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  1. #1
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    Default Sell dragonmark charges at vendors

    Here's a suggestion I made back when Dragonmarks were released, but it would still be helpful:

    Add three new items at wand vendors, each with the standard 50 charges and with no class or UMD requirement to use:
    Least Dragonmark Wand: 750 gp, cooldown 6, Activate this item to recover one use of your Least Dragonmark ability.
    Lesser Dragonmark Wand: 11250 gp, cooldown 7, Activate this item to recover one use of your Least and Lesser Dragonmark abilities.
    Greater Dragonmark Wand: 82500 gp, cooldown 8, Activate this item to recover one use of your Least, Lesser, and Greater Dragonmark abilities.

    Obviously, the biggest effect of this change would be to make the Halfling Jorasco Dragonmark more useful, by allowing someone to invest plat in a bigger supply of healing than what they get from resting. They could both heal a party through a quest, and be a single-tank healer in a raid. Also a Cannith heir could theoretically do the same to a Warforged ally (if any Cannith PC still exists).

    Bearers of other Dragonmarks would also gain some utility, as on those uncommon situations when the mark is needed they can dip into costly resources and keep it working.

  2. #2
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    If that suggestion seems overpowered, an alternative system could be used:
    Instead of restoring a charge, activating the wand immediately casts the corresponding dragonmark spell, just as if you had cast it- except that metamagic doesn't apply.

  3. #3
    Community Member sephiroth1084's Avatar
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    Is there any call for this? Any need?

    If so, what?
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  4. #4
    Hero QuantumFX's Avatar
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    I’d still prefer dragonmark metamagic rods.
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  5. #5
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    Quote Originally Posted by sephiroth1084 View Post
    Is there any call for this? Any need?

    If so, what?
    That's an odd question.

    Obviously, the need is to make Dragonmark feats more attractive, and in particular more competitive with the UMD skill.

  6. #6
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Here's a suggestion I made back when Dragonmarks were released, but it would still be helpful:

    Add three new items at wand vendors, each with the standard 50 charges and with no class or UMD requirement to use:
    Least Dragonmark Wand: 750 gp, cooldown 6, Activate this item to recover one use of your Least Dragonmark ability.
    Lesser Dragonmark Wand: 11250 gp, cooldown 7, Activate this item to recover one use of your Least and Lesser Dragonmark abilities.
    Greater Dragonmark Wand: 82500 gp, cooldown 8, Activate this item to recover one use of your Least, Lesser, and Greater Dragonmark abilities.

    Obviously, the biggest effect of this change would be to make the Halfling Jorasco Dragonmark more useful, by allowing someone to invest plat in a bigger supply of healing than what they get from resting. They could both heal a party through a quest, and be a single-tank healer in a raid. Also a Cannith heir could theoretically do the same to a Warforged ally (if any Cannith PC still exists).

    Bearers of other Dragonmarks would also gain some utility, as on those uncommon situations when the mark is needed they can dip into costly resources and keep it working.
    Unless the prices are scaled differently for different houses, this wouldn't really work fairly well, it will not make less valuable dragonmarks more valuable, it will simply serve to widen the gap between say...the marks of passage and the mark of healing.

    I mean how many times do i really need to use Expeditious Retreat, Dimensional Door, and Teleport per rest? Not to mention Heal wands that cast at sorc speed? Halflings would be the new healers, regardless of class.
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  7. #7
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    Quote Originally Posted by San'tar View Post
    Not to mention Heal wands that cast at sorc speed?
    I'm pretty sure sorcerers can cast more than once per 9 seconds.

    However, as explained above, the possibility of adjusting the speed was left open to allow for balancing. It is tricky to make something that's powerful enough to be useful to a Rogue or Fighter without it being overpowered for a Cleric, unless (as indicated) something were done to prohibit applying metamagic.

  8. #8
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    Quote Originally Posted by San'tar View Post
    I mean how many times do i really need to use Expeditious Retreat, Dimensional Door, and Teleport per rest? Not to mention Heal wands that cast at sorc speed? Halflings would be the new healers, regardless of class.
    This was my thought as well.

    I'm not sure what, if anything, can be done to make the lesser/never used Dragonmarks more attractive. This would mostly lead to every Halfling build including the Healing mark - and become almost unbalancingly potent as a result. Meanwhile, I doubt that a Dwarf would cast anymore Fire Traps than they used to (ie never).

    I use Dragonmarks, but only on halflings... the sole exception being one human I went one tier of Sentinel with on a lark. This suggestion would realistically do nothing to help out any mark other than Healing, in my opinion.
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  9. #9
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    I'm pretty sure sorcerers can cast more than once per 9 seconds.

