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  1. #21
    Community Member Neechen's Avatar
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    May 2007
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    26

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    Last week when I ran on Normal everything went well until Sorjek. We had an awesome 18th level group of 6 with two dps fighers, a cleric who was very good, somone else (can't remember now), and my Sorc. I used 9 Major Elixers and kept up maximized empowered firewalls but Sorjek would not go down. It had to be the bug. Our group vowed not to try again until the scaling bug was fixed, but it is nice to hear that Hard may not be bugged.

    Cheers.

  2. #22
    Community Member Shade's Avatar
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    Feb 2006
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    7,951

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    Quote Originally Posted by ddoer View Post
    Once again, I feel casters are back to life in mod 9. Melees' main job is to beat merphits!
    If the melee suck that is.

    Any decent DPS melee can outdamage a crit firewall on sorjek, and thus should be on him.

    Tho it is sounding more and more like normal is harder then hard.

    Tho I did beat it on normal the other day, was tough and we had a very strong group with max dmg caster + max dmg melee on sorjek.

  3. #23

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    Quote Originally Posted by Shade View Post
    If the melee suck that is.

    Any decent DPS melee can outdamage a crit firewall on sorjek, and thus should be on him.

    Tho it is sounding more and more like normal is harder then hard.

    Tho I did beat it on normal the other day, was tough and we had a very strong group with max dmg caster + max dmg melee on sorjek.
    i was just kidding for that statement about melee' main job. perhaps the melees did much more damage than my caster. There is no way for me to tell. The party is good and PUG only mean i don't know them but I know they are good players and they run the other parts using dual-min2.

    Perhaps a decent DPS melee can out-damage not only the crit firewall but also the on-going burst of scorching ray and other spells. It's not hard to believe as people in forum are uber. but they are likely to need a cleric to keep them up. Say there are 3 melees + 1 cleric, and you should count the dps of each of time by a factor of 3/4. In my run, I watched the health bar carefully, I saw the HP of the melees keep bouncing (dropped and then healed).

    btw, I also believe the decent DPS can out-damage my caster even the 3/4 factor is counted. And then some other decent nuking casters would claim they can out-damage your decent DPS melees.
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