Why the changes to living spells in Kobold? Even when making an evasion save players still receive bludgeon damage, and they now spam scorching ray which also offers no save.
I don't mind making a quest more difficult, but these changes do not allow a build to be improved or made better to overcome the new challenges. Aside from scarabs to counter the scorching ray, there is nothing to improve on to counter the new attacks.
Even more frustrating is that changes like this narrow the options of play to a limited number of strategies. How very boring.That can't be the conclusion the Dev's intended.