Weapons
- Improved Two Weapon Fighting (f)
- Greater Two Weapon Fighting (f)
- Greater Weapon Specialization: Slashing Weapons
- Two Weapon Defense (f)
- Toughness
- Dodge (f)
- Skill Focus: Intimidate
- Superior Weapon Focus: Slashing Weapons (f)
- Combat Expertise (f)
So many feats! It would be pretty easy to skip one or two of these (OTWF? TWD?) but why? All of the useful good ones are already in the build. The only ones I can imagine missing at all are Cleave and Great Cleave but this character is better off without them.
Enhancements- Fighter Armor Mastery III
- Fighter Attack Boost III
- Fighter Critical Accuracy III
- Fighter Haste Boost II
- Fighter Intimidate III
- Fighter Item Defense II
- Fighter Kensei III
- Fighter Khopesh Specialization II
- Fighter Strength III
- Fighter Toughness IV
- Fighter Weapon Alacrity
- Halfling Dexterity I
- Halfling Luck (Will) I
- Racial Toughness II
- Kensei Khopesh Mastery III
Generally, these are all for DPS, HP or intimidate. A couple of minor exceptions (Item defense, halfling luck) added because they will help this build but also because I had to burn off points.
Comments, please? I always miss at least one really big thing.
Edits:
- Size adjustment to intimidate (thanks weaselking!)