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  1. #21
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    Quote Originally Posted by tinyelvis View Post
    I would suggest someone run a large number of tests on mm to see if the rate of critical is also not functioning. I would also suggest for someone to see if the capstone will function when no critical damage enhancements are applied.
    Did you even read the thread?

  2. #22
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    Quote Originally Posted by SimVerg View Post
    Did you even read the thread?
    Did you ever take a math class? A couple hundred mm's is probably not enough to determine if 18% or 21% is present. Plus no one has really posted a clear picture of their method or results. Therefore, the comments by posters that the critical chance is also not working though possibly (and imo probably also true ) is nonetheless not really verified. At least not in my eyes.

    Furthermore, I do not understand MrCow's comments concerning base damage. All of my investigations currently and in the past indicate that base damage and damage enhancements function fine. If you read my post, you would have seen that it seems to contradict some of his comments (at least as I understand them).

  3. #23
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    Quote Originally Posted by tinyelvis View Post
    Did you ever take a math class? A couple hundred mm's is probably not enough to determine if 18% or 21% is present. Plus no one has really posted a clear picture of their method or results. Therefore, the comments by posters that the critical chance is also not working though possibly (and imo probably also true ) is nonetheless not really verified. At least not in my eyes.
    He didn't have an 18% chance of a critical. He had a 0% chance of a critical without the capstone, or a 3% chance if it did. A few hundred mm's is sufficient to determine that you don't have a 3% chance of critting. And his damage not applying numbers are solid because he used the breakpoint for a 6 point mm(1.2) and it didn't appear over a few hundred mm's.

    edit: While more testing is always desirable, the only thing they will root out at this point is whether Cow lied or messed up or is extraordinarily unlucky on crits.

  4. #24
    Community Member Shandi's Avatar
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    damage still doesn't seem to be increased
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  5. #25
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    Ok, I missunderstood MrCows comments. I thought he was referring to base damage effects due to enhancements, but rather I now see he was referring to the across the board 10% capstone damage bonus. I updated my calculations and can clearly see that this is in fact not being applied to the mm in game (see previous comments), as pointed out by MrCow.

    With Capstone (Force Man, Lineage of Force, and Deadly Force III, superior pot and lore ) :

    Calculated Expected Results:
    Base Damage: 4, 5
    Enhancements / Superior potency (*1.8): 7.2, 9
    Max / Emp (*2.6): 18.72, 23.4
    Critical (*3.0): 56.16, 70.2

    Game Results:
    Normal Damage Shown 18, 22
    Critical Damage Shown 49, 61

    Not only are the normal damage results a bit low, but the cascading effect on crits results in close to 13% less damage in a crit event being displayed (say 61 versus 70 points of damage).

    Though this may be really tough to determine. Has anyone tried to find out if this bug is actually effecting damage or just the numbers we see on the screen and in the combat log?

    Edit:
    Upon reflection, I think the capstone damage bonus should be applied before Max and Empower like enhancements and potency. So, the expected results for my tests should probably look like this,


    Calculated Expected Results:
    Base Damage: 4, 5
    Enhancements / Superior potency (*1.9): 7.6, 9.5
    Max / Emp (*2.5): 19, 23.75
    Critical (*3.0): 57, 71.25

    Game Results:
    Normal Damage Shown 18, 22
    Critical Damage Shown 49, 61




    Last edited by tinyelvis; 09-17-2009 at 12:29 PM.

  6. #26
    Community Member Ulurjah's Avatar
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    Quote Originally Posted by Shade View Post
    Wouldn't waste my time.

    I bug reported that the Barbarian capstone was mostly non-functionaly too, months before this patch went live. It's as bugged as ever now on live.

    It was never read, the devs probably still don't know or care.

    I'd guess both crit parts of the sorc capstone aren't functioning. I got it on my sorc and not really noticing a difference. I think the +10% dmg seems to work tho.

    I imagine none of this was tested at all.