    However, as explained above, the possibility of adjusting the speed was left open to allow for balancing. It is tricky to make something that's powerful enough to be useful to a Rogue or Fighter without it being overpowered for a Cleric, unless (as indicated) something were done to prohibit applying metamagic.
    well, you made the wands actually recharge the dragonmarks, meaning that they would most likely be used outside of combat.

    Now, my Halfling Wizard will have 7 Heal marks with the Dragonmarked set, if you add your wand on top of that, thats basically allowing me to have 7 max/emp cure light, 7 max/emp cure serious, and 7 heal per fight.

    The wand may not cast at sorc speed, but the dragonmarks do, if I can drop 7 heals per fight, well then I'm not really going to ever need a cleric or a favored soul outside of raid content where cure mass spells would be needed, and not even then with an efficient tank, who could take the clerics spot, and be marked himself.

    Anything that would increase the power of the jorasco mark, and barely effect the power of any other marks should not be implimented, jorasco mark is strong enough already.
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  10. #10
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    Quote Originally Posted by San'tar View Post
    well, you made the wands actually recharge the dragonmarks
    And I also provided an alternative to avoid the power of that implementation.

  11. #11
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    Quote Originally Posted by Angelus_dead View Post
    And I also provided an alternative to avoid the power of that implementation.
    I would update that post just so its a little more obvious that only those with the correct dragonmarks can activate those wands.
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  12. #12
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    Quote Originally Posted by Memnir View Post
    I'm not sure what, if anything, can be done to make the lesser/never used Dragonmarks more attractive.
    What you'd do for that is create new useful enhancements which require dragonmark feats as prerequisites, including some that give a new function to the dragonmark charge.

    Kundarak Personal Warding I: 1 AP, req Mark of Warding
    Expending a least dragonmark charge, you buff yourself with an energy shield that inflicts 1d6 damage on melee attackers.

    Kundarak Vault Portal: 1 AP, req Mark of Warding
    Expending a dragonmark charge, you open a bank window from your current location.

    Kundarak Dragonmark Alternate I: 1 AP, req Mark of Warding
    You expend a least dragonmark charge to cast Knock.

    Cannith Hammer Damage II: 2 AP, req Mark of Making
    +2 damage with Mauls, Warhammers, Light Hammers, and Throwing Hammers.

    Cannith Device Mastery I: 1 AP, req Mark of Making
    +1 to UMD checks to activate magic items.

    Orien Dragonmark Alternate I: 1 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Jump.

    Orien Dragonmark Alternate II: 2 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Haste.

    Philarian Guile I: 1 AP, req Mark of Shadow
    +2 damage on Sneak Attacks.

    Philarian Dragonmark Alternate I: 1 AP, req Mark of Shadow
    Expend a least dragonmark use to cast Blur.

    Deneith Armor Mastery I: 1 AP, req Mark of Sentinel
    +1 max dex in armor

    Deneith Dragonmark Alternate I: 1 AP, req Mark of Sentinel
    Expend a least dragonmark use to cast Shield.

    etc etc and so forth.

  13. #13
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Kundarak Vault Portal: 1 AP, req Mark of Warding
    Expending a dragonmark charge, you open a bank window from your current location.
    Eh, there's a reason why the bank tab closes itself when you get too far away.
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  14. #14
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    That's an odd question.

    Obviously, the need is to make Dragonmark feats more attractive, and in particular more competitive with the UMD skill.
    Just seemed like an odd way of going about such a fix.

    Also, as stated, such a system would heavily favor the Mark of Healing, already the most attractive of the marks.
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    Quote Originally Posted by Angelus_dead View Post
    What you'd do for that is create new useful enhancements which require dragonmark feats as prerequisites, including some that give a new function to the dragonmark charge.

    Kundarak Personal Warding I: 1 AP, req Mark of Warding
    Expending a least dragonmark charge, you buff yourself with an energy shield that inflicts 1d6 damage on melee attackers.

    Kundarak Vault Portal: 1 AP, req Mark of Warding
    Expending a dragonmark charge, you open a bank window from your current location.

    Kundarak Dragonmark Alternate I: 1 AP, req Mark of Warding
    You expend a least dragonmark charge to cast Knock.

    Cannith Hammer Damage II: 2 AP, req Mark of Making
    +2 damage with Mauls, Warhammers, Light Hammers, and Throwing Hammers.

    Cannith Device Mastery I: 1 AP, req Mark of Making
    +1 to UMD checks to activate magic items.

    Orien Dragonmark Alternate I: 1 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Jump.

