Doubt they will ever make a two hander with 2 red slots.
I could see a red slot + colorless, yellow or maybe even blue if were lucky, but not 2 reds, a bit overpowered.
But just silver + base dice increase would make it quite a powerful weapon for taking down devils/orthons.
Hey Shade,
My barb is 19 now, going to 20 and I must say past lvl 18, the DPS has greatly increased and I am now so addicted to playing him that I've stopped most of my other toons.
I was wondering what's a good armor for him (WF barb) since I'm new to the game, my gear is still very unspecced. I'm working towards my shroud weapons so let me know which collection of shroud weapons/items are good for the late game content.
One last question: Is it worth considering reincarnation to make the reincarted barb-barb even more powerful? Or is the XP-levelling just not worth it? Would we see a great increase in DPS on a reincarnated version of this barb, from barb to barb or to some other class?
please the best class to tank most raid bosses with is what a wf barb your spindly little rogue would get a beat down if it ever takes agro sorry
and by the way two radiance gaurds dont stack duuuuh
honestly the only class and characters that i would tank the tod boss with is wf barb oh yeah there the best the rest stink and if nnot a wf barb then a wf fighter just as long as they got 800+ hp which strogues dont have and even if you did you dont have the dr that a barb has plain and simple go peddle your bs somewhere else
this guy told me that 2 radiance gaurds is better for blinding then a radiance rapier wrong so wrong so dumb
Last edited by Murderface; 12-19-2009 at 04:24 PM.
Many thanks for the great build model. A couple of questions:
Do the WF and Barbarian Power Attacks stack? I noticed several enhancements with similar names, and know that some do not stack, so I just want to confirm.
Have you considered adding a suggested Veteran starter? With the new option to start at lvl 4 if you had at least 1000 favor with another toon, this will likely happen more and more often, so recommendations for *playing* lvls 2-4 won't apply, and hard recommendations for enhancements would.
just read half the thread till the flamewar started.
1 correction:
FBIII gets you +1 crit multiplier and Death Frenzy adds another +1 for a total of x5 multilplier with a greataxe.
My Barb at least doesnt get a x6 multiplier
He should be:
http://compendium.ddo.com/wiki/Enhan...d_Berserker_II
http://compendium.ddo.com/wiki/Enhan..._Berserker_IIIBarbarian Frenzied Berserker II
...
While raging, the critical multiplier of all weapons you use is increased by 1.
http://compendium.ddo.com/wiki/Enhancement: Death_FrenzyBarbarian Frenzied Berserker III
...
While raging, the critical multiplier of all weapons you use is increased by an additional 1.
epmhasis mineDeath Frenzy
...
Expend 20 hit points to enter a death frenzy (which can stack with your basic rage and frenzy), increasing your strength by 4, your critical threat multiplier when raging by an additional 1,
epmhasis mine[/QUOTE]
Thanks for the quote. Im gonna have to check that again ingame. It just wouldnt fit my estimates for damage.
But thanks for the correction of my error.
Cheers
Edit:
Just checked ingame (German client) and it says Frenzy 2 grants +1 extra crit multiplier. Thats the same that Frenzy 3 says but not an additional. So at least in my client it isnt indicated that they stack. Also deathfrenzy adds another +1 multiplier.
Probably bad description text, or translation.
Last edited by Ap0k; 12-20-2009 at 03:54 PM.
Hey again, sorry i dont get it.
just tried my 18 Barb 2 Fighter Frenzy Barb III
edited: cause i had an error myself.
apparently i overlooked that the whole **** time :P
Last edited by Ap0k; 12-20-2009 at 04:20 PM.
Everything enhancement in the game always stacks. As do all feats. So in this case the total power attack enhancements when maxxed out allow for -11 to hit, and +22 damage. The game won't allow you to take 2 enhancements which won't provide any additional benefit.
There are mutually exclusive enhancements however. Example: a Ranger/Rogue - can't take both Ranger dexterity and Rogue dexterity, as they are mutually exclusive.
So you will never run into stacking issues ingame, tho you may make plans out of the game which aren't allowed in the game.
Re: Level 4 enhancements. They should look similar to this:
[warforged] - Constitution (Warforged) I (2)
[warforged] - Healer's Friend I (2)
[barbarian] - Constitution I (2)
[barbarian] - Extend Rage I (1)
[barbarian] - Extra Rage I (1)
[barbarian] - Improved Damage Reduction I (2)
[barbarian] - Power Rage I (1)
[barbarian] - Sprint Boost I (1)
However you'd adjust the con/str depending on your current tomes and items to even out the scores as best you can.
re: Ap0k
It's very clear to me based on my ingame results that this build gets a x6 multiplier. The descriptions are very tough to decipher, but they also point to this vaguely (a common issue with ddo descriptions)
Endgame Damage makes the math very easy:
Base damage: 100
Critical damage: 624 (100 x 6 = 100, bloodstone = 6 x6 = 24)
Last edited by Shade; 12-20-2009 at 10:13 PM.
Hey Shade, I saw you mention somewhere else about Damage Boost IV not being worth the enhancement point since the boost gives a lag that causes a drop in dps and is really only used before engaging a mob and not while fighting mobs.
What would you give up for Damage Boost IV? I was thinking more racial toughness for the toughness build. I tried out Stunning Blow. It was great, but you are right about high-level content. To me, it's great, but for high level content, there's just too many creatures and 1 stunning blow really doesn't do much for its 15s cooldown while you have to deal with other mobs and not to mention that they can safe. The toughness build allows for much more HP due to racial/barb toughness.
after you put 13 ranks into jump, what other skill would you put points into?
thanks Shade.
also, is the Docent of Blood the main docent you wear, or is it just a supplemental thing. And, also, for what levels is it worn. Since its level 2, I would assume there's probably something else I should be wearing (currently at lvl 12).
The wardrobe seems awfully geared towards healing amplification, what about spell resistance and armor class and such?
docent of defiance is usable at lvl 10, and its extremely useful until you get a great set of dragontouched armor. and even then the defiance docent is priceless for raid boss tanking. while the dragontouched set (lvl 16 min) is best for everything else (altho an absolute PITA to make)
Shadowsteel [TR train wreck]