Originally Posted by
Angelus_dead
What you'd do for that is create new useful enhancements which require dragonmark feats as prerequisites, including some that give a new function to the dragonmark charge.
Kundarak Personal Warding I: 1 AP, req Mark of Warding
Expending a least dragonmark charge, you buff yourself with an energy shield that inflicts 1d6 damage on melee attackers.
Kundarak Vault Portal: 1 AP, req Mark of Warding
Expending a dragonmark charge, you open a bank window from your current location.
Kundarak Dragonmark Alternate I: 1 AP, req Mark of Warding
You expend a least dragonmark charge to cast Knock.
Cannith Hammer Damage II: 2 AP, req Mark of Making
+2 damage with Mauls, Warhammers, Light Hammers, and Throwing Hammers.
Cannith Device Mastery I: 1 AP, req Mark of Making
+1 to UMD checks to activate magic items.
Orien Dragonmark Alternate I: 1 AP, req Mark of Passage
Expend a lesser dragonmark use to cast Jump.
Orien Dragonmark Alternate II: 2 AP, req Mark of Passage
Expend a lesser dragonmark use to cast Haste.
Philarian Guile I: 1 AP, req Mark of Shadow
+2 damage on Sneak Attacks.
Philarian Dragonmark Alternate I: 1 AP, req Mark of Shadow
Expend a least dragonmark use to cast Blur.
Deneith Armor Mastery I: 1 AP, req Mark of Sentinel
+1 max dex in armor
Deneith Dragonmark Alternate I: 1 AP, req Mark of Sentinel
Expend a least dragonmark use to cast Shield.
etc etc and so forth.