    Probably the same reason the new sorc savant item sets don't work (so i've read, don't have one yet). Turbine has no such thing as QA.
    Well ... if you go and read the "Elder game" blog (google is a great search engine isn't it?) ... you can read a former Turbine Employee's take on their QA. Apparently the problem isn't that they don't have QA so much as that the people in charge of managing and guiding the QA people have no real plan, organization or specs for it.

    So you end up with QA reporting thousands of tiny problems that don't impact the players at all (like a building hovering just above the ground), when there are thousands of bugs that really do need fixing but get drowned out in the bug system because of all the nonsense.

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  7. #27
    Community Member Shandi's Avatar
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    has anyone done some testing today? i went out with polar ray and again I am only doing around 190 with my super glaciation 8 item + 40% from the enhancements. I took the capstone which should bump me up to around 200 damage but it's still not working or at least doesn't appear to be

    I am testing monsters out in the vale which are not weak to ice or have resistance to it i.e. the dogs, lions and rats. I also am not using Empower or Maximize, trying to get a base
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  8. #28
    Community Member rest's Avatar
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    Pretty disappointing that this is still broken. Maybe tomorrow's downtime will address this.

  9. #29

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    This is still broken as of the 9.2 patch.
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  10. #30
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    Exclamation I got you covered

    Quote Originally Posted by Strakeln View Post
    ... but I have to say I simply don't understand why the new features were apparently never tested, or tested in such a poor and ineffective manner.
    I can answer that ... They did not have enough time between Mod 8 and Mod 9 to complete their normal rigorous testing procedures due to the expedited schedule to get the Mod out.
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  11. #31
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    Quote Originally Posted by Hafeal View Post
    I can answer that ... They did not have enough time between Mod 8 and Mod 9 to complete their normal rigorous testing procedures due to the expedited schedule to get the Mod out.
    yeah, I can understand that, mod 9 was out so fast I'm suprised anything is working at all! And now I hear there is alredy a mod 10 close to being done... my head is spinning!
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  12. #32
    Community Member rest's Avatar
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    Quote Originally Posted by MrCow View Post
    This is still broken as of the 9.2 patch.
    *sigh*

  13. #33
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    make sure you are not testing cold spells on cold-vulnerable targets, such as fire elementals. Cold-vulnerability introduces other damage-multiplying elements which may themselves be unclear , or difficulty to quantify with testing, or partially buggy with in combination with the testing thus leading to unclear results.
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  14. #34
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    Quote Originally Posted by winsom View Post
    make sure you are not testing cold spells on cold-vulnerable targets, such as fire elementals. Cold-vulnerability introduces other damage-multiplying elements which may themselves be unclear , or difficulty to quantify with testing, or partially buggy with in combination with the testing thus leading to unclear results.
    Actually I find that the fire elementals in TS with cold spells are the best place to test, as they take exactly 2x damage and so magnify the variations in crit multiplier so much as to make them readily obvious despite any variation in damage die rolls. While the difference between a low-roll, 3.0 crit and a high rolled 2.75 may only be 30-60 points normally, it will always be over 100 points doubled, so it makes it much easier to see whether things are or are not working. Polar ray has the handy advantage of doing almost exactly 1000 damage on average to these mobs, making picking up on the multiplier differences extremely easy.

  15. #35
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    I just saying that a bug could be introduced because you are testing a crit multiplier enhancement against a creature that is getting a cold vulnerable multipler. You could test it on other monsters as well to make sure those fire elementals are not a special case problem.

  16. #36
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    Quote Originally Posted by winsom View Post
    I just saying that a bug could be introduced because you are testing a crit multiplier enhancement against a creature that is getting a cold vulnerable multipler. You could test it on other monsters as well to make sure those fire elementals are not a special case problem.

    I did, its not there on anything.

  17. #37
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    Is this still broken? I noticed it isn't listed under the "known issues" portion of the release notes for update 1.

  18. #38
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    Still broken.

  19. #39
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    Please.....fix.
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  20. #40
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    I wonder does anyone at turbine feel embarrassed when long threads like these exist and yet the bugs are still not "known issues"?

    So sloppy. For all the money that companies pay for advertising and PR ect you would think it would be well worth their while to hire someone EXCLUSIVELY to read their own forums and to always answer and update information like this.

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