    Orien Dragonmark Alternate II: 2 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Haste.

    Philarian Guile I: 1 AP, req Mark of Shadow
    +2 damage on Sneak Attacks.

    Philarian Dragonmark Alternate I: 1 AP, req Mark of Shadow
    Expend a least dragonmark use to cast Blur.

    Deneith Armor Mastery I: 1 AP, req Mark of Sentinel
    +1 max dex in armor

    Deneith Dragonmark Alternate I: 1 AP, req Mark of Sentinel
    Expend a least dragonmark use to cast Shield.

    etc etc and so forth.
    This right here is so much better than you original suggestion...

    What do you think of adding several lesser effects to the original DM feats without the AP expenditure? Maybe additional abilities that get better with each level of mark taken

  16. #16
    Hero QuantumFX's Avatar
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    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  17. #17
    Community Member oberon131313's Avatar
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    dragonmarked heir PRC should hopefully open up some alternatives. We'll see....
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  18. #18
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    What you'd do for that is create new useful enhancements which require dragonmark feats as prerequisites, including some that give a new function to the dragonmark charge.

    Kundarak Personal Warding I: 1 AP, req Mark of Warding
    Expending a least dragonmark charge, you buff yourself with an energy shield that inflicts 1d6 damage on melee attackers.

    Kundarak Vault Portal: 1 AP, req Mark of Warding
    Expending a dragonmark charge, you open a bank window from your current location.

    Kundarak Dragonmark Alternate I: 1 AP, req Mark of Warding
    You expend a least dragonmark charge to cast Knock.

    Cannith Hammer Damage II: 2 AP, req Mark of Making
    +2 damage with Mauls, Warhammers, Light Hammers, and Throwing Hammers.

    Cannith Device Mastery I: 1 AP, req Mark of Making
    +1 to UMD checks to activate magic items.

    Orien Dragonmark Alternate I: 1 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Jump.

    Orien Dragonmark Alternate II: 2 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Haste.

    Philarian Guile I: 1 AP, req Mark of Shadow
    +2 damage on Sneak Attacks.

    Philarian Dragonmark Alternate I: 1 AP, req Mark of Shadow
    Expend a least dragonmark use to cast Blur.

    Deneith Armor Mastery I: 1 AP, req Mark of Sentinel
    +1 max dex in armor

    Deneith Dragonmark Alternate I: 1 AP, req Mark of Sentinel
    Expend a least dragonmark use to cast Shield.

    etc etc and so forth.
    I like something like this infinitely better!

    In fact, I could see proper implementation of this resulting in a far more flexible DDO, where dragon-marked characters may be able to fill the spot usually reserved for other classes. That may be a stretch, but this sort of thing seems really awesome.

    I say, start a new thread to discuss this idea, rather than leaving it hidden in this thread about the vendors idea.
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  19. #19
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    Nice try but even your optional idea overpowers the House J mark and does nothing for the other marks to make them more attractive.


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  20. #20
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    Quote Originally Posted by Angelus_dead View Post
    What you'd do for that is create new useful enhancements which require dragonmark feats as prerequisites, including some that give a new function to the dragonmark charge.

    Kundarak Personal Warding I: 1 AP, req Mark of Warding
    Expending a least dragonmark charge, you buff yourself with an energy shield that inflicts 1d6 damage on melee attackers.

    Kundarak Vault Portal: 1 AP, req Mark of Warding
    Expending a dragonmark charge, you open a bank window from your current location.

    Kundarak Dragonmark Alternate I: 1 AP, req Mark of Warding
    You expend a least dragonmark charge to cast Knock.

    Cannith Hammer Damage II: 2 AP, req Mark of Making
    +2 damage with Mauls, Warhammers, Light Hammers, and Throwing Hammers.

    Cannith Device Mastery I: 1 AP, req Mark of Making
    +1 to UMD checks to activate magic items.

    Orien Dragonmark Alternate I: 1 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Jump.

    Orien Dragonmark Alternate II: 2 AP, req Mark of Passage
    Expend a lesser dragonmark use to cast Haste.

    Philarian Guile I: 1 AP, req Mark of Shadow
    +2 damage on Sneak Attacks.

    Philarian Dragonmark Alternate I: 1 AP, req Mark of Shadow
    Expend a least dragonmark use to cast Blur.

    Deneith Armor Mastery I: 1 AP, req Mark of Sentinel
    +1 max dex in armor

    Deneith Dragonmark Alternate I: 1 AP, req Mark of Sentinel
    Expend a least dragonmark use to cast Shield.

    etc etc and so forth.

    This is a better idea


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