For anyone not familiar, Warterworks part 2 has been changed. When you speak to Arlos in the prison, he does not teleport away. Instead, he has to physically walk to the exit.
This would not be a problem, except that he is a bloodthirsty idiot. I recently attempted to solo the quest. I spoke to Arlos, but rather than attempt to follow me, he started punching a kobold who had been happily hypnotized. I clicked to talk to him again and selected the 'Come with me if you want to live' option. Rather than follow, he continued to attack random kobolds.
It gets worse. I leveled up, upgraded my gear, and retried the quest, taking the time to hold the right click button until the swarms of kobolds were dead. So Arlos and I are jogging toward the exit, but look! Down that side passage! It's that chef at the beginning, whom I had run past, because he was at the far end of a hallway and never posed a threat!
Naturally, Arlos decided that fighting the chef was more important than escaping, and that he, the guy without a weapon or armor, should be the one to grab the aggro. Thanks to Fascinate, Charm, and wands of Cure Light Wounds, Arlos survived, but I have to wonder at the fact that we had that fight at all.
Given that it's a jailbreak quest, it's in the spirit of the scenario that we should flee from the sewers, hundreds of kobolds at our backs. If Arlos doesn't want to play along, that should be his problem, not mine. I'm sure I could tell Guard Tember some story about how Arlos died heroically, fighting his way through a swarm of kobolds, and how I arrived but a moment too late, and how it was tragic and he was a hero and bla bla bla, and Guard Tember would eat it with a spoon, and every time I passed by Arlos' memorial, I would snicker about how Arlos was an idiot who had it coming.
That, or the AI could be fixed so that he could follow me peacefully.
Or, if this is supposed to be a role-playing experience where it's just in Arlos' character that he refuses to leave without punching kobolds, then I should be allowed to beat him unconscious and carry him out.
In any event, Arlos has achieved a new kind of obnoxious.
P.S.: I am glad that the devs are trying different things. That whole thing about having to gather your whole party at the exit was arguably more obnoxious. This new source of annoyance only really matters if you're not running a typical kill-everything party.