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  1. #1
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    Default Minimum Skill Ranks for a Multiclass

    What is minimum Skill Ranks for a multi-class should you have in assuming that you receive average Rogue Tools along the way ...

    UMD
    Open Locks
    Disable Traps
    Spot
    Search

  2. #2
    Community Member KingOfCheese's Avatar
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    To the extent you can--max them out.

    In reality, you probably don't need to.

    UMD--max it. The goal is to hit 39 unbuffed--maxing it will get you there eventually (with appropriate gear).

    Open locks--most of the important locks in the game can be opened without problem with partial ranks. If you are tight on skill points, this can be skimped on. Taking a rank every other level is liveable.

    Disable Traps--probably want to max this--but not maxing it won't be fatal. With current end game traps of importance, a buffed 40 disable is very realiable. 40-15 (item) = 25 - 5 (intel bonus) = 20 - 4 (greater heroism) = 16 - 2 (head of good fortune) = 14 ranks. You risk blowing a trap now and then, but not fatal.

    Search--max it. If you can't see them, you can't disable them.

    Spot--nice, but optional--can do without or can skimp if skill points are tight.

    Again--to the extent you can, max them all. But you can be an effective rogue without maxing.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  3. #3
    Community Member Noctus's Avatar
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    Quote Originally Posted by AnderlornLOTR View Post
    What is minimum Skill Ranks for a multi-class should you have in assuming that you receive average Rogue Tools along the way ...

    UMD
    Open Locks
    Disable Traps
    Spot
    Search

    Maxed out.

    All of them, or you will run into trouble eventually. Only out of Open locks will you be able to skim a bit, 4-6 ranks max, but not more, or you will proof unable to open some doors.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  4. #4
    Community Member KingOfCheese's Avatar
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    This all comes down to how tight your skill points are. If you need/want to only take partial levels, there are ways to compensate.

    For example, you can craft Shroud skill point items that will add +6 to dex skills (open lock) or +6 to intel skills (search, disable) or +6 to wis skills (spot). If you are willing to make these items, you can skip 6 ranks that you would otherwise take. It is a little bit of a pain to swap gear around all of the time--but if you are tight on skill points, this is a viable option.
    Last edited by KingOfCheese; 09-15-2009 at 12:19 PM.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  5. #5
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    How is this? I am worried about the concentration and should I really be? The purpose is to serve as the rogue and part time healer for an almost full Warforge Party.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Cyberdyne Model Three
    Level 20 Chaotic Good Warforged Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 176
    Spell Points: 1519 
    BAB: 10\10\15\20
    Fortitude: 7
    Reflex: 12
    Will: 11
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            14                    16
    Constitution         10                    12
    Intelligence         18                    25
    Wisdom               10                    10
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     6
    Bluff                -2                    -2
    Concentration         0                     1
    Diplomacy            -2                    -2
    Disable Device        8                    27
    Haggle                2                     2
    Heal                  0                     0
    Hide                  6                     6
    Intimidate           -2                    -2
    Jump                  4                     3
    Listen                4                     4
    Move Silently         6                     6
    Open Lock             6                    16
    Perform              n/a                   n/a
    Repair                4                     7
    Search                8                    24
    Spot                  4                    23
    Swim                  0                    -2
    Tumble                6                     6
    Use Magic Device      2                    20.5
    
    Level 1 (Rogue)
    Feat: (Selected) Mithral Body
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Construct Thinking I
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Wizard)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Wizard)
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Heightening I
    
    
    Level 5 (Wizard)
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Force Manipulation II
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Mental Toughness
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 7 (Wizard)
    Enhancement: Wizard Improved Maximizing II
    
    
    Level 8 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Wizard)
    Feat: (Selected) Mithral Fluidity
    Enhancement: Wizard Spell Penetration I
    Enhancement: Warforged Inscribed Armor II
    
    
    Level 10 (Rogue)
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Warforged Inscribed Armor III
    
    
    Level 11 (Wizard)
    Enhancement: Rogue Dexterity I
    
    
    Level 12 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Wizard Intelligence III
    
    
    Level 13 (Wizard)
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 14 (Wizard)
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Elemental Manipulation III
    
    
    Level 15 (Wizard)
    Feat: (Selected) Toughness
    Enhancement: Wizard Energy of the Scholar IV
    
    
    Level 16 (Wizard)
    Enhancement: Warforged Constitution II
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Enlarge Spell
    Enhancement: Wizard Improved Empowering II
    
    
    Level 18 (Wizard)
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Spell Penetration II
    
    
    Level 19 (Wizard)
    Enhancement: Wizard Improved Enlarge I
    
    
    Level 20 (Wizard)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III

  6. #6
    Community Member Goldeneye's Avatar
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    18 wiz / 2 rogue, you will have more skills points then you know what to do with. In order of prirority, max:

    UMD
    Concentration
    Search
    Disable
    Open Lock
    Tumble (Put in only 1 rank)
    Spot (Not Important, don't want points)
    you might also consider: Jump, Balance, and Diplomacy if you have extra points.



    In terms of your build: a few suggestions
    Max INT, then Max CON, putting points in any other stat for that build is a waste.
    Strength: useless... unless you feel like a melee
    dex: AC? what ac?
    WIS: you will save is going to be weak, use items/spells to increase it, not base stats
    CON: super super important, if you have 10 base con you will find yourself dead ... a lot.

    Also consider the feat Insightful Reflexes, which uses your INT mod for your reflex save, making your evasion for 2 rogue super useful!!!

    Other then that, the 18 wiz/2 rogue is a pretty great build.
    Last edited by Goldeneye; 09-15-2009 at 01:35 PM.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  7. #7
    Community Member KingOfCheese's Avatar
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    Quote Originally Posted by Goldeneye View Post
    18 wiz / 2 rogue, you will have more skills points then you know what to do with. In order of prirority, max:

    UMD
    Concentration
    Search
    Disable
    Open Lock
    Tumble (Put in only 1 rank)
    Spot (Not Important, don't want points)
    you might also consider: Jump, Balance, and Diplomacy if you have extra points.



    In terms of your build: a few suggestions
    Max INT, then Max CON, putting points in any other stat for that build is a waste.
    Strength: useless... unless you feel like a melee
    dex: AC? what ac?
    WIS: you will save is going to be weak, use items/spells to increase it, not base stats
    CON: super super important, if you have 10 base con you will find yourself dead ... a lot.

    Also consider the feat Insightful Reflexes, which uses your INT mod for your reflex save, making your evasion for 2 rogue super useful!!!

    Other then that, the 18 wiz/2 rogue is a pretty great build.
    Completely agree with every point here.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  8. #8
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    Why isn't spot important? How do you know if there is a trap there without spot. Or does spotting traps go off your search skill?

  9. #9
    Community Member KingOfCheese's Avatar
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    Quote Originally Posted by AnderlornLOTR View Post
    Why isn't spot important? How do you know if there is a trap there without spot. Or does spotting traps go off your search skill?
    You'll have room for Spot--so I'd take it.

    But it isn't required. Traps and trap boxes are non-random in this game. So once you know where a trap is--you'll know for the future. Spot, in that sense, only helps for the 1st time (or first several times, depending on how good your memory is ). Another viable way to find traps without spot is to set them off. At low levels, this might mean death, but at high levels, rogues usually save (and/or take reduced damage, depending on feats). Of course, you'll want to be ahead of the group if you use this approach so as to not kill everyone else.

    If you are short on skills, this is a good one to sacrifice--but you won't be short on skills--so you should be able to max out spot.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  10. #10
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    I lowered my Str to 8 (the lowest), Increased my Con to 16 (18 after enhancements), kept my Dex at 16 for thief skills and my hvy repeating crossbow or should I get rid of that (it is great to have back-up in PnP but this is DDO).

    I traded Spell pen for Insightful reflexes since I have the spell pen enhancements.

    The changes in Con puts me at 236 Hit Points.
    Last edited by AnderlornLOTR; 09-15-2009 at 03:26 PM.

  11. #11
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    I played DDO in 2006 and do remember the old content where the traps are. Of course, any content after 2007 is new to me.

  12. #12
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    And oh yes, my will is now at 6. I know at first this is going to suck for will saves until enhancements and equipment.

  13. #13
    Community Member KingOfCheese's Avatar
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    Quote Originally Posted by AnderlornLOTR View Post
    I lowered my Str to 8 (the lowest), Increased my Con to 16 (18 after enhancements), kept my Dex at 16 for thief skills and my hvy repeating crossbow or should I get rid of that (it is great to have back-up in PnP but this is DDO).

    I traded Spell pen for Insightful reflexes since I have the spell pen enhancements.

    The changes in Con puts me at 236 Hit Points.
    16 Con is good. So long as your Int is maxed, dex is a good place to put your remaining points (mostly for higher reflex save).

    I'd dump hvy repeating crossbow. While it will be useful at low levels, you'll find ranged combat not worth it at higher levels. A simple returning throwing axe is sufficient to give you ranged damage if needed--and won't suck up a feat.

    At low levels, you won't need the spell pen enhancements. As you get level 14 and up, you'll want to swap feats to pick these up (you can drop one of the mithral feats at that point). To get your spells to hit well at high levels, you'll want to max out spell pen. But this can wait for high levels.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  14. #14
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    Round two - Comments?

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Cyberdyne Model Three
    Level 20 Chaotic Good Warforged Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 226
    Spell Points: 1546 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            15                    16
    Constitution         14                    16
    Intelligence         18                    26
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     5
    Bluff                -2                    -2
    Concentration         4                     5
    Diplomacy            -2                    -2
    Disable Device        8                    32
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  6                     5
    Intimidate           -2                    -2
    Jump                  3                     1
    Listen                2                     2
    Move Silently         6                     5
    Open Lock             6                    20
    Perform              n/a                   n/a
    Repair                8                    12
    Search                8                    31
    Spot                  2                     5
    Swim                 -1                    -5
    Tumble                n/a                   n/a
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Mithral Body
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Construct Thinking I
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Wizard)
    Feat: (Selected) Insightful Reflexes
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Dexterity I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Mental Toughness
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Enlarge Spell
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Inscribed Armor II
    
    
    Level 8 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Wizard)
    Feat: (Selected) Toughness
    Enhancement: Warforged Constitution II
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    Enhancement: Wizard Spell Penetration II
    
    
    Level 12 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Subtle Spellcasting II
    
    
    Level 13 (Wizard)
    Enhancement: Warforged Inscribed Armor III
    
    
    Level 14 (Wizard)
    Enhancement: Wizard Improved Enlarge I
    Enhancement: Wizard Improved Maximizing I
    
    
    Level 15 (Wizard)
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Energy of the Scholar IV
    
    
    Level 16 (Wizard)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: Wizard Intelligence III
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Racial Toughness III
    
    
    Level 19 (Wizard)
    Enhancement: Racial Toughness IV
    
    
    Level 20 (Wizard)
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Warforged Construct Thinking III

  15. #15
    Community Member KingOfCheese's Avatar
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    That looks solid.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

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