Originally Posted by
Lorien_the_First_One
Welcome to the game
Halfling is arguably the best choice for a pure rogue, they can do some NASTY damage.
Honestly scouting in group play is very rarely needed (some stealth moments are fun and helpful, but its not something that you need to invest a lot in).
Trap smithing does not have to be min/maxed. There is maybe one trap/chest in the game that most rogues can't hit, and its "meh" stuff. Most traps can be disabled by even MC builds with only 2 levels of rogue and "basic/easy to find" equipment.
I'd therefore suggest you look for a damage focussed rogue and just make sure you keep your rogue skills maxed as you level.
I forget the +/- for halflings so I will leave it to someone else to suggest a specific build stats.
I'd agree with that Lorien says. If you do choose to follow this advice, here is a simple build that would get the job done very nicely.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 20 True Neutral Halfling Male
(20 Rogue)
Hit Points: 222
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 23
Will: 8
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 12 12
Dexterity 17 26
Constitution 14 14
Intelligence 12 12
Wisdom 8 8
Charisma 12 12
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 16
Bluff 1 4
Concentration 2 2
Diplomacy 5 24
Disable Device 5 24
Haggle 5 24
Heal -1 -1
Hide 3 10
Intimidate 1 1
Jump 5 30
Listen -1 20
Move Silently 3 10
Open Lock 7 31
Perform n/a n/a
Repair 1 1
Search 5 24
Spot 3 22
Swim 1 1
Tumble 5 16
Use Magic Device 5 27
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Level 19 (Rogue)
Feat: (Rogue Bonus) Defensive Roll
Level 20 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Cheat Death
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Reflex) II
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Rogue Subtle Backstabbing IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Now I know you said no tomes so I left them out, but if you happen to get or buy a +1 strength tome before level 18 (which would be very easy to do), I would recommend taking Power Attack for your level 18 feat instead of Skill Focus: UMD.