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  1. #161
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Suffero View Post
    When you say 1 rank, If I put points into tumble when I first started, has 1 rank been put into it, or do i put 1 more point as when I level for .5 or 1.?
    Also. If I mess up are skills and enhancements easy to fix?

    (edit) just saw my tumble skill is rank 2 did I mess up bad or is it not rly that much of a problem.
    You only need to put one skill point into Tumble in order to benefit from tumble spells, it does not require a full rank.

  2. #162
    Community Member Shade's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    Yeah, it'll be nice when they add 2 augment slots to the SoS, making it Silver and Good.
    Doubt they will ever make a two hander with 2 red slots.

    I could see a red slot + colorless, yellow or maybe even blue if were lucky, but not 2 reds, a bit overpowered.

    But just silver + base dice increase would make it quite a powerful weapon for taking down devils/orthons.

  3. #163
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Shade View Post
    But just silver + base dice increase would make it quite a powerful weapon for taking down devils/orthons.
    I thought the "trash" devils just needed Good to bypass DR?

    The nerfing will continue until morale improves!

  4. #164
    Community Member Shade's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    I thought the "trash" devils just needed Good to bypass DR?
    No. Bearded Devils and Orthons DR is Silver OR Good. Either works.

  5. #165
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Shade View Post
    No. Bearded Devils and Orthons DR is Silver OR Good. Either works.
    Good to know. Thanks!

    The nerfing will continue until morale improves!

  6. #166
    Community Member metalworker's Avatar
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    Hey Shade,

    My barb is 19 now, going to 20 and I must say past lvl 18, the DPS has greatly increased and I am now so addicted to playing him that I've stopped most of my other toons.

    I was wondering what's a good armor for him (WF barb) since I'm new to the game, my gear is still very unspecced. I'm working towards my shroud weapons so let me know which collection of shroud weapons/items are good for the late game content.

    One last question: Is it worth considering reincarnation to make the reincarted barb-barb even more powerful? Or is the XP-levelling just not worth it? Would we see a great increase in DPS on a reincarnated version of this barb, from barb to barb or to some other class?

  7. #167
    Community Member Murderface's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Yep. For terrible groups and terrible players, barbs is the best for dps.

    For awesome players and awesome groups, builds based on boost and short term is the best.
    please the best class to tank most raid bosses with is what a wf barb your spindly little rogue would get a beat down if it ever takes agro sorry


    and by the way two radiance gaurds dont stack duuuuh

    honestly the only class and characters that i would tank the tod boss with is wf barb oh yeah there the best the rest stink and if nnot a wf barb then a wf fighter just as long as they got 800+ hp which strogues dont have and even if you did you dont have the dr that a barb has plain and simple go peddle your bs somewhere else

    this guy told me that 2 radiance gaurds is better for blinding then a radiance rapier wrong so wrong so dumb
    Last edited by Murderface; 12-19-2009 at 04:24 PM.

  8. #168
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    Many thanks for the great build model. A couple of questions:

    Do the WF and Barbarian Power Attacks stack? I noticed several enhancements with similar names, and know that some do not stack, so I just want to confirm.

    Have you considered adding a suggested Veteran starter? With the new option to start at lvl 4 if you had at least 1000 favor with another toon, this will likely happen more and more often, so recommendations for *playing* lvls 2-4 won't apply, and hard recommendations for enhancements would.

  9. #169
    Community Member Ap0k's Avatar
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    just read half the thread till the flamewar started.

    1 correction:
    FBIII gets you +1 crit multiplier and Death Frenzy adds another +1 for a total of x5 multilplier with a greataxe.

    My Barb at least doesnt get a x6 multiplier

  10. #170
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    Quote Originally Posted by Ap0k View Post
    just read half the thread till the flamewar started.

    1 correction:
    FBIII gets you +1 crit multiplier and Death Frenzy adds another +1 for a total of x5 multilplier with a greataxe.

    My Barb at least doesnt get a x6 multiplier
    He should be:

    http://compendium.ddo.com/wiki/Enhan...d_Berserker_II
    Barbarian Frenzied Berserker II
    ...
    While raging, the critical multiplier of all weapons you use is increased by 1.
    http://compendium.ddo.com/wiki/Enhan..._Berserker_III
    Barbarian Frenzied Berserker III
    ...
    While raging, the critical multiplier of all weapons you use is increased by an additional 1.
    http://compendium.ddo.com/wiki/Enhancement: Death_Frenzy
    Death Frenzy
    ...
    Expend 20 hit points to enter a death frenzy (which can stack with your basic rage and frenzy), increasing your strength by 4, your critical threat multiplier when raging by an additional 1,
    epmhasis mine

  11. #171
    Community Member Ap0k's Avatar
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    epmhasis mine[/QUOTE]

    Thanks for the quote. Im gonna have to check that again ingame. It just wouldnt fit my estimates for damage.
    But thanks for the correction of my error.

    Cheers


    Edit:
    Just checked ingame (German client) and it says Frenzy 2 grants +1 extra crit multiplier. Thats the same that Frenzy 3 says but not an additional. So at least in my client it isnt indicated that they stack. Also deathfrenzy adds another +1 multiplier.

    Probably bad description text, or translation.
    Last edited by Ap0k; 12-20-2009 at 03:54 PM.

  12. #172
    Community Member Ap0k's Avatar
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    Hey again, sorry i dont get it.


    just tried my 18 Barb 2 Fighter Frenzy Barb III



    edited: cause i had an error myself.

    apparently i overlooked that the whole **** time :P
    Last edited by Ap0k; 12-20-2009 at 04:20 PM.

  13. #173
    Community Member Shade's Avatar
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    Quote Originally Posted by SouCarioca View Post
    Many thanks for the great build model. A couple of questions:

    Do the WF and Barbarian Power Attacks stack? I noticed several enhancements with similar names, and know that some do not stack, so I just want to confirm.

    Have you considered adding a suggested Veteran starter? With the new option to start at lvl 4 if you had at least 1000 favor with another toon, this will likely happen more and more often, so recommendations for *playing* lvls 2-4 won't apply, and hard recommendations for enhancements would.
    Everything enhancement in the game always stacks. As do all feats. So in this case the total power attack enhancements when maxxed out allow for -11 to hit, and +22 damage. The game won't allow you to take 2 enhancements which won't provide any additional benefit.

    There are mutually exclusive enhancements however. Example: a Ranger/Rogue - can't take both Ranger dexterity and Rogue dexterity, as they are mutually exclusive.

    So you will never run into stacking issues ingame, tho you may make plans out of the game which aren't allowed in the game.

    Re: Level 4 enhancements. They should look similar to this:
    [warforged] - Constitution (Warforged) I (2)
    [warforged] - Healer's Friend I (2)
    [barbarian] - Constitution I (2)
    [barbarian] - Extend Rage I (1)
    [barbarian] - Extra Rage I (1)
    [barbarian] - Improved Damage Reduction I (2)
    [barbarian] - Power Rage I (1)
    [barbarian] - Sprint Boost I (1)

    However you'd adjust the con/str depending on your current tomes and items to even out the scores as best you can.

    re: Ap0k
    It's very clear to me based on my ingame results that this build gets a x6 multiplier. The descriptions are very tough to decipher, but they also point to this vaguely (a common issue with ddo descriptions)
    Endgame Damage makes the math very easy:
    Base damage: 100
    Critical damage: 624 (100 x 6 = 100, bloodstone = 6 x6 = 24)
    Last edited by Shade; 12-20-2009 at 10:13 PM.

  14. #174
    Community Member metalworker's Avatar
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    Hey Shade, I saw you mention somewhere else about Damage Boost IV not being worth the enhancement point since the boost gives a lag that causes a drop in dps and is really only used before engaging a mob and not while fighting mobs.

    What would you give up for Damage Boost IV? I was thinking more racial toughness for the toughness build. I tried out Stunning Blow. It was great, but you are right about high-level content. To me, it's great, but for high level content, there's just too many creatures and 1 stunning blow really doesn't do much for its 15s cooldown while you have to deal with other mobs and not to mention that they can safe. The toughness build allows for much more HP due to racial/barb toughness.

  15. #175
    Community Member Hanam's Avatar
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    Quote Originally Posted by metalworker View Post
    Hey Shade, I saw you mention somewhere else about Damage Boost IV not being worth the enhancement point since the boost gives a lag that causes a drop in dps and is really only used before engaging a mob and not while fighting mobs.

    What would you give up for Damage Boost IV? I was thinking more racial toughness for the toughness build. I tried out Stunning Blow. It was great, but you are right about high-level content. To me, it's great, but for high level content, there's just too many creatures and 1 stunning blow really doesn't do much for its 15s cooldown while you have to deal with other mobs and not to mention that they can safe. The toughness build allows for much more HP due to racial/barb toughness.
    Damage Boost IV is a requirement for FB III. You're stuck with it, just like cleave.
    Revenants

  16. #176
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    Quote Originally Posted by Shade View Post
    Yea. One of the best.

    800+ potential hp. Good saves, DR9/-, with potential for DR20/- with docent of defiance prc. DPS you need to hold the agro on any boss in the game vs any other build.

    Have main tanked VoD Elite, Tower Elite, DQ2 Epic. All easy to do with this build.

    DDO isn't like your basic mmos where the tanks don't do much dmg but instead wear lots of armor. Instead the best tank happens to also be the one class that deals the most damage.
    Perhaps we should call this a Gank build instead of a Tank build. *grin*

  17. #177
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    after you put 13 ranks into jump, what other skill would you put points into?

  18. #178
    Community Member Shade's Avatar
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    Quote Originally Posted by Fitela View Post
    after you put 13 ranks into jump, what other skill would you put points into?
    Keep spot and balanced maxxed.
    If you have points left after doing that, pop them in haggle.

  19. #179
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    thanks Shade.


    also, is the Docent of Blood the main docent you wear, or is it just a supplemental thing. And, also, for what levels is it worn. Since its level 2, I would assume there's probably something else I should be wearing (currently at lvl 12).

    The wardrobe seems awfully geared towards healing amplification, what about spell resistance and armor class and such?

  20. #180
    Community Member BlackSteel's Avatar
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    docent of defiance is usable at lvl 10, and its extremely useful until you get a great set of dragontouched armor. and even then the defiance docent is priceless for raid boss tanking. while the dragontouched set (lvl 16 min) is best for everything else (altho an absolute PITA to make)
    Shadowsteel [TR train wreck]

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