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  1. #1
    Community Member
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    Default Pure Rogue Trapsmith?

    Hello all,

    I just picked up the game a few days ago and I am wanting some advice on the rogue class.

    - I don't want to multiclass, prefer to stay pure rogue

    - I want to be a halfling

    - I want to focus exclusively on grouping, soloing doesn't matter to me

    - I want to be an expert at disarming the hardest traps and opening the hardest locks

    - I'd like to deal respectable damage, but wish to focus mostly on aiding the group through scouting/disarming/unlocking ect.

    - I only have 28 pt builds availible to me now.

    - I'd prefer to keep it low on tomes in the beginning, I don't mind tacking them on in the endgame, but prefer not to require a tome before a certain level

    - I'd like to be able to be good at UMD, but that would probably come behind navigating hazards/scouting and damage

    Any help would be appreciated, thank you!

  2. #2
    Founder Dex's Avatar
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    Feb 2006
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  3. #3
    Community Member Lorien_the_First_One's Avatar
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    Default

    Welcome to the game

    Halfling is arguably the best choice for a pure rogue, they can do some NASTY damage.

    Honestly scouting in group play is very rarely needed (some stealth moments are fun and helpful, but its not something that you need to invest a lot in).

    Trap smithing does not have to be min/maxed. There is maybe one trap/chest in the game that most rogues can't hit, and its "meh" stuff. Most traps can be disabled by even MC builds with only 2 levels of rogue and "basic/easy to find" equipment.

    I'd therefore suggest you look for a damage focussed rogue and just make sure you keep your rogue skills maxed as you level.

    I forget the +/- for halflings so I will leave it to someone else to suggest a specific build stats.

  4. #4
    Founder Stanley_Nicholas's Avatar
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    Feb 2006
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    Default

    Quote Originally Posted by Lorien_the_First_One View Post
    Welcome to the game

    Halfling is arguably the best choice for a pure rogue, they can do some NASTY damage.

    Honestly scouting in group play is very rarely needed (some stealth moments are fun and helpful, but its not something that you need to invest a lot in).

    Trap smithing does not have to be min/maxed. There is maybe one trap/chest in the game that most rogues can't hit, and its "meh" stuff. Most traps can be disabled by even MC builds with only 2 levels of rogue and "basic/easy to find" equipment.

    I'd therefore suggest you look for a damage focussed rogue and just make sure you keep your rogue skills maxed as you level.

    I forget the +/- for halflings so I will leave it to someone else to suggest a specific build stats.
    I'd agree with that Lorien says. If you do choose to follow this advice, here is a simple build that would get the job done very nicely.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 True Neutral Halfling Male
    (20 Rogue) 
    Hit Points: 222
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 23
    Will: 8
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity            17                    26
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             12                    12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    16
    Bluff                 1                     4
    Concentration         2                     2
    Diplomacy             5                    24
    Disable Device        5                    24
    Haggle                5                    24
    Heal                 -1                    -1
    Hide                  3                    10
    Intimidate            1                     1
    Jump                  5                    30
    Listen               -1                    20
    Move Silently         3                    10
    Open Lock             7                    31
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  3                    22
    Swim                  1                     1
    Tumble                5                    16
    Use Magic Device      5                    27
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Defensive Roll
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Cheat Death
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Luck (Will) I
    Enhancement: Halfling Luck (Will) II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Now I know you said no tomes so I left them out, but if you happen to get or buy a +1 strength tome before level 18 (which would be very easy to do), I would recommend taking Power Attack for your level 18 feat instead of Skill Focus: UMD.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
    Ghalanda ~
    Feldspathic Greywacke